• Resident Evil Pack WIP ver:2
    1,501 replies, posted
ada!!! :D
Send some models my way so I can help rig them DXP :( Zombies, human type characters.
If the Resident Evil girls are totally faceposables, will help some facepunchers to fap hahahah :) Hey, what happended to AnemoneS2? that girl was working in a Nude Jill Valentine, i noticed that she disappeared from the forum :(
[QUOTE=dsdxp;20708835][URL=http://img704.imageshack.us/i/re2adarenders.png/][IMG]http://img704.imageshack.us/img704/6982/re2adarenders.th.png[/IMG][/URL] I ain't smoothed her yet but I guess she's next after a bit of modding =P[/QUOTE] Yesssssss, cant wait!
[QUOTE=-Rusty-;20719893]Send some models my way so I can help rig them DXP :( Zombies, human type characters.[/QUOTE] Yeah sorry dude =/ being so busy with coursework so ain't had as much time to get something rar'd for ya to work on I promise to give ya something by the end of this evening.
No problem man. Thanks for sending some stuff. I started working on "Umbrella's End" Chris and it had a lot of fucked up UV map problems. So far I've re-UV mapped all of them except for the boots as you can see.. I think I'm just going to steal boots from another model. A lot of the other models have the same UV issues in certain areas so it'll take me awhile to fix them all. [IMG]http://i42.tinypic.com/zjw8b8.jpg[/IMG]
Ah shit I forgot about those cursed buggered up UV's sorry about that dude =( it its looking good so far can't wait to see the rigged version.
Hypnos !! XD [IMG]http://img235.imageshack.us/img235/3052/dibujoxg.jpg[/IMG]
lol! Never thought I'd see anything from Gun Survivor.
hey dsdxp how did you get birkin's eye to open
[QUOTE=-Rusty-;20754719]lol! Never thought I'd see anything from Gun Survivor.[/QUOTE] Rusty... how are you doing to rip model from ps2??
[QUOTE=Maddogcoll;20758806]hey dsdxp how did you get birkin's eye to open[/QUOTE] I had to find the location of where the eye slot was and push all the verts manually out, however the other rip I did I captured with the eye wide open.
bump: [URL=http://img94.imageshack.us/i/adarender.png/][IMG]http://img94.imageshack.us/img94/6429/adarender.th.png[/IMG][/URL] finally fixed the clothing in photoshop expect some sort of update sometime tomorrow.
[QUOTE=dsdxp;20818437]bump: [URL=http://img94.imageshack.us/i/adarender.png/][IMG]http://img94.imageshack.us/img94/6429/adarender.th.png[/IMG][/URL] finally fixed the clothing in photoshop expect some sort of update sometime tomorrow.[/QUOTE] Nice :)
I'm just curious and have an inquiry. Umm, Do you know if there is a Re5 Jill Valentine. The battlesuit one ^^ or possibly a nude version of it or anything in the works?
[QUOTE=Darknezz;20845121]I'm just curious and have an inquiry. Umm, Do you know if there is a Re5 Jill Valentine. The battlesuit one ^^ or possibly a nude version of it or anything in the works?[/QUOTE] there is, nude models aren't gonna be released by me I have better standards than that, only thing people will be getting off me is the original models nothing more nothing less.
I haven't gotten to see Barry's new model in action (I'm dirt poor). Is his new model all that different from his GC one? I can't imagine the poly count going up a substantial amount, maybe he'd have a higher res skin.
[QUOTE=Wiegraf;20851206]I haven't gotten to see Barry's new model in action (I'm dirt poor). Is his new model all that different from his GC one? I can't imagine the poly count going up a substantial amount, maybe he'd have a higher res skin.[/QUOTE] Just look at the headhacked version I did that's all it really is, ain't nothing different apart from textures being more hi res. Poly count is actually LOWER than the Remake models their roughly around 13k however 5 models are only like 9000 polys per character, which in terms of detail is quite incredible.
[QUOTE=dsdxp;20852906]Just look at the headhacked version I did that's all it really is, ain't nothing different apart from textures being more hi res. Poly count is actually LOWER than the Remake models their roughly around 13k however 5 models are only like 9000 polys per character, which in terms of detail is quite incredible.[/QUOTE] Does that mean you acquired the textures from the DLC? o.O
hey dsdxp could i please get that arm with the open eye ? but when you have free time thanks
[QUOTE=Maddogcoll;20888801]hey dsdxp could i please get that arm with the open eye ? but when you have free time thanks[/QUOTE] If I get round to it I will, as for the Barry textures nah there just the RE-make ones increased in resolution, which I think imo is was capcom did anyway I mean why remodel a character when ya can use the original model just change bits and pieces here and there?
Capcom is the master of reusing old content.
[QUOTE=dsdxp;20912552]If I get round to it I will, as for the Barry textures nah there just the RE-make ones increased in resolution, which I think imo is was capcom did anyway I mean why remodel a character when ya can use the original model just change bits and pieces here and there?[/QUOTE] That's a shame... the model really isn't using the old textures, maybe the old poly model but I think with new textures, you can see that his jacket is just a converted Chris STARS jacket. Plus all RE5 textures are at 1024x1024 where as the old ones were only 150-512 pixels. Shame we can't rip the DLC! :/
[QUOTE=dsdxp;20912552]If I get round to it I will, as for the Barry textures nah there just the RE-make ones increased in resolution, which I think imo is was capcom did anyway I mean why remodel a character when ya can use the original model just change bits and pieces here and there?[/QUOTE] Just as jill is the master of unlocking :p
[QUOTE=dsdxp;20912552]If I get round to it I will, as for the Barry textures nah there just the RE-make ones increased in resolution, which I think imo is was capcom did anyway I mean why remodel a character when ya can use the original model just change bits and pieces here and there?[/QUOTE] thanks man should i give you my email or somthing
Hi everybody! Can anyone help? I need playable model Leon RPD and Claire.
[QUOTE=Fanat2369;20976599]Hi everybody! Can anyone help? I need playable model Leon RPD and Claire.[/QUOTE] Then they would have to animate. I heard the dsdxp say he didn't want to take alot of time doing the animation if i am correct, maybe i heard wrong.
They could have custom animations, but the easiest way to make a player model is to decompile a citizen skeleton and rig it to the model. It can be a very annoying process to some people.
[QUOTE=ljonny;20981300]Then they would have to animate. I heard the dsdxp say he didn't want to take alot of time doing the animation if i am correct, maybe i heard wrong.[/QUOTE] I can rig the models to the valve skeleton, I made REmake Wesker into a npc but I ain't released that yet, player models require a few lines of code to include player anims in the .qc file but again I ain't had time to look into this process plus it requires code to be in a specific place within the .qc file otherwise a whole load of crap can occur. In all honesty though I prefer rigging to my own skeleton just means I put a bit more effort in rather than using an already existing skeleton.
Time for me to update you guys, as of tomorrow I'm finished for uni for a couple of weeks, so I shall be doing some rigging as well as pushing the last bits of my coursework out so they are finished when I go back.
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