• Spacemarine porting spree.
    3,379 replies, posted
nah
Is anyone going to move the imperial guardsmen to the workshop? Because I would be more than happy to move them and the Valkyrie with wraithcat's permission.
made a Razorback [img]http://files.1337upload.net/razorback-438ec0.png[/img] [editline]31st October 2014[/editline] heavy bolter turret currently in the works ill also use the chassis bodygroup as a base for the Damocles rhino the current bodygroup loadout that makes up the Razorback is Tank Variant - Rhino/Predator/[b]Razorback[/b] Razorback Turret - [b]Turret[/b]/Radar Razorback Turret Guns - [b]Lascannons[/b]/Heavy Bolters
this is merely an early prototype [img]http://files.1337upload.net/walking_metal_box-b98b3c.jpg[/img] ill get back to it when im done with the tanks [editline]2nd November 2014[/editline] scale comparison [t]http://files.1337upload.net/dreadscale-c92949.jpg[/t]
Ur work is awesome, also, MADE PLAYERMODELS, IN THE EMPEROR'S NAME!!!
[QUOTE=Beiolos;46386945]MADE PLAYERMODELS[/QUOTE]never.
Impressive mate! Question: is there plans to make a Venerable Dreadnought version or not?
[QUOTE=Kommandant298;46387142]Impressive mate! Question: is there plans to make a Venerable Dreadnought version or not?[/QUOTE]yes! and Ironclad and Siege too. and the Blood Angels will get their Furioso Dreadnoughts and the Dark Angels will have the Mortis pattern.
Whoa I didn't realise there were that many versions of dreadnought!
[QUOTE=Beiolos;46386945]Ur work is awesome, also, MADE PLAYERMODELS, IN THE EMPEROR'S NAME!!![/QUOTE] [img]http://media.moddb.com/images/members/1/369/368475/281231_md-Heresy_Stamp.png[/img] Anyway... Nice work on the walking methul bawxes, Joazzz! c:
[img]http://files.1337upload.net/WhrrrrlWnd-550958.png[/img] Whirlwind missile system; overrides the Razorback turret bodygroup, as will the Damocles radar.
Well ive been trying to mess with Dawn of war 2 mod tools, i was thinking if i can port some of the building models from the game for a bunch of scene build models for Warhammer related animations or scenes. Anyway, good job on the models joazzz.
[QUOTE=Deathtrooper2;46389172]Well ive been trying to mess with Dawn of war 2 mod tools, i was thinking if i can port some of the building models from the game for a bunch of scene build models for Warhammer related animations or scenes.[/QUOTE]do it! [editline]2nd November 2014[/editline] [img]http://files.1337upload.net/helios-04163f.png[/img] Land Raider Helios the Land Raider is, as far as i'm concerned, now 99% done, it only needs a multimelta bodygroup for the front sponsons.
That thing is perfect when you feel like blowing some shit up, but don't want to drive to them and your Cyclone-equiped terminators refuse to get closer to those very jean-stealer looking puppies.
[QUOTE=Joazzz;46388288][img]http://files.1337upload.net/WhrrrrlWnd-550958.png[/img] Whirlwind missile system; overrides the Razorback turret bodygroup, as will the Damocles radar.[/QUOTE] Um. Aren't the missile pods suppose to be more separate, or is this a different version that I don' know?
the launcher is straight out of Dawn of War, it's completely legit. there indeed are several versions of the launcher part. tbh i don't which one is the "mainline" design so i just used this.[QUOTE=Kommandant298;46391125]Um.[/QUOTE]don't do this seriously it's awkward Vindicator [img]http://files.1337upload.net/vind-016388.png[/img] the geometry isn't 100% accurate but i'll be damned if it isn't good enough [editline]2nd November 2014[/editline] now i only have the Damocles Rhino left to do, then ill slap some detail bits like lamps and all the pintle turrets on this, finish the Land Raider's last gun bodygroup, and then i'll move on to the Dreadnought. i can hardly wait.
[QUOTE=Beiolos;46386945]Ur work is awesome, also, MADE PLAYERMODELS, IN THE EMPEROR'S NAME!!![/QUOTE] [IMG]http://media.moddb.com/images/members/1/369/368475/281231_md-Heresy_Stamp.png[/IMG] Dear Santa Joazzz, your work is amazing!
that pic is now officially 105% overused good job
aside from the Dreadnought... for the stormraven, will it have a interior like the thunderhawk? or will you have it planned as a dedicated gunship?
yes, the cargo hold will be hollowed out and so on
oh, and given that there are only 2 aircraft. im scouring the internet looking for a storm talon and storm eagle. UPDATE: I found some guy working on a Storm eagle, but its incomplete, from what i can tell, he partially made a interior and the cockpit as well. [IMG]http://www.scifi-meshes.com/forums/attachment.php?attachmentid=100556&d=1353556894[/IMG]
Looks very nice, but also high poly, so dunno if Source can handle that many polys.
[QUOTE=justinl132;46394091]oh, and given that there are only 2 aircraft. im scouring the internet looking for a storm talon and storm eagle. UPDATE: I found some guy working on a Storm eagle, but its incomplete, from what i can tell, he partially made a interior and the cockpit as well. [/QUOTE] i already said i'm not adding more aircraft. don't post if you can't even bother reading everything i say in the thread. [img]http://files.1337upload.net/dreadpreview-becc09.png[/img] some of the stuff i'm going to do with the Dreadnought. the grey parts don't have normal maps or color masking yet so they're uncolored
Joazzz, love the work. Have a few questions for you if you have a spare minute: What programs do you prefer to work for this task? Are there any guides you recommend to a beginner for creation, design, mapping, and rigging (I really don't know how to map properly)? Have you thought about doing projects similar to this for a living?
Will you be doing chaplain dreads or is that crossing the line? :)
[QUOTE=Killbane;46399679]Will you be doing chaplain dreads or is that crossing the line? :)[/QUOTE]now that there's a big "Maybe", but if i make it, it'll be a non-Chapter-specific Chaplain Dreadnought. the Blood Angels will get their Librarian Dreadnought, of course. [QUOTE=RatherDashing;46399058]What programs do you prefer to work for this task?[/QUOTE]3DS Max - port and rip converting Milkshape 3D - general 3d work GIMP - textures VTFEdit - texture converting for Source Crowbar - compiling for more advanced UV editing/making i use HeadUs UVLayout and generate ambient occlusion maps with XNormal [QUOTE=RatherDashing;46399058]Are there any guides you recommend to a beginner for creation, design, mapping, and rigging (I really don't know how to map properly)?[/QUOTE]nothing specific, i'm afraid. browsing the Valve Dev Community wiki [url]https://developer.valvesoftware.com/wiki/Main_Page[/url] can be really useful though, it has most of the basic (and detailed) info for how things work in the engine [QUOTE=RatherDashing;46399058]Have you thought about doing projects similar to this for a living?[/QUOTE]nothing of this scale or complexity, but doing some small freelance lowpoly things now and then and getting paid for that would be swell. [editline]3rd November 2014[/editline] [img]http://files.1337upload.net/drednoft-4c1884.jpg[/img] some more... additions
Lookin' radi(hereti)cal Joazzz, keep it up mate!
What program do you use to set up your scenes? 3Dsmax?
it's all Garry's Mod stuff m8
I feel like the head of the dreadnought in that scene is too big, is normally the same dimension as a space marine head, as I know. Is it?
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