Are you creating these models by yourself? They look really amazing
hah no fucking way, the Space Marine models are from the eponymous game and most of the vehicles are from Dawn of War 2
some things i make myself, like parts of the Terminators, the Contemptor Dreadnought and now the majority of the Fellblade's components, but mostly i just take parts from existing things and smash them together
[editline]13th January 2015[/editline]
i only model the parts that i can't get anywhere else because models of them don't exist
i posted an infodump in DeviantArt:
[quote=Joazzz]some have been asking when the Warhammer 40k GMod/SFM models would be available to the public. well, not yet.
I constantly analyze the features and properties of the models as I test them and work on them, and recently I’ve found them wanting.
for one, the current models have bodygroups for mixing and matching the armour parts of different sets. while this adds a good amount of variety to the characters, game engine limitations prevent me from including all the Forge World-sanctioned (hue hue) helmet, torso plate and other armor piece variations on the models.
so the next thing I’m doing is a total overhaul of the Space Marine armor sets. this has several stages, and I’m adding lots of things and removing some.
for example, I currently have a model of the MK3 “Iron Armour” set. it has the basic MK3 chestplate and helmet, plus the appropriate shoulder plates, backpack and leg/arm pieces. however, official Forge World miniatures come with several variations of the MK3 helmet and torso plate. currently I can’t include all of these on the MK3 model, because the Source engine can only handle so many bodygroups on one model before crashing. some of the details are also erroneous or out of proportion.
the new MK3 model will include all the Forge World components, and nothing extra. it’ll have several variations of the MK3 helmet and chest plate, modeled after the FW pieces as accurately as possible. it’ll also have some extra-ish things that help you turn the basic MK3 tactical Marine into a member of a Breacher squad, for example. there will be some Legion-specific things too; the Iron Hands will have helmets with visible bionic pieces sticking out, and the Emperor’s Children will get some extra decoration.
this will be done to all the Crusade/Heresy models, MK2 through MK6, and it will require modifications to the textures, mainly the helmet texture sheets. currently, the two helmet textures, with textures for 8 helmets in each, are 2048 pixels in width and 1024 pixels in height. I’m going to make them both 2048x2048, freeing up space for 16 more helmets. this will take some time because I have to re-position the textures of the existing helmets on the new sheets. the body texture sheets - there’s two – have some unused space in them, and I can put the textures for the new torso details there.
the last thing regarding the meshes and their textures is the equipment and design work specific to certain Legions. the World Eater “Berzerker” veteran helmets you’ve already seen, and I’ve made the helmet for the Praetor pattern armour that Ultramarines had. other Legions and their special divisions had unique armor pieces too, and this is what I will replicate for each of the 18 Legions - the Catulan Reavers of the Sons of Horus will have spikes and menacing helmets, the Thousand Sons will get their pseudo-Egyptian crap, Iron Warriors will have extra reinforcing, and so on. Traitor Legions will also have, well, Traitor versions of their models, with Chaos-influenced ornaments like spikes.
Chapter/Legion symbols and iconography will be overhauled both on the Marines and their vehicles.
there will be a separate model for vehicle crews, one for Horus Heresy and one for modern times. i've noticed that Marines manning positions in tanks and such have much smaller shoulder guards and no backpacks, presumably so that it's easier move inside the vehicle and they can sit in seats and so on. this will be replicated on the crewmen.
there’s one more thing regarding the Marines that needs to be corrected, tweaked and fixed, and it’s their animation rigs, or skeletons as they’re more commonly known. their hands have bones for three fingers: thumb, first finger, and the rest; the three other fingers can’t be moved individually. this will be the first thing I fix. the shoulder plates will get a wider range of movement too, because currently posing them without having them clip into something in Garry’s Mod - where bones cannot be moved around – is impossible. tweaking the skeleton also means that I will have to rework the loincloth and everything else dangling from the belt area on the models.
last but not least, vehicles.
currently I have:
Bike
Land Speeder
Rhino/Predator/Whirlwind/Vindicator/Razorback
Land Raider
Dreadnought Basic/Venerable/Siege/Ironclad
Thunderhawk gunship
Drop Pod
Dreadnought Drop Pod
Horus Heresy Rhino/Predator
currently i’m working on:
Stormraven gunship
Horus Heresy Land Raider
Contemptor Dreadnought
Fellblade/Glaive Tank
what I will put together but have not started on:
Stormtalon
Storm Eagle
Horus Heresy Whirlwind/Vindicator (bodygroups for Horus Heresy Rhino)
Jetbike
Sicaran Battle Tank
Legion Baneblade (mockup)
Legion Basilisk (mockup)
sidecar for Bike (bodygroup)
IF A VEHICLE IS NOT MENTIONED ABOVE, IT WILL NOT BE MADE
estimated time left? no idea, but I’m constantly making progress.
HOWEVER the band that I play lead guitar in seems to be getting some hot air under its wings, and since that has the highest priority, rehearsing/gigging can hinder my modeling progress from time to time.[/quote]
If I recall correctly, weren't you looking for people to help paint all the models for their appropriate chapters? Are you still looking for help in regards to that (when its necessary ofc).
[QUOTE=Joazzz;46921355]i posted an infodump in DeviantArt:[/QUOTE]
you just take your time with it, cause when its done, it is gonna be AWESOME to use these things!!
[QUOTE=Steven :D;46925498]If I recall correctly, weren't you looking for people to help paint all the models for their appropriate chapters? Are you still looking for help in regards to that (when its necessary ofc).[/QUOTE]most definitely. when the time for the reskinning comes, i'll be looking for people to help me with the recolors. however i'll also need proof of previous reskinning/texturing experience because i don't want to have anyone messing up the grimdarkness with too saturated textures or incorrect color schemes.
i've recently rearranged the textures and their color masks; before i had the base texture in one TGA and its masks in separate PNGs, now i've got everything in bundles in PSDs
new helmets
[img]http://files.1337upload.net/mk3helms-0de893.jpg[/img]
[editline]14th January 2015[/editline]
the MK2 and MK3 will get separate decoration bodygroups that are not shown here
new MK3 "Iron" armour models
[img]http://files.1337upload.net/mk3armor-536dc6.jpg[/img]
fingers are unmittened now, but broken, meaning fingerposer doesn't recognize all of them. however since it's impossible for me to fix this, and because Source is a huge bitch, they will remain that way. you're going to have to pose them with bone manipulators, unless someone has made an "Advanced Fingerposer" that would recognize finger bones regardless of whether they're properly lined up in the skeleton hierarchy or not
the one on the right is boasting the Breacher squad face armor; i'll make proper breaching shields at some point
pauldron bones modified; you can now first put them in place with the physgun, then adjust them further with a joint tool to minimize clipping; observe the middle Marine's (his) left shoulder plate.
legion/chapter iconography system overhauled; you'll see more of that later
the chest plates will get some decoration bodygroups later
I was looking the things you have planned and i saw the fire eagle. I thought you weren't gonna make any more aircraft.
so i thought but then realized that i still had room in the vehicle texture sheets
ok so i can fix the fingerposing but it will also mean total rerigging of all the limbs AND the fingers themselves
proceed with this, [B]YES [/B]or [B]NO[/B]?
[editline]19th January 2015[/editline]
and i'm talking limb parts of multiple bodygroups here btw
[QUOTE=Joazzz;46962309]ok so i can fix the fingerposing but it will also mean total rerigging of all the limbs AND the fingers themselves
proceed with this, [B]YES [/B]or [B]NO[/B]?
[editline]19th January 2015[/editline]
and i'm talking limb parts of multiple bodygroups here btw[/QUOTE]
Sounds extremely time consuming, but if you're down to do it, I don't see why you shouldn't (it'll probably make a lot of users happier in the long run).
your stuff is probably going to be one of the highest quality stuff on gmod once it comes out
and all this trouble because A) Source or B) Finger poser tool
fucking christ
the Contemptor Dreadnought has the same problem too
[editline]19th January 2015[/editline]
i mean who cares if the finger bone hierarchy isn't 100% perfect in the skeleton, the bones are there and have correct names and those should be the main fucking things and i'm like telling the tool to FUCKING USE THEM THEY'RE RIGHT THERE ARE YOU BLIND ugh
[editline]19th January 2015[/editline]
[QUOTE=Steven :D;46962687]Sounds extremely time consuming, but if you're down to do it, I don't see why you shouldn't (it'll probably make a lot of users happier in the long run).[/QUOTE]there is absolutely no guarantee that it will work
[editline]19th January 2015[/editline]
i'll consult the local experts first
the fingers are unsalvageable. enjoy your mitten hands.
ill take that back because i can fix them but it's going to take a METRIC FUCKLOAD of work
and only because the Finger Poser tool is shit
anyway here's something i did today because i didn't feel like massacring brain cells wrestling with the finger shit
[img]http://files.1337upload.net/contemptorpunch-2134e5.jpg[/img]
[img]http://files.1337upload.net/dreadycollection-f96934.jpg[/img]
ironically this thing has the same problem PLUS the fucking bones bend the wrong way fucking SIGH
Deviating from the fingers, will any of the aircraft have a modeled in cockpit? I had a idea for sfm in which the scouts go and recover the flight recorder
i might make cockpits but the windows won't be transparent
With Garry's mod.org down, could someone re-upload the Space Marines elsewhere? The Drop-box link is broken too.
[QUOTE=dkcydr;46995446]With Garry's mod.org down, could someone re-upload the Space Marines elsewhere? The Drop-box link is broken too.[/QUOTE]
yeah, what is up with garrysmod.org?
i think the creator took it down. as for the space marines, its on the workshop, heres the link: [url]https://steamcommunity.com/sharedfiles/filedetails/?id=283802008&searchtext=wh40k[/url]
Hey Joazzz
[t]http://i.imgur.com/qM88Q9A.jpg[/t]
I challenge you to do that
challenge denied
Damnit
[QUOTE=Dr. Zest;46998152]Damnit[/QUOTE]
Trying to make the dreadnought ridiculously over armed?
[QUOTE=warmarine;46998366]Trying to make the dreadnought ridiculously over armed?[/QUOTE]
The more, the better
But being ridiculously over armed is somehow kinda unrealistic
[QUOTE=Dr. Zest;46999531]The more, the better
But being ridiculously over armed is somehow kinda unrealistic[/QUOTE]
Yea, like a dreadnought with titan weapons
[QUOTE=Dr. Zest;46997367][t]http://i.imgur.com/qM88Q9A.jpg[/t][/QUOTE]
That's not compensation. That's just dealing with a practical problem on a much grander scale. :v:
bloop
[img]http://files.1337upload.net/fingerz-2f561b.jpg[/img]
this means i have to rerig all the limb and head parts that i currently have, but i'm redoing most of them anyway so it's no biggie!
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