Would it be possible to have a Mk3? How can you not love it's helmet!?
[img]http://www.coolminiornot.com/pics/pics15/img4e763c4f7b257.jpg[/img]
Oh wow I have not see that armor variant in a long time!
[QUOTE=DBuilder;38372096]For some reason, the Imperial Guards are not appearing in the menu. I'm trying to use this with the updated Garry's Mod, and I edited the file correctly so that it will appear in the game. Everything works except the Imperial Guard citizen files. Any idea on how to fix this?[/QUOTE]
May I ask how you edited the files so i can get the space marines working? For some reason, Joazzz's Angreh Mehrens are working(as in they show up in the game), but their texture is odd. It's not missing, but white squares cover the models. As for wraith's models, they are not showing up.
[QUOTE=Idaeus III;38439591]May I ask how you edited the files so i can get the space marines working? For some reason, Joazzz's Angreh Mehrens are working(as in they show up in the game), but their texture is odd. It's not missing, but white squares cover the models. As for wraith's models, they are not showing up.[/QUOTE]
I'm having that issue as well. My only problem is that I don't know how to get the models compatible to my Garry's Mod because I'm stuck with this Mac. Yes, a Mac I know but I think there's a different way to make the models compatible.
Yeah, nice models but when ever I go to the imperial section they are all purple black.
[QUOTE=Steamjunke;38455149]Yeah, nice models but when ever I go to the imperial section they are all purple black.[/QUOTE]
have you tried to reinstall them and do you have the Enhanced Citizens
Any plans for a Gmod 13 Steam Workshop release?
[QUOTE=flashn00b;38470396]Any plans for a Gmod 13 Steam Workshop release?[/QUOTE]
I don't want to upload anything to the workshop which potentially uses conflicting IP, since it's so intrinsically linked to your steam account.
Plus you only need to change one filename to get them to work. Future update will include said filename.
[QUOTE=wraithcat;38470512]I don't want to upload anything to the workshop which potentially uses conflicting IP, since it's so intrinsically linked to your steam account.
Plus you only need to change one filename to get them to work. Future update will include said filename.[/QUOTE]
Can't argue with that logic, I had to go through all my addons and change that with little exception, so that irritated me quite a bit (because I have alot of addons), but there doesn't need to be reuploads of everything on the Steam Workshop, but that's the current trend, reuploading other people's stuff on the Workshop, often without their permission, one that makes no sense is the SB2 stuff, there's an SVN download for a version for 13, which includes SB2, RD2, and LS, plus all the SB3 stuff.
Take it this way. If someone PM's me with a permission to upload it to the workshop, I won't mind and will A-ok it.
But I won't personally upload anything that's not my fully original creation to it.
What are the maps you used? I REALLY NEED THEM!
Also I couldnt get it to work. =(
[QUOTE=ShadowOfDoubt;38553133]What are the maps you used? I REALLY NEED THEM![/QUOTE]
They are scenes that were built from scratch with props
[QUOTE=R0ck4x3;38553288]They are scenes that were built from scratch with props[/QUOTE]
Wow, that would take alot of effort..
Also do you know how to get it to work on GMOD 13? I followed the instructions.
[editline]22nd November 2012[/editline]
[QUOTE=Fussy!;37314986]Just finished this in SFM as a test of the models (including the Valkyre linked to earlier by Lt.C):
[img_thumb]http://dl.dropbox.com/u/11652921/sm.jpg[/img_thumb]
It was actually pretty damn hard to pose the Imperial Guards, as the two forearm bones confused the hell of me, not to mention the left overs of the Citizen bones.
Also, atleast male_06 is unsmoothed, regarding the head.
Other than that, good release![/QUOTE]
Wow! I would love too see a full SFM vid with these! Also is that a special map or one you can get in GMOD?
Also, sorry to bug... How can i get these to work?
What I mean by maps is, what map's did they use in the first place and then edit.
[editline]24th November 2012[/editline]
[QUOTE=Lt_C;37299572]Excellent... excellent indeed.
Also, you can get the valkyrie [url=http://www.facepunch.com/showthread.php?t=878541]here[/url].[/QUOTE]
I can't get it installed =/
[QUOTE=ShadowOfDoubt;38575982]What I mean by maps is, what map's did they use in the first place and then edit.
[editline]24th November 2012[/editline]
I can't get it installed =/[/QUOTE]
I believe mostly resistance and liberation maps were used for the scenebuilds.
also probably gonna do some work on the ig in bit.
[QUOTE=wraithcat;38576365]I believe mostly resistance and liberation maps were used for the scenebuilds.
also probably gonna do some work on the ig in bit.[/QUOTE]
Thanks I love the IG! I collect for the model game! :3
What sucks is that I have the mod compatible for Gmod 13, but the Enhanced Citizens mod doesn't work and the Space marines (Except the Devastator, Emperor's Children, and Ultramarine) have a black & purple texture. Same goes for the Imperial Guardsmen/Guardswomen. Is the Enhanced Citizen mod available on the workshop?
has there been any progress on orcs?, it would be interesting to see them in the future
I'm going to assume that progress has been pretty slow.
i've been thinking of releasing my version after all, just gotta iron out some problems and create the texture template .pngs
don't forget the knee pads, people seem to be griping about that
that was the first thing i did when i started making them :v
i thought about rigging them 50% to the thighs and 50% to the calves so that they'd bend realistically and follow the knees, but that didn't look badass enough so i rigged them to the calves and now they follow the lower legs like in most official art
[QUOTE=Joazzz;38840704]that was the first thing i did when i started making them :v
i though about rigging them 50% to the thighs and 50% to the calves so that they'd bend realistically and follow the knees, but that didn't look badass enough so i rigged them to the calves and now they follow the lower legs like in most official art[/QUOTE]
Dude, I've been waiting forever, glad to hear you might release them, plus I finished my 56th Chapter skin the other day. But will if you release your Mehreens, will they have a different vtf skins? Stupid question but I need ta know asap.
[QUOTE=JPsRcE;38846282]Dude, I've been waiting forever, glad to hear you might release them, plus I finished my 56th Chapter skin the other day. But will if you release your Mehreens, will they have a different vtf skins? Stupid question but I need ta know asap.[/QUOTE]
Would we need the enhanced citizens mod for yours to be compatible? I think the Enhanced Citizens Mod hasn't been posted on the Workshop.
[QUOTE=CDR;38851579]Would we need the enhanced citizens mod for yours to be compatible? I think the Enhanced Citizens Mod hasn't been posted on the Workshop.[/QUOTE]
So download it off gmod.org no?
[QUOTE=wraithcat;38851793]So download it off gmod.org no?[/QUOTE]
Is it compatible with Gmod13? Last time I tried it, it didn't show up in the in-game addons folder.
[QUOTE=CDR;38856038]Is it compatible with Gmod13? Last time I tried it, it didn't show up in the in-game addons folder.[/QUOTE]
have you tried legacy addon reader?
[QUOTE=CDR;38856038]Is it compatible with Gmod13? Last time I tried it, it didn't show up in the in-game addons folder.[/QUOTE]
Did you change "info.txt" to "addon.txt"? When I did that, it worked.
[QUOTE=JPsRcE;38846282]Dude, I've been waiting forever, glad to hear you might release them, plus I finished my 56th Chapter skin the other day. But will if you release your Mehreens, will they have a different vtf skins? Stupid question but I need ta know asap.[/QUOTE]
well they use most of the same textures as Wraith's, they have only a few extra bits that you have to change
[QUOTE=cheesecurls;38856113]have you tried legacy addon reader?[/QUOTE]
The Legacy addon doesn't seem to work for me.
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