lol i remember them being a lot bigger than that.. remember they could swallow you whole.
damn dsdxp you're good at screen shot-ing, if thats a word.
I believe the correct statement would be; "Damn Dsdxp, you're good at making screen shots."
I believe that you are an idiot John. :smug: Although you do have a point.
[QUOTE=evilbla;18690849]I believe that you are an idiot John. :smug: Although you do have a point.[/QUOTE]
I believe that you are one as well.
[QUOTE=-Rusty-;18686029]lol i remember them being a lot bigger than that.. remember they could swallow you whole.[/QUOTE]
yeah i watched a few outbreak vids last night....(now wanting to play outbreak because of them) and it looks huge scale wise so i'm gonna have to see what I can do about it, I blame darkside chronicles for clouding my judgement since their exactly the same size as they are extracted but then again....they don't swallow you in DSC damn it capcom >.<
i gave rusty the hd texture from outbreak, so u can use it to have variations.
yeah so far though i've only given him the hd luke :P
little update on my process it actually works:
[URL=http://img4.imageshack.us/i/birkinv.png/][IMG]http://img4.imageshack.us/img4/5349/birkinv.th.png[/IMG][/URL]
guess he'll be the next one to rig =P
God I hope release a pack of all those things...
Well.. I assume by your pictures that you're making them availible in Gmod.
Yup their going into Gmod when there all ready for rigging Birkin is done just need to start rigging him, possibly will do that sometime tomorrow.
I really like the details on the left side. Well done.
Yeah... maybe I should just leave the rigging to someone else... heh...
[URL=http://img200.imageshack.us/i/gmconstruct0007w.jpg/][IMG]http://img200.imageshack.us/img200/4530/gmconstruct0007w.th.jpg[/IMG][/URL]
[QUOTE=dsdxp;18702169]Yup their going into Gmod when there all ready for rigging Birkin is done just need to start rigging him, possibly will do that sometime tomorrow.[/QUOTE]
You, sir get a rainbow.
Seriously though, I'm almost as giddy about this being released as I am about the Gundam model another guy's workin' on.
@ dsdxp
hmm.. I know the older versions still have the same file structure, but I have never seen one erase anothers' files... anyways the gmod renders look great and I look forward to seeing more.
[QUOTE=ZombieMoose+;18708832]Yeah... maybe I should just leave the rigging to someone else... heh...
[URL=http://img200.imageshack.us/i/gmconstruct0007w.jpg/][IMG]http://img200.imageshack.us/img200/4530/gmconstruct0007w.th.jpg[/IMG][/URL][/QUOTE]
Ah damn, I've seen that before, just recently, try checking the collision model / collision boxes?
Must be something wrong with the collisions, make sure it is not like this:
[img]http://i43.tinypic.com/sflaa9.jpg[/img]
(Thanks to Mariokart's guide)
but make sure it looks like this:
[img]http://i42.tinypic.com/2m85cv5.jpg[/img]
(again thanks to Mariokart's guide.)
[editline]08:39PM[/editline]
Because from what I see is happening with your model, it looks like a stomach vertex is attached to the foot bone, and the shoulder is attached to the head ect. So make sure you have all the vertices assigned to the bone where it would make sense.
It is, and I can't fix it. I select the vert's that go to the stomach, and invert my selection, and set the weight to 0, leaving only the stomach vert's weighted. At first it was her thigh attached to her wrist, but I fixed that, and a few others, but I tried to fix the final error (foot attached to chest) and it refused to be un-weighted.
And the textures i just haven't renamed in the SMD, so theyre fine.
[QUOTE=ZombieMoose+;18708832]Yeah... maybe I should just leave the rigging to someone else... heh...
[URL=http://img200.imageshack.us/i/gmconstruct0007w.jpg/][IMG]http://img200.imageshack.us/img200/4530/gmconstruct0007w.th.jpg[/IMG][/URL][/QUOTE]
yikes o.o although i love the way cvx claire is posed ya best bet dude would be to post a pic of your collision model in hlmv then we can see if that's the problem, i've had that happen to me a few times before.
[URL=http://img268.imageshack.us/i/38333783.jpg/][IMG]http://img268.imageshack.us/img268/9333/38333783.th.jpg[/IMG][/URL]
I recompiled last night and the phymodel's arms are off, but that's the only problem aside from the purple blob that is supposed to be claire :/
[QUOTE=ZombieMoose+;18711362][URL=http://img268.imageshack.us/i/38333783.jpg/][IMG]http://img268.imageshack.us/img268/9333/38333783.th.jpg[/IMG][/URL]
I recompiled last night and the phymodel's arms are off, but that's the only problem aside from the purple blob that is supposed to be claire :/[/QUOTE]
That be a perfect collision model, so now the only thing i can think it is, would probably have something to do with the bones themselves, is every bone attached to one another? I know I had problems because I missed a single bone, spawned it in gmod and the leg stretched itself out like something only mr fantastic could do.
Hmmm... If you click the Unlink button in max does it unlink everything? Well even if it doesn't I do recall accidentally hitting it while my spine was selected while I was weighting the pelvis... Shall work on that later tonight, as for now it's Modern Warfare 2 for about 10 hours strait :D
Update
I re-linked all of the bones on all of the smd's, still messed up.
[QUOTE=dsdxp;18698137]little update on my process it actually works:
[URL=http://img4.imageshack.us/i/birkinv.png/][IMG]http://img4.imageshack.us/img4/5349/birkinv.th.png[/IMG][/URL]
guess he'll be the next one to rig =P[/QUOTE]
Awesomeness, I would love to make a wrestlling fight between William and Nemesis. I dare you to make a model of Williams final form, that would probably even impress Valve :D
the blob of doom eh? =P well I have some updates.
I've hit a bad news area, seems mr x's tyrant form is to high poly for the compiler so after spending the whole day rigging it i was a tad bit pissed off it won't work, however on another note:
[URL=http://img686.imageshack.us/i/dmlockdown0000.png/][IMG]http://img686.imageshack.us/img686/8164/dmlockdown0000.th.png[/IMG][/URL]
dsdxp, I appreciate it that you and -Rusty- were finally able to get around to the Hunter Gamma, so I wanted to thank you guys. But I was wondering if it is at all possible to rip the one from Outbreak instead? The reason is, I think the one from Outbreak is bigger, and it is able to swallow a character, and that is the reason I needed that Hunter Gamma, because I have a friend who wants that model for a video. It needs to be the one from Outbreak, and I need the mouth rigged also. Please let me know if you can do this for me. Thanks for your time, and keep up the great work. I love the quality of your models. :)
Another enemy added:
[URL=http://img4.imageshack.us/i/deresidentevil2v30000.png/][IMG]http://img4.imageshack.us/img4/2444/deresidentevil2v30000.th.png[/IMG][/URL]
All of these models so far look excellent. Keep up the fantastic work!
So dsdxp, when are we expecting another release?
Any news on DSC Claire?
Could someone maybe also link me the ripper that works with Darkside Chronicles?
Cheers
Its not really a ripper, but i'll PM you the process, if you like.
As for Claire, the model I was working on is just completely FUBARed, so I'm going to re-rig it, but I'm going to try her unlockable biker outfit this time. But I'll do them all as soon as I can. Havent had much time to work on them because I had to work this week.
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