• Mass Effect: Andromeda Models?
    142 replies, posted
Question, do these models have control textures? Or just spec maps? Currently making a MEA pack for you guys and having a control texture would be fantastic
Has anyone stumbled across the Kett at all? Like...any of the variants?
Wanting to hire someone to rip this armor and these particular weapons from Mass Effect Andromeda. (Helius Armor + Helmet, would like the helmet removable.) And also rip the Off Duty Jacket outfits for male and female. If it's possible to rip a "Custom Ryder" instead of the default face that would be amazing. You can add me on steam @ [M.A.C.O.]Schrödinger [IMG]http://i.imgur.com/7Lb2wl0.png[/IMG]
What UV Coordinates did you use to import into 3DS Max? I'm having a bit of trouble with that... for some reason the UV Wraps are all messed up for me when importing. Could anyone give me a hand? :D EDIT: This is what I'm running into. [IMG]http://i.imgur.com/Cf88HZj.jpg[/IMG] [IMG]http://i.imgur.com/VJo3KWr.jpg[/IMG] For some reason the UV's didn't get ripped or something?
[QUOTE=PlasmaFLOW;52264895]What UV Coordinates did you use to import into 3DS Max? I'm having a bit of trouble with that... for some reason the UV Wraps are all messed up for me when importing. Could anyone give me a hand? :D EDIT: This is what I'm running into. For some reason the UV's didn't get ripped or something?[/QUOTE] Sometimes you have to rotate the image, usually 180 degrees.
[QUOTE=Baconator650;52269349]Sometimes you have to rotate the image, usually 180 degrees.[/QUOTE] You mean in the importer? Because rotating it inside the Mat Editor (on the Bitmap, rather) makes no sense whatsoever, I think. It makes no difference if the model doesn't have any UV Mapping :S
[QUOTE=PlasmaFLOW;52269396]You mean in the importer? Because rotating it inside the Mat Editor (on the Bitmap, rather) makes no sense whatsoever, I think. It makes no difference if the model doesn't have any UV Mapping :S[/QUOTE] By looking at the image, it clearly has a UV Mapping of somesorts, but it has been collapsed, so under your modifier it should say "editable mesh" only. It is common pratice to collapse the UV Mapping modifier to help keep things clean and make adding additional modifiers less troublesome. Try rotate the bitmap under the coordinates on the angle area. W:180 When I did Mass Effect 3 map imports, I always have to rotate the image by 180. It would stand to reason, that this would the same. This all assumes if your UV mapping is correct. If the importation screws them up, try using another program to import and export into a different format.
You need to read the Ninjaripper tutorial. Pairings with the importer like 12+13 or 23+24 etc. Just go through one by one until you find the pair of coordinates that works. You shouldn't be seeing the UV's laid on on a projection plane in the UV editor like that, that means your import coordinate pair is bad. If you aren't using NR, this does not apply, of course.
[QUOTE=Biscuit-Boy;52270197]You need to read the Ninjaripper tutorial. Pairings with the importer like 12+13 or 23+24 etc. Just go through one by one until you find the pair of coordinates that works. You shouldn't be seeing the UV's laid on on a projection plane in the UV editor like that, that means your import coordinate pair is bad. If you aren't using NR, this does not apply, of course.[/QUOTE] Got it! It was UV Coords 23/24 It imported the UVW Wrap just fine now, the UV seams were already being imported before but it was collapsed because of that it seems. Thanks Biscuit and Baconator! Anyways, thanks to both of you =) Any specific UV Pairs I should try or should I try them just at random?
Here's some exported skinned meshes (for now only Vetra with helmet and random krogan). Guess we need to wait, untill modders made exporter for FaceFx to fix weird faces. [URL="https://yadi.sk/d/8u8S9YA53JpHmK"]https://yadi.sk/d/8u8S9YA53JpHmK[/URL]
So i just discovered that the Frosty Editor tool was recently released and figured i'd let others know in case they weren't aware. Here's a pic of one of the assets i grabbed. :smile: [QUOTE] [IMG]https://i.gyazo.com/f7db4ba336c86397eaadbcdda4cebf89.png[/IMG][/QUOTE] And a link to the tool itself. [URL="https://github.com/GalaxyEham/FrostyToolSuite/wiki"]https://github.com/GalaxyEham/FrostyToolSuite/wiki[/URL]
[QUOTE=U653748;52317051]So i just discovered that the Frosty Editor tool was recently released and figured i'd let others know in case they weren't aware. Here's a pic of one of the assets i grabbed. :smile: And a link to the tool itself. [URL="https://github.com/GalaxyEham/FrostyToolSuite/wiki"]https://github.com/GalaxyEham/FrostyToolSuite/wiki[/URL][/QUOTE] I'm probably just dumb but does the tool crash for you, or anyone else when trying to open textures? The "convenient links" tab has a bunch of plugins for photoshop but are those needed to open them with the tool or? lol There's no readme or guide for using it, unless I completely missed it somewhere.
[QUOTE=stealth2111;52320925]I'm probably just dumb but does the tool crash for you, or anyone else when trying to open textures? The "convenient links" tab has a bunch of plugins for photoshop but are those needed to open them with the tool or? lol There's no readme or guide for using it, unless I completely missed it somewhere.[/QUOTE] No crashes on my end, i did not need to download anything else in order to view them either, which textures were you trying to grab? i'll see if i can open them and get the same result
[QUOTE=U653748;52321068]No crashes on my end, i did not need to download anything else in order to view them either, which textures were you trying to grab? i'll see if i can open them and get the same result[/QUOTE] Any of the character textures, I also tried the nomad and just some random ones. Kept having the same issue.
[QUOTE=stealth2111;52321122]Any of the character textures, I also tried the nomad and just some random ones. Kept having the same issue.[/QUOTE] No issues opening textures in genera for me. Only time it crashes is when i try and open something and i forget i have the game running at the same time. (been testing a few personal mods)
1st attempt to port Vetra model for Garrys Mod. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=943263624"]http://steamcommunity.com/sharedfiles/filedetails/?id=943263624[/URL] What do you think guys?
Hello, I want to ask you. Can you make these models for SFM?
[QUOTE=PlasmaFLOW;52264895]What UV Coordinates did you use to import into 3DS Max? I'm having a bit of trouble with that... for some reason the UV Wraps are all messed up for me when importing. Could anyone give me a hand? :D EDIT: This is what I'm running into. [IMG]http://i.imgur.com/Cf88HZj.jpg[/IMG] [IMG]http://i.imgur.com/VJo3KWr.jpg[/IMG] For some reason the UV's didn't get ripped or something?[/QUOTE] I keep having the same problem, regardless of what coordinates I use I always get distorted UV wraps
[QUOTE=IF_Sairon_IF;52335825]Hello, I want to ask you. Can you make these models for SFM?[/QUOTE] Give it time, they'll come eventually.
After sculpting in Zbrush and weight painting the head in Blender I now have a fully rigged and ready to use Vetra Nyx model [img]https://i.imgur.com/NW9Jafo.jpg[/img]
updated links please
Hi guys. Is that possible to extract the player character? I mean the custom appereance for player characters both sara and scott...
Sorry for the necro post gang but I know some people (myself included) wanted the Tempest in flight mode a while back. I converted it to XNALara a while back and forgot to release it. Feel free to convert to GMOD/SFM/whatever. Here you go: Download Tempest.rar from Sendspace.com https://files.facepunch.com/forum/upload/137980/77358017-7037-42ed-80a9-c10ce98ef15a/1.jpg
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