• Far Cry 3 Models [W.I.P] (->UNRIGGED<-)
    171 replies, posted
@kamikaze_88 or @snp, is it possible to get the citra nude (nothing at all i.e. bracelets etc. [I]Edit: Except the earrings maybe. Maybe one with all clothes too, so I can remove what I want :P[/I] ) in .obj format with all .mtl and textures? I'm trying to program my own model reader. Problem is, in blender I see the faces are weird, as described by others previously (e.g. left side darker, and seam between both halves). Also, the .obj provided has one mtl file for 1 texture, no eyes etc. :(. I would love to have all, as the different materials etc. should load properly too, of course, in my loader :) Would really appreciate it, have no idea about modelling itself, tried to fix it with blender, but got nowhere.
Well I can upload the obj file for you, you'll rig it by yourself? I have the not 100% finished rigged model but in Maya format.
[QUOTE=snp;39045096]Well I can upload the obj file for you, you'll rig it by yourself? I have the not 100% finished rigged model but in Maya format.[/QUOTE] Yes please, that would be great. Am not gonna animate it, so rigging is not necessary for me :)
He could someone help me because I have such a problem ninja ripper convert ak47 model of Far Cry 3, but immediately after firing model in 3ds max is all black after applying textures or what I do to a normal color [url]http://postimage.org/image/ox2ge667d/[/url] Here is the ak47 after firing in 3ds max and even besides that converts all types of Far Cry 3 is a black color immediately Please help me :|
[QUOTE=DP Films;39027727]Fixed the shading. Removed seams. Improved nmaps. Fixed contrast on the textures. I take no credits for porting the model. Would release it at gm.org after some pics would be done. [I]The image is clickable.[/I] [thumb]http://img94.imageshack.us/img94/3708/gmconstruct130003.jpg[/thumb][/QUOTE] Why'd you blur all the detail on his clothes?
[QUOTE=ray_;39045752]Yes please, that would be great. Am not gonna animate it, so rigging is not necessary for me :)[/QUOTE] Ok, here we go [url]http://www.sendspace.com/file/y1a4d7[/url]
[QUOTE=kanesenpai~;39051276]Why'd you blur all the detail on his clothes?[/QUOTE] I just removed the detail maps to give them more original look.
I actually found the detail maps they used in the game, used em on jason, actually
[QUOTE='Ninja Nub[NOR];39053231']I actually found the detail maps they used in the game, used em on jason, actually[/QUOTE] I thought those are from bf3. The ones for cloth look very similar.
The ones I used on Vaas are from bf3, the ones on jason are not [img]https://dl.dropbox.com/u/44650710/comic/Tex_0018_5.png[/img]
[QUOTE=snp;39051585]Ok, here we go [url]http://www.sendspace.com/file/y1a4d7[/url][/QUOTE] Great, thanks a lot!
[QUOTE=DP Films;39053182]I just removed the detail maps to give them more original look.[/QUOTE] if you wanted a better comparison you should've kept the detail maps cause ninja's looks miles better
[QUOTE=Rinfect;39059176]he should tell us how to fix the dark textures[/QUOTE] the [URL="http://facepunch.com/showthread.php?t=1231074"]thread [/URL]I made has a program posted that unpacks the textures in it, iirc
[QUOTE=Dissolution;39059275]the [URL="http://facepunch.com/showthread.php?t=1231074"]thread [/URL]I made has a program posted that unpacks the textures in it, iirc[/QUOTE] Yeah that's a nice program, unfortunately it crashes halfway through the process. At least on me, but i don't seem to be the only one with that problem.
Could you port the playable vehicles? I can do the vehicle rigging and scripting myself.
i cannot wait for the merc recruits and CQB's if any of you ladies/gents get them ported, try and send me those textures, and i can make a variety of different camouflage textures for them, considering their default camo is horrendous. [img_thumb]http://images.wikia.com/farcry/images/0/0c/Far-cry-3-top-food-chain.jpg[/img_thumb]
Please tell me I'm not the only one who liked Buck... [img]http://assets.sbnation.com/assets/1778093/far-cry-3-buck-side-image.jpg[/img] Sure he was fucked up, but what good Mercenary isn't?
[QUOTE=wingwolf;39081086]Please tell me I'm not the only one who liked Buck... [img]http://assets.sbnation.com/assets/1778093/far-cry-3-buck-side-image.jpg[/img] Sure he was fucked up, but what good Mercenary isn't?[/QUOTE] He's the one I wanted to grab the most, but my first save is done the game and my second just started. Bit far.
Yeah i hate that you can't revisit parts of the game, or rewatch the cutscenes. Is it because of all the achievement crap or are gamers just too dumb to handle multiple savegames these days? I have the Z93 AM-rifle. I already brightened the textures, but i think they're still too dark. Has anyone tested what adjustment the "ninja-ripped" textures need to look exactly like the "Dunya"-ripped ones? I played with brightness and contrast, but i think saturation needs a change too. Or has anyone tried texmod? [URL=http://imageshack.us/photo/my-images/820/z93p.jpg/][IMG]http://img820.imageshack.us/img820/3574/z93p.jpg[/IMG][/URL]
[QUOTE=Dissolution;39082843]He's the one I wanted to grab the most, but my first save is done the game and my second just started. Bit far.[/QUOTE] Hope you manage to get him at some point. It would be awesome to fling him around Gmod for a bit.
I just want the animals
Textures extracted with 3D Ripper DX looks better... On ninja ripped models! [QUOTE=huzzel;39091355]Yeah i hate that you can't revisit parts of the game, or rewatch the cutscenes. Is it because of all the achievement crap or are gamers just too dumb to handle multiple savegames these days? I have the Z93 AM-rifle. I already brightened the textures, but i think they're still too dark. Has anyone tested what adjustment the "ninja-ripped" textures need to look exactly like the "Dunya"-ripped ones? I played with brightness and contrast, but i think saturation needs a change too. Or has anyone tried texmod? [URL=http://imageshack.us/photo/my-images/820/z93p.jpg/][IMG]http://img820.imageshack.us/img820/3574/z93p.jpg[/IMG][/URL][/QUOTE]
Has anyone ported the pirates? If so please give me a link, thanks in advance.
I was tried extracting farcry3 dat files. But the error is occurring. Who know solution For long file name error? system.io. pathtoolongexception [editline]7th January 2013[/editline] [QUOTE=Dissolution;38733680]Any animals in specific? Sure, I'll get to that after a few animals (they're a lot faster)[/QUOTE] I'm a bit late, Rip animals, please. I want tiger. [editline]7th January 2013[/editline] [QUOTE=kamikaze_88;38995318]1. U=4 and V=5 then just scale the UV's into position 2. I was trying to figure that out too, my guess is that the game engine uses different UV sets for the tatoos, best way I know is to just apply them manually over the diffuse map. 3. Im not sure about the colors, but I can tell you how to get the untouched high res textures from the unpacked game files. U need a tool called Gibbed Tools Dunia 2 GUI-1.03. It allows you to extract all game files, and also has a function to convert the .xbt textures to .dds textures. The textures, once you extracted game files, are located in \fc3_main\graphics\__fc3_graphics\_common\_textures. Put those textures(.xbt) into the IN folder for where you installed Gibbed Tools Dunia 2 GUI, run the tool, press xbt to dds, then check the OUT folder. Use those dds files, usually there are 2 versions of each texture, low res and high res, the ones that end with mip0 are high res. Open them in Photoshop with the dds plugin installed from Nvidia. when popup dialog comes, I usually use convert to 8bit, then open and save as jpg or whatever. The normal maps is another thing, if anyone needs help with that, I will make a tutorial video. too much to explain in writing. 4. I believe, I may be wrong, the game uses linear colorspace to do realistic lighting effects with post filters etc. Linear workflow in the 3D world is awesome :) Just google it. It helps with alot lighting, reflections/HDR's etc. When you rip the game models, I think it does't take the post effects into account for gamma correcting the textures. [editline]28th December 2012[/editline] Nice one! Today I found a cool plugin for Maya to help with skinning characters, check it out [url]http://www.ngskintools.com/[/url] :) [editline]28th December 2012[/editline] :rock:[url=http://postimage.org/][img]http://s9.postimage.org/84crie2bj/Citra_with_Tiger.jpg[/img][/url] :D :quagmire: :rock: :quagmire:[/QUOTE] can you deploy a tiger? :rolleyes:
can some one rip m14 with wood tex pls !!!!!!!!!!!!!!!!!!!!
Hate to request, but can anyone post at least a few of the big cliffs, the palm trees, and some of the larger bushier trees in obj or 3DS's format? thanks. (For making epical far cry 3 maps) oh, and the textures would be nice too ;)
Goot day to all Rinfect could u be so kind to share the ripped machete model?
Hey guys, Would it be possible for someone to rip the knife from the campaign?[IMG]http://www.cheatmasters.com/blog/wp-content/uploads/2012/12/farcry3-2012-12-08-15-45-00-88-1024x576.jpg[/IMG] would appreciate it if anyone can.
I'm not there yet in the game I spend more time trying to rip weapons and items ... I'd do it as soon as I find it. If nobody did before! ;) [QUOTE=YouMadBrah?;39185472]Hey guys, Would it be possible for someone to rip the knife from the campaign?[IMG]http://www.cheatmasters.com/blog/wp-content/uploads/2012/12/farcry3-2012-12-08-15-45-00-88-1024x576.jpg[/IMG] would appreciate it if anyone can.[/QUOTE]
It is not beautiful? A camo tests, as in the game I confirm that the UVs are really crappy rip with Ninja ... [URL=http://www.hostingpics.net/viewer.php?id=915599mp53.jpg][IMG]http://img11.hostingpics.net/pics/915599mp53.jpg[/IMG][/URL]
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