Just make it large enough so you have to throw it in a 3d skybox to make it to scale
It'd limit where you can use it but it'd save on size
and then it'll be completely useless for scenebuilders AKA the more skilled screenshot makers who don't have 3d skyboxes 99% of the time so what's the point
[QUOTE=Joazzz;43645600]and then it'll be completely useless for scenebuilders AKA the more skilled screenshot makers who don't have 3d skyboxes 99% of the time so what's the point[/QUOTE]
i guess that if all else fails you could just make a regular-sized ragdoll, then after you pose it you could just use Ragdoll Resizer on it. you just need to make it so the scale is accurate when you set the resizer as high as it can go. this way you get the easy posing, but also the size. and i know it's not great to have to rely on other addons to size it properly, but i think it sounds doable as a last resort if all the other options fail.
[QUOTE=Joazzz;43640793]i'm going to try and model an Emperor Titan from scratch, wish me luck[/QUOTE]
Emperor keep you Joazzz. Though, given its scale, wouldn't it be better as a map instead of a model?
That's actually a good point...
Is it small enough to fit in hammer's limitations anyhow?
-snip- didn't see Joazzz's post about skyboxes
here's my old prototype that's either in 1:1 scale or really, really close to it
[img]http://files.1337upload.net/pewpewpew.jpg[/img]
the white piece of shit in front of the left (our right) foot is Kleiner
so yeah it does fit in Source
[editline]23rd January 2014[/editline]
also seen in the background here
[t]http://fc05.deviantart.net/fs71/f/2013/184/c/4/ultimate_apocalypse_by_lonefirewarrior-d6bttfi.jpg[/t]
[img]http://files.1337upload.net/titancastlewip.png[/img]
woop woop
chose to use a spikey design for the fortress wall because it saves the polygon budget and looks more grimdark
[QUOTE=Joazzz;43646399]here's my old prototype that's either in 1:1 scale or really, really close to it
[img]http://files.1337upload.net/pewpewpew.jpg[/img]
the white piece of shit in front of the left (our right) foot is Kleiner
so yeah it does fit in Source
[editline]23rd January 2014[/editline]
also seen in the background here
[t]http://fc05.deviantart.net/fs71/f/2013/184/c/4/ultimate_apocalypse_by_lonefirewarrior-d6bttfi.jpg[/t][/QUOTE]
Holy fuck that's massive
Some more headway
[t]https://dl.dropboxusercontent.com/u/6252145/misc ports/spacemarine rel pictures/gm_construct0011.jpg[/t]
Anyone willing to make a [del]bloody magpie[/del] blood raven skin for the one with the sob helmet? :P
fuck yeah Maximus, gonna make mad progress with my pre-heresy project
The torso looks less saturated than the rest though
[QUOTE=Joazzz;43653840]fuck yeah Maximus, gonna make mad progress with my pre-heresy project
The torso looks less saturated than the rest though[/QUOTE]
It is, Most of my stopgag is actually trying to match the colours to the high res ultramarine that's already included. The torso is just the first one I keep working on.
also working on an emperor's nightmare.
But that one will need a few small hacks on the chest, so slower.
[t]https://dl.dropboxusercontent.com/u/6252145/misc%20ports/enpy_nightmare_start.jpg[/t]
One thing I'm gonna love about those preheresy models when they're released is we don't need another huge pack of stuff to make good scenes.
Someone should do an Invasion Of Terra scene when those guys are done.
most definitely. i think i'll have to make corrupted Heresy marines too when the time comes
[QUOTE=Joazzz;43655402]most definitely. i think i'll have to make corrupted Heresy marines too when the time comes[/QUOTE]
Yes pls.
woop woop x2
[img]http://files.1337upload.net/emperorwip.png[/img]
fucking hell the head was a bitch to make
~3500 polygons at this point
Looking good, Joazzz.
Wraith, are those separate models or one with bodygroups/skins?
separate models would be my guess
I wish I had the skills and tools to do skinning again
Yo Wraith, what kind of skins will you be including with those guys?
[QUOTE=Alsojames;43658808]Yo Wraith, what kind of skins will you be including with those guys?[/QUOTE]
After I finish the nightmare? Nothing, but if someone is willing to make some skins, I can provide the tint textures for pretty much everything.
[QUOTE=wraithcat;43658986]After I finish the nightmare? Nothing, but if someone is willing to make some skins, I can provide the tint textures for pretty much everything.[/QUOTE]
Ah okay. I'm sure most of them wouldn't be too hard to make (Ultrasmurfs are more or less solid blue, Blood Angels are red, etc)
[QUOTE=Alsojames;43659027]Ah okay. I'm sure most of them wouldn't be too hard to make (Ultrasmurfs are more or less solid blue, Blood Angels are red, etc)[/QUOTE]
It's not hard, it's just tedious.
progress
[img]http://files.1337upload.net/TheBurdenOnMyBack.png[/img]
still not sure if i should make this a ragdoll or a collection of props. the guns will be movable with the Joint Tool either way
[QUOTE=Joazzz;43659164]progress
[img]http://files.1337upload.net/TheBurdenOnMyBack.png[/img]
still not sure if i should make this a ragdoll or a collection of props. the guns will be movable with the Joint Tool either way[/QUOTE]
Well fuck me, ragdoll? You could have the record for biggest ragdoll going.
if a ragdoll of that size even works properly
still condidering the prop idea. hell i think i'll try both
who's got that Warlord titan btw? i might need it for scale reference
[img]http://files.1337upload.net/GazeUponMeAndSeeYourDeathForIAmHisWrathIncarnate.png[/img]
8665 polys now. the head looks small and the legs look big but i think that's okay, it emphasizes just how massive the damn thing is
how many polys can source handle again?
i don't remember the limit but i'll try to keep it reasonable. the car in Ep2 is 16 500 and the chopper in the hangar is 25 000, so after i'm done with the Titan's main things i'll still have room in the budget for a whole bunch of detail
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