an entire 40k cosplay forum with its own subforum for Space Marines? i love this
one day if i have the resources and skill i'll prolly build a suit of my own
[editline]20th May 2014[/editline]
except mine would definitely be a Khornate terminator
If most of the download links here were Mediafire or Dropbox, I would be busy turning your models into patterns. Look into Pepakura Designer sometime. It can be a pain sometimes but it's a fun hobby.
well i can give you source files for some of the parts when the project is done
also here's a little WiP preview thing
[img]http://files.1337upload.net/SonsPreview-b20a51.jpg[/img]
the loin cloths and head crests have bones so they can be posed and animated. i'll finish this later.
Looks sick.
On another note,
[thumb]http://cloud-2.steampowered.com/ugc/487823914773311929/2AC3B33E95FBB839C4BB4EADDF36A5F5B2747F0E/[/thumb]
Robe attempt. No, I didn't do any rigging or modelling. I simply tried an experiment with 3 models( 1 Dark Angel, 2 Revan models), resized them, and put them into place. Proof of concept I suppose, but it was a pain to do. :suicide:
Terminators and everything else from SPACE HULK . Extracted with disunity . Models are obj. and need rigging , i have not found the time to port any of these for xnalara , so here you go have at it. The models are from the pc game , also ultramarine and space wolves are in the files , i think the ultramarines are going to be released in a future update.
[url]http://www.mediafire.com/download/tukhizm6nw407sz/disunity+files.rar[/url]
fucking amazing, and i was just thinking about terminators earlier today
The models look nice , although the models and the textures need flipped , i guesse disunity reverses them when the are extracted. I figured you would like these , with all the awsome work you are already doing. [QUOTE=Joazzz;44863203]fucking amazing, and i was just thinking about terminators earlier today[/QUOTE]
[QUOTE=Idaeus III;44863049]Looks sick.
On another note,
[thumb]http://cloud-2.steampowered.com/ugc/487823914773311929/2AC3B33E95FBB839C4BB4EADDF36A5F5B2747F0E/[/thumb]
Robe attempt. No, I didn't do any rigging or modelling. I simply tried an experiment with 3 models( 1 Dark Angel, 2 Revan models), resized them, and put them into place. Proof of concept I suppose, but it was a pain to do. :suicide:[/QUOTE]
sorry I know how you did that effect the sword? I tried to do a similar effect to a model of a character!!
Don't suppose anyone has a good Dreadnought model? I tried looking through the W40k Space Marine DLC and Game files, but all I could find was a high detail titan in parts (I think that's what it was).
there's one in this pack
[url]http://soulbrother73.deviantart.com/art/WARHAMMER-40K-Space-Marines-XNALARA-XPS-446821907[/url]
i found the Dreadnought in the game files too. if it's in one piece i might do my own port of it
[QUOTE=dib91;44868630]sorry I know how you did that effect the sword? I tried to do a similar effect to a model of a character!![/QUOTE]
I use a glow effect with a set of tool addons that I've forgotten the name of. I downloaded them way before Gmod 13, so you probably won't find them on the Workshop. Sowwy. :c
I did a thing
5th Regiment(plan to do more regis later)
[QUOTE][IMG]http://a.pomf.se/hhdppj.png[/IMG][/QUOTE]
ignore the ghetto ass Lucius lasgun, the one from the game is just way to low res to work with
Continue
Y/N?
Oh my god we have kriegers.
WE HAVE KRIEGERS.
that is amazing
[editline]22nd May 2014[/editline]
the textures on the uniform will be improved right?
[QUOTE=Joazzz;44875226]that is amazing
[editline]22nd May 2014[/editline]
the textures on the uniform will be improved right?[/QUOTE]
Yea it's very WIP atm.
As a matter of fact I think I'm going to just remove the painted on webbing and use the 3d webbing from the American marines. Also need to add a few more battery pouches, grenades, and fix up the DKOK vox caster from the game.
how do Krieg regiments differ in appearance? do they just have differently colored coats/uniforms?
[QUOTE=Joazzz;44875384]how do Krieg regiments differ in appearance? do they just have differently colored coats/uniforms?[/QUOTE]
Yea, every regiment will look the same but with different colors. Different roles will have different kits though, like extra armor and a skullmask for Grenadiers
The only thing that has a varied uniform are the officers because they need to stand out in the heat of battle and give orders/boost morale or someshit.
[QUOTE][IMG]http://img3.wikia.nocookie.net/__cb20120622215405/warhammer40k/images/b/bf/Krieg_Uniforms2.jpg[/IMG][/QUOTE]
[QUOTE=Nestophales;44874300]I did a thing
5th Regiment(plan to do more regis later)
ignore the ghetto ass Lucius lasgun, the one from the game is just way to low res to work with
Continue
Y/N?[/QUOTE]
Yes yes yes yes yes yes
Did I mention yes
Lil update
More great coat color tweaks
Removed the 2d webbing, added 3d webbing
Replaced the bayonet and entrenching tool with more suitable models
Added Vox caster bodygroup
[IMG]http://a.pomf.se/ggramz.png[/IMG]
Still need to give em grenades. Type 91 grenades look similar, need to find some now
Also, Maxim style heavy bolter.
[QUOTE][IMG]http://a.pomf.se/orjlfm.png[/IMG][/QUOTE]
Need to find a carriage for it however. Currently uses the base that drapes over fortifications
-squee-
Oh fuck yes, you sir have reached another level of existence.
sorry for asking,but how close are you finishing the mechs?
[QUOTE=Joazzz;44767434]"updates will be fucking posted when the fucking developer so desires you dipshit, not by the request of any third party tryhard retards. i'm the 40k model guy this forum fucking deserves. questions regarding the current state of development of these shitpieces will be answered only with this automatic copypasted message sent directly to your mother. fuck you."[/QUOTE]
Oh my goodness, those Krieg models are freakin SPOT. ON.
That's a win in my book.
Went to do the Commissar and found they actually had Grenadier armor in the files so I did them instead.
[IMG]http://a.pomf.se/tcjmqk.png[/IMG]
They also have proper filterpacks on their backs so I plan to add that to the Guardsman model.
Fuck those look amazing.
When can we get a release?
[QUOTE=Nestophales;44878512]Lil update
Also, Maxim style heavy bolter.
Need to find a carriage for it however. Currently uses the base that drapes over fortifications[/QUOTE]
coh2 has a maxim with wheels in it. model quality is comparable to dow2.
[QUOTE=Alsojames;44883491]Fuck those look amazing.
When can we get a release?[/QUOTE]
Soon probably, thou it will initially be for SFM only but I'll drop the sources so someone can port to gmod. Just gotta refine the guardsman model, give the grenadier some battery pouches, and find a suitable grenade model.
[QUOTE=Nuclear Arbitor;44883562]model quality is comparable to dow2.[/QUOTE]
Ya I wanna stay clear of that. I'll prolly just grab the Maxim out of RO2
I am extremely new to modeling, I can't do much at the moment but I recently started a server and developed some models for the roleplay.
I created them based of the sons of dorn;
[IMG]http://i75.photobucket.com/albums/i317/tylerrox6688/Sons%20of%20Dorn/commandsquad_zpsdc8e51a5.jpg[/IMG]
I just wanted to show some of the models here:
PS: I cannot texture either :v
These are all two models with multiple bodygroups
[IMG]http://cloud-2.steampowered.com/ugc/3263168371717295960/F4311800655C0EF42D4A999FBE308FC353A0A98E/[/IMG]
[IMG]http://cloud-2.steampowered.com/ugc/3278929073878084460/404D49BED1FBB1C7475746B36F2EBE8775A804C9/[/IMG]
One model specialist.
[IMG]http://cloud-3.steampowered.com/ugc/3263168371717294779/FE4D58C4C2015B76FB4048F5359503957507FB21/[/IMG]
[QUOTE=Nestophales;44883589]Soon probably, thou it will initially be for SFM only but I'll drop the sources so someone can port to gmod. Just gotta refine the guardsman model, give the grenadier some battery pouches, and find a suitable grenade model.
[/QUOTE]
I really hope someone makes them Gmod Compatible fast. They look absolutely amazing.
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