Looks great! I love the Jill reskin, very nice fresnel/phong shading. I'd say release it, the posing community would probably greatly appreciate it.
Has anyone released BSAA Jill yet?
[QUOTE=RetroRain;20314081]Has anyone released BSAA Jill yet?[/QUOTE]
I've got a mate of mine rigging her, she should be released soon.
[QUOTE=G.H.O.S.T.;20309539]RELEASE:
[IMG]http://i47.tinypic.com/mlnqeg.jpg[/IMG]
This is final Chris, the best I could do at the moment, his arm lighting is very very strange, it seems to have a great lot to do with his bump map textures :/ If anyone can fix it please tell me, but for now, enjoy Chris S.T.A.R.S. with Alpha channels in his hair and correctly coloured textures and such and a major reduction on his "shinyness."
[url]http://cid-fd5648c455178770.skydrive.live.com/self.aspx/.Public/Models/Releases/RE5%20Chris%20S.T.A.R.S%5E2zip[/url]
Next up Claire DSC lol
[editline]10:13PM[/editline]
Cheers mate, greatly appreciated :)
I could give you Urobros textures and you can maybe do something with them.[/QUOTE]
Nice work dude i'll see if I can do anything about those arm textures somehow =_=, anyway about birkins last blob form, I have a feeling the whole model will be intact and not just the front, the croc despite only being fought from the front has a complete mesh so here's hoping...anyway i'll look later when i'm on a laptop that actually works thank god it ain't my main one...
[QUOTE=G.H.O.S.T.;20307935]Alright guys, apologies for taking so long with Chris, I've been having a whole load of OTHER trouble recently...but here are some updates:
[IMG]http://i45.tinypic.com/2llc94l.jpg[/IMG]
Fixed his face and vest texture - but still need to adjust lighting and phong and alpha channels on hair.
[IMG]http://i50.tinypic.com/2hfood3.jpg[/IMG]
The arm issue, but I think I've figured a way around this now...
And finally there's this...
[IMG]http://i50.tinypic.com/5l9swh.jpg[/IMG]
Been dicing whether or not to release this...don't know if you guys want it, but it's an upgraded Jill with textures spanning into 1000s of pixels...
That's it for now.[/QUOTE]
I want that Jill so fuckin bad! It would be nice if u release it! Thanks!
[QUOTE=S.T.A.R.S.;20325758]I want that Jill so fuckin bad! It would be nice if u release it! Thanks![/QUOTE]
There already is like four different Jill models out there.....
[QUOTE=G.H.O.S.T.;20307935]
And finally there's this...
[IMG_thumb]http://i50.tinypic.com/5l9swh.jpg[/IMG_thumb]
Been dicing whether or not to release this...don't know if you guys want it, but it's an upgraded Jill with textures spanning into 1000s of pixels...
That's it for now.[/QUOTE]
Mind posting the phong settings for that one, by the way?
[QUOTE=m3m0d;20326246]There already is like four different Jill models out there.....[/QUOTE]
Its not the model, its the super hi-res textures that are on it that make it awesome... way better than capcom's
[QUOTE=skwisdemon;20329073]Its not the model, its the super hi-res textures that are on it that make it awesome... way better than capcom's[/QUOTE]
That's correct, I'll release her shortly I'm still not happy with her. Thank you for all the compliments though, they inspire me to create quality. :)
Can we have the plastic shiny Jill pweeeeez? :D
RELEASE:
[IMG]http://i48.tinypic.com/14e5oi0.jpg[/IMG]
[IMG]http://i46.tinypic.com/33mvtcw.jpg[/IMG]
[url]http://cid-fd5648c455178770.skydrive.live.com/self.aspx/.Public/Models/Releases/Jill%20S.T.A.R.S.%20Hi%20Res.zip[/url]
As with Chris S.T.A.R.S. above, copy + paste into "X:/program files/steam/steamapps/XXXXXXX/garrysmod/garrysmod" directory.
Note:
I take NO credit for the model - that belongs to Mariokart 64n
I only take credit for the textures, please give credit where appropriate.
Enjoy!
Mind posting the fresnel range settings? I really like that shading.
[QUOTE=fewes;20333597]Mind posting the fresnel range settings? I really like that shading.[/QUOTE]
I'm not sure what you mean by the fresnel settings. Can you explain please?
Chris's eyes are slightly crossed and he has a lot of small gaps between the model.
Amazing
[IMG]http://img193.imageshack.us/img193/647/mercsreunion.png[/IMG]
...I Have this =P
And btw G.H.O.S.T i've updated the first post with ya stuff you've released makes it easier for anyone randomly looking through to just click the link and download rather than go through a million posts.
[QUOTE=G.H.O.S.T.;20333911]I'm not sure what you mean by the fresnel settings. Can you explain please?[/QUOTE]
The fresnel part of the phong settings in the vmt (actually, just post all of the phong settings if you want) Eg:
[code]
$phong 1
$phongexponent 1
$phongexponenttexture "models/blabla/example_exponent"
$phongboost 3
$phongfresnelranges "[0 0.5 1]"
[/code]
[QUOTE=dsdxp;20340344][IMG]http://img193.imageshack.us/img193/647/mercsreunion.png[/IMG]
...I Have this =P
And btw G.H.O.S.T i've updated the first post with ya stuff you've released makes it easier for anyone randomly looking through to just click the link and download rather than go through a million posts.[/QUOTE]
the posts with the random, American hating, russian guy are rather interesting
I vote Classic Ragdolls.
Rate me late. Also G.H.O.S.T., will something wrong happen if I remove the phong on Jill?
[editline]06:57PM[/editline]
Saw that Nemesis file of yours. Is it a retexture or are you mariokart64n?
[QUOTE=pivotmaster;20353461]I vote Classic Ragdolls.
Rate me late. Also G.H.O.S.T., will something wrong happen if I remove the phong on Jill?
[editline]06:57PM[/editline]
Saw that Nemesis file of yours. Is it a retexture or are you mariokart64n?[/QUOTE]
That's awesome dsdxp, is that Barry RE5?!?! - Cheers for edit on the first post too mate.
I will post the fresnal settings but they're all in the .vmt files in the download.
lol no, I'm no Mariokart, I have it there for a friend of mine who couldn't find the download link anymore. And if you remove the phong settings, one of two or both could happen: She could go dark, really dark so she looks African, or she will lose her shinyness. Hopefully the latter if that's what you want.
Nice Barry
speaking of nemesis, i cant get any of the four .mdl files to decompress, even using the change the 0 to a , trick :P
does anyone know how to decompress them?
...
nice Barry btw
i almost have all the weapons from zero sorted out with the corresponding textures,..... I'll upload those soon for anyone who wants them
[QUOTE=G.H.O.S.T.;20355158]That's awesome dsdxp, is that Barry RE5?!?! - Cheers for edit on the first post too mate.
I will post the fresnal settings but they're all in the .vmt files in the download.
lol no, I'm no Mariokart, I have it there for a friend of mine who couldn't find the download link anymore. And if you remove the phong settings, one of two or both could happen: She could go dark, really dark so she looks African, or she will lose her shinyness. Hopefully the latter if that's what you want.[/QUOTE]
If only it was the true Barry RE5 its only a model hack I put together in a matter of minutes but it still has that barry sandwich charm =P and no problem if ya release anything else i'll shove it in the first post simples ^_^ anywho Birkin forms, few more models and a set of classical models I like this threads style =P
[QUOTE=skwisdemon;20356972]speaking of nemesis, i cant get any of the four .mdl files to decompress, even using the change the 0 to a , trick :P
does anyone know how to decompress them?
...
nice Barry btw
i almost have all the weapons from zero sorted out with the corresponding textures,..... I'll upload those soon for anyone who wants them[/QUOTE]
Weapons would be nice!! Yes please right here!
Do you mean decompress or decompile?
[QUOTE=dsdxp;20359475]If only it was the true Barry RE5 its only a model hack I put together in a matter of minutes but it still has that barry sandwich charm =P and no problem if ya release anything else i'll shove it in the first post simples ^_^ anywho Birkin forms, few more models and a set of classical models I like this threads style =P[/QUOTE]
Ah bugger...there must be a way to rip them off the Xbox! It's MS DOS... :( Nice Barry Though!
i meant decompile :P i can't get the .smd out of it
[QUOTE=skwisdemon;20368087]i meant decompile :P i can't get the .smd out of it[/QUOTE]
I'll give it a shot, I've got a special decompiler from a friend of mine that doesn't run alongside the SDK of the Source Engine and stands alone - works wonders.
Edit:
Just tried it - damn thing doesn't work for me either...
[QUOTE=pivotmaster;20353461]I vote Classic Ragdolls.
Rate me late. Also G.H.O.S.T., will something wrong happen if I remove the phong on Jill?
[editline]06:57PM[/editline]
Saw that Nemesis file of yours. Is it a retexture or are you mariokart64n?[/QUOTE]
What about Classic models? Classic as in Resident evil 1 Original?
[QUOTE=G.H.O.S.T.;20370105]I'll give it a shot, I've got a special decompiler from a friend of mine that doesn't run alongside the SDK of the Source Engine and stands alone - works wonders.
Edit:
Just tried it - damn thing doesn't work for me either...[/QUOTE]
thats odd :/
well, here is a folder with .obj weapons and textures, i dont think i could find the texture for the assault rifle clip... and the revolver is still slightly skewed but i fixed it as best as i could, if theres anything else let me know
[url]http://cid-4650e5fac144bdad.skydrive.live.com/self.aspx/ResidentEvilStuff/REZEROWEAPONS.zip[/url]
[QUOTE=skwisdemon;20372455]thats odd :/
well, here is a folder with .obj weapons and textures, i dont think i could find the texture for the assault rifle clip... and the revolver is still slightly skewed but i fixed it as best as i could, if theres anything else let me know
[url]http://cid-4650e5fac144bdad.skydrive.live.com/self.aspx/ResidentEvilStuff/REZEROWEAPONS.zip[/url][/QUOTE]
Nice pack! Thanks for uploading. :)
your welcome :)
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