[QUOTE=wraithcat;40570081]99% of stuff that works in gmod works in SFM. And some people have used these in SFM as well.[/QUOTE]
Any examples? I would love to see an Imperial Guard video.
[t]http://fc09.deviantart.net/fs71/f/2012/231/b/1/space_marines_by_scotchlover-d5bnhrx.png[/t]
There you go. SFM.
*Scrubbed*
[QUOTE=Slacker101;40570958]Any examples? I would love to see an Imperial Guard video.[/QUOTE]
First page of the thread
[url]http://facepunch.com/showthread.php?t=1206212&p=37314986&viewfull=1#post37314986[/url]
I hope there has been progress for this so far.
I can't wait for the end result of these models.
I have missing textures on the heads and hands of the imperial guard models. I have all the half-lifes installed. Any fixes?
I don't know, bloo's enhaced citizens which are mentioned on the gmod download as well as the OP.
EDIT
Sorry for being an ass. Just fascinated by the fact no one seems to be reading descriptions at all.
There could be issues with people having the newer versions of the enhanced citizens which have a different texture folder for facemaps, also
I could cook up a quick vmt fix for that if people need it
It works thanks. I guess I'm just a[sp]Cotton headed ninny muggin[/sp].
why'z it that we got so many humies and marines, but da only boyz we got are da DoW II uns
i want Warboss Grimskull n' 'iz ladz
Two reasons mostly.
a) standard lazyness
b) sod faceposing. Humans have heads already which we can use, orks not so much and one has to facepose them.
Kinda why the only one I released was the gretchin.
well the orks wouldn't really need flexes other than simple jaw control and maybe brow
Can we get the Daemon Hammer (called thunder hammer in-game) from Space Marine?
The only question I have, and these models are amazing, is where is Inquisitor Drogan!?!?!
Could somebody possibly get the titan out for me? if it's an actual model and not a map.
yes we need a goddamn Warlord titan
the Ork ships would be nice too
[editline]13th May 2013[/editline]
as would the inquisitor(s); preferably Thrax, the guy at the end, since his armor is intact
[QUOTE=pvt.jenkins;40625029]Could somebody possibly get the titan out for me? if it's an actual model and not a map.[/QUOTE]
I've only ever been able to get the upper body out. Haven't been able to find the legs.
[QUOTE=Joazzz;40626325]
the Ork ships would be nice too
[/QUOTE]
[img_thumb]http://images3.wikia.nocookie.net/__cb20130503071624/warhammer40k/images/2/21/Ork_Terror_Ship_with_Fleet.jpg[/img_thumb]
um, fuck to the yes we need orc ships
wish the game had Ork spacecraft of that caliber
*Scrubbed*
[QUOTE=Sims_doc;40628091]But Orc ships are always completely different they are made from bits and pieces of other ships thats why they don't have any actual classification.[/QUOTE]Or[B][U][I]k[/I][/U][/B] ships of certain type still look roughly the same, just like how Wartrukks are built from bits and pieces and still look the same. the greenskin tekknologikal knowhow is hardwired into their genetics so it kinda makes sense that they build stuff of roughly the same shape
also i believe this thing was in the game
[img]http://joshuabuchanan.com/Images/40k_apocalypse/9_20_ork_minelayer.JPG[/img]
*Scrubbed*
When I download the version from the workshop, all the Marines besides the Ultras are missing textures! The IG and SoB are fine, though.
Do you know where I can find the update that involves the newer bodygroups for the IG like the chest chevrons and the pack? The dropbox link I found goes to a 404.
I'll re-up once I finish a few extra heads.
I know this'll probably sound a tad annoying, but if somebody could upload this to a site for people who don't have Gmod, it'd be most appreciated.
[QUOTE=Wlfius28;40873555]I know this'll probably sound a tad annoying, but if somebody could upload this to a site for people who don't have Gmod, it'd be most appreciated.[/QUOTE]
Were you planning on using them in Source Filmmaker or something?
Yeah, matey, I was.
You may wish to make IK rigs for them then, they're not on the Valve skeleton, unfortunately. Or if they are, SFM doesn't really recognize it when you put the default IK on them.
[QUOTE=Kartoffel;40880398]You may wish to make IK rigs for them then, they're not on the Valve skeleton, unfortunately. Or if they are, SFM doesn't really recognize it when you put the default IK on them.[/QUOTE]
Hmm.. Several models I stumbled across were credited as being made by you, and unmodified. They appeared to work fine.
Just so they're easier for SFM animators to get a hold, its fair enough for me.
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