• Resident Evil Pack WIP ver:2
    1,501 replies, posted
[QUOTE=skwisdemon;20222872]i get my new pc Tuseday if delivered as scheduled, cant wait to really use these[/QUOTE] do you have a mac?
[QUOTE=dsdxp;20212847]Link is up: [url]http://www.facepunch.com/showthread.php?t=894903[/url] have fun guys and a happy 1st year at facepunch to me too >.<[/QUOTE] Congrats Dsdxp, great pack :) Will download instantly! If you want I can release here any re-skinning I do.
Waiting for your retexture of Chris G.H.O.S.T.
[QUOTE=mr.0;20223975]do you have a mac?[/QUOTE] no, just a crappy laptop at the moment, but i made a pc at cyberpowerpc.com for a pretty great price
[QUOTE=pivotmaster;20224649]Waiting for your retexture of Chris G.H.O.S.T.[/QUOTE] Again, as I said I'm a perfectionist I can release him if you like, but I still haven't fixed the rim lighting :/
Rim-Lighting? I can fix that...just put the "$rimlight" "0" in Chris's VMT file.
[QUOTE=pivotmaster;20242540]Rim-Lighting? I can fix that...just put the "$rimlight" "0" in Chris's VMT file.[/QUOTE] I did that, and unfortunately Chris gets no standard lighting and his arm goes dark like a black man's so you effectively have Josh in Chris' outfit.
How do I open these mdl files? I have Chris and sheva in 3d max, but can't figure out how to open the mdl files
You need to load them in GMod. They were done for use in this aplicattion. If you need the mesh you can convert them (for example with Crafty proggie) to some format that your 3D program uses... but they won't be posable.
WOOOOOO!!!!!!!! beautiful 1080p monitor, dual graphics cards in sli, the only thing that makes me mad is that the dvd drive cant run a gamecube game XP... i was really hoping to rip the weapons from zero and remake could anyone grab the weapons and textures for me? :P
[QUOTE=skwisdemon;20260622]WOOOOOO!!!!!!!! beautiful 1080p monitor, dual graphics cards in sli, the only thing that makes me mad is that the dvd drive cant run a gamecube game XP... i was really hoping to rip the weapons from zero and remake could anyone grab the weapons and textures for me? :P[/QUOTE] No... instead of going me me me think about the other people in the thread to for once. And ya have a high spec desktop and won't try to rip them yourself?? There are millions of ways to grab a digital iso if ya look around or if ya use the pso method.
i was just making sure nobody had already gotten them, since its gonna take over a whole day to get the iso unless i find a faster download i dont have phantasy star so i cant dump them unless there is a newer way that can be done with the wii's features ok, i have dolphin and the .iso, but i cant seem to launch dolphin through 3d ripper dx, any suggestions? OK... gotta use a 32 bit version of dolphin, but it crashes on press of capture key...
[QUOTE=skwisdemon;20267524]i was just making sure nobody had already gotten them, since its gonna take over a whole day to get the iso unless i find a faster download i dont have phantasy star so i cant dump them unless there is a newer way that can be done with the wii's features ok, i have dolphin and the .iso, but i cant seem to launch dolphin through 3d ripper dx, any suggestions? OK... gotta use a 32 bit version of dolphin, but it crashes on press of capture key...[/QUOTE] try using 3vidia?
is it open gl... i can't remember, good suggestion
[QUOTE=skwisdemon;20270784]is it open gl... i can't remember, good suggestion[/QUOTE] I'm not sure tbh if one doesn't work try the other.
Ok, ive got a pair of versions that work with each other, dolphin and 3d ripper, i got my draw calls imported, and i have some textures,... Is uv distortion normal or have i overlooked the correct texture? Is there a way to precisely fix the scaling on the, well in max its the y-axis, im fine with eyeballing it, but was just wondering?
[QUOTE=skwisdemon;20272788]Ok, ive got a pair of versions that work with each other, dolphin and 3d ripper, i got my draw calls imported, and i have some textures,... Is uv distortion normal or have i overlooked the correct texture? Is there a way to precisely fix the scaling on the, well in max its the y-axis, im fine with eyeballing it, but was just wondering?[/QUOTE] if they look low res then their supposed to look like that in game weapons and ones from the inventory are completly different. and yes there is a way to fix it just click in the middle of the triangle and push it out after using the scale command.
ahh, i see i was getting models from the view function in inventory but i had the texture for in game, i ripped it again and this time it got the right texture... also i was trying to put the stars handgun texture on billy's handgun :P... now i just gotta play through and grab all the weapons, and finish downloading REmake
[QUOTE=skwisdemon;20276993]ahh, i see i was getting models from the view function in inventory but i had the texture for in game, i ripped it again and this time it got the right texture... also i was trying to put the stars handgun texture on billy's handgun :P... now i just gotta play through and grab all the weapons, and finish downloading REmake[/QUOTE] glad ya got them out truth be told i do have the REmake weapons already ripped I just need to release them I should get round to doing them asap...anyway guys what do ya want rigging next?
My vote is William Birkin third form.
[QUOTE=m3m0d;20287352]My vote is William Birkin third form.[/QUOTE] Birkin final form :P the super blob
i vote Alexia 2nd form
K shall start working on them when I have time now I'm going to enjoy some Barry Burton in mercs reunion and lost nightmares but god i'm having such a damn bad day...
[QUOTE=dsdxp;20290769]K shall start working on them when I have time now I'm going to enjoy some Barry Burton in mercs reunion and lost nightmares but god i'm having such a damn bad day...[/QUOTE] sorry to hear your having a bad day dsdxp.
[QUOTE=skwisdemon;20287788]Birkin final form :P the super blob[/QUOTE] If you want a model that is incomplete. Capcom only modeled the front of the blob, so you would just have the head of the beast with a huge cutoff a bit back from it.
[QUOTE=mr.0;20294739]sorry to hear your having a bad day dsdxp.[/QUOTE] old laptop + bluescreen = madness, i ain't a clue why its happened thank god its not on my main laptop but still its buggered up me doing coursework =/ damn it all to hell...
[QUOTE=m3m0d;20301388]If you want a model that is incomplete. Capcom only modeled the front of the blob, so you would just have the head of the beast with a huge cutoff a bit back from it.[/QUOTE] the lazy bums... is there any way to add on to the back like stretch the textures back or something to make it look like this [url]http://images2.wikia.nocookie.net/residentevil/images/thumb/8/8c/WilliamBirkinStage5.jpg/250px-WilliamBirkinStage5.jpg[/url] or we can make it an effect.
Alright guys, apologies for taking so long with Chris, I've been having a whole load of OTHER trouble recently...but here are some updates: [IMG]http://i45.tinypic.com/2llc94l.jpg[/IMG] Fixed his face and vest texture - but still need to adjust lighting and phong and alpha channels on hair. [IMG]http://i50.tinypic.com/2hfood3.jpg[/IMG] The arm issue, but I think I've figured a way around this now... And finally there's this... [IMG]http://i50.tinypic.com/5l9swh.jpg[/IMG] Been dicing whether or not to release this...don't know if you guys want it, but it's an upgraded Jill with textures spanning into 1000s of pixels... That's it for now.
Amazing work, i would love to have those textures :P It must have taken you a long time to do those, its amazing what a retexturing can do to a low poly model [editline]04:01PM[/editline] [QUOTE=mr.0;20307786]the lazy bums... is there any way to add on to the back like stretch the textures back or something to make it look like this [url]http://images2.wikia.nocookie.net/residentevil/images/thumb/8/8c/WilliamBirkinStage5.jpg/250px-WilliamBirkinStage5.jpg[/url] or we can make it an effect.[/QUOTE] we could look in the google warehouse and on turbo squid for random body parts and organs and such to make a conglomerate back half to add to it.....
RELEASE: [IMG]http://i47.tinypic.com/mlnqeg.jpg[/IMG] This is final Chris, the best I could do at the moment, his arm lighting is very very strange, it seems to have a great lot to do with his bump map textures :/ If anyone can fix it please tell me, but for now, enjoy Chris S.T.A.R.S. with Alpha channels in his hair and correctly coloured textures and such and a major reduction on his "shinyness." [url]http://cid-fd5648c455178770.skydrive.live.com/self.aspx/.Public/Models/Releases/RE5%20Chris%20S.T.A.R.S%5E2zip[/url] Next up Claire DSC lol [editline]10:13PM[/editline] [QUOTE=skwisdemon;20308226]Amazing work, i would love to have those textures :P It must have taken you a long time to do those, its amazing what a retexturing can do to a low poly model [editline]04:01PM[/editline] we could look in the google warehouse and on turbo squid for random body parts and organs and such to make a conglomerate back half to add to it.....[/QUOTE] Cheers mate, greatly appreciated :) I could give you Urobros textures and you can maybe do something with them.
Sorry, you need to Log In to post a reply to this thread.