• Resident Evil Pack WIP ver:2
    1,501 replies, posted
The jill model is invisible when I spawn it. Does anyone have an idea of what the problem is?
[QUOTE=dsdxp;20989873]I can rig the models to the valve skeleton, I made REmake Wesker into a npc but I ain't released that yet, player models require a few lines of code to include player anims in the .qc file but again I ain't had time to look into this process plus it requires code to be in a specific place within the .qc file otherwise a whole load of crap can occur. In all honesty though I prefer rigging to my own skeleton just means I put a bit more effort in rather than using an already existing skeleton.[/QUOTE] Ok i didn't really know what you said a while back about Npc's.
I solved my own problem with my invisible Jill after learning about player models being separate from mere ragdolls. On the playable RE model discussion, I say that if simply attaching the models to an existing skeleton doesn't take more than a few minutes/hour, then you should go ahead with it. This is unless doing so makes the player model look really awkward (stretched, weapons floating, but those can be fixed pretty quickly, right?). I really know nothing about it, but if you could make a player model out of an RE ragdoll as easy as that, I'd love it.
[QUOTE=KDanji;21071458]I solved my own problem with my invisible Jill after learning about player models being separate from mere ragdolls. On the playable RE model discussion, I say that if simply attaching the models to an existing skeleton doesn't take more than a few minutes/hour, then you should go ahead with it. This is unless doing so makes the player model look really awkward (stretched, weapons floating, but those can be fixed pretty quickly, right?). I really know nothing about it, but if you could make a player model out of an RE ragdoll as easy as that, I'd love it.[/QUOTE] It takes a bit longer to rig the valve skeleton to the model, not to mention countless countless recompiling and testing in model viewer to make sure there is no clipping or stretching of the model. It is not as simple as you think. Even rigging with a hand made skeleton still takes a long time to make perfect.
[QUOTE=m3m0d;21073658]It takes a bit longer to rig the valve skeleton to the model, not to mention countless countless recompiling and testing in model viewer to make sure there is no clipping or stretching of the model. It is not as simple as you think. Even rigging with a hand made skeleton still takes a long time to make perfect.[/QUOTE] depends entirely on how many models the person has rigged though =P the more ya do it the quicker it gets to rig something its just a process of working at it, refining rigging techniques and applying it to everything ya do that's the way everything is.
[QUOTE=dsdxp;21074298]depends entirely on how many models the person has rigged though =P the more ya do it the quicker it gets to rig something its just a process of working at it, refining rigging techniques and applying it to everything ya do that's the way everything is.[/QUOTE] Agreed, it once took me a few hours to rig an arm, and poorly at that.
dsdxp, did you managed to get in contact with that Hammer guy of mine?
[QUOTE=G.H.O.S.T.;21086950]dsdxp, did you managed to get in contact with that Hammer guy of mine?[/QUOTE] I sent him a pm ain't heard anything back from him yet =/
Guys i really admire your passion for working on this! :) keep on doing it right and when some noob fartface seeing a work in progress image and posts some bullsh1t, whining about when it comes out, gives a link and stuff like that just ignore him/her! F**k em all, let them live their idiotic world someplace else... The most important is quality so go for that, fix everything you can and just then release a final pack! I hope i will see many more good stuff from you ppl! Keep up the good work ;)
[QUOTE=dsdxp;21087174]I sent him a pm ain't heard anything back from him yet =/[/QUOTE] Oh right that's strange... Apachedark? [QUOTE=djgodary;21091828]Guys i really admire your passion for working on this! :) keep on doing it right and when some noob fartface seeing a work in progress image and posts some bullsh1t, whining about when it comes out, gives a link and stuff like that just ignore him/her! F**k em all, let them live their idiotic world someplace else... The most important is quality so go for that, fix everything you can and just then release a final pack! I hope i will see many more good stuff from you ppl! Keep up the good work ;)[/QUOTE] Too right mate.
[QUOTE=G.H.O.S.T.;21091958]Oh right that's strange... Apachedark?[/QUOTE] Ya sent the pm roughly a few days ago and had no reply back yet =/
[QUOTE=dsdxp;21094106]Ya sent the pm roughly a few days ago and had no reply back yet =/[/QUOTE] Oh alright, well I'll let him know again, maybe there's a glitch with the PMs again...
So what are you working on now DXP? Do you plan on a pack?
[QUOTE=pivotmaster;21145914]So what are you working on now DXP? Do you plan on a pack?[/QUOTE] I'm working on coursework for a few weeks(only got a few more weeks left before I have to hand in all my work then i'm free and hope to god I pass) so until then the pack is on a backburner unless I get some time to rig something who knows. Btw G.H.O.S.T there any update on ya mate who can do hammer?
[QUOTE=dsdxp;21172751]I'm working on coursework for a few weeks(only got a few more weeks left before I have to hand in all my work then i'm free and hope to god I pass) so until then the pack is on a backburner unless I get some time to rig something who knows. Btw G.H.O.S.T there any update on ya mate who can do hammer?[/QUOTE] Not yet mate, he's being "out of contact" at the moment hehe...
[QUOTE=G.H.O.S.T.;21173339]Not yet mate, he's being "out of contact" at the moment hehe...[/QUOTE] ah ok doke >.<
Bump for update: [URL=http://img709.imageshack.us/i/gmconstruct0200.jpg/][IMG]http://img709.imageshack.us/img709/9309/gmconstruct0200.th.jpg[/IMG][/URL] she's in =P
Cool
[QUOTE=G.H.O.S.T.;20333282]RELEASE: [IMG]http://i46.tinypic.com/33mvtcw.jpg[/IMG] As with Chris S.T.A.R.S. above, copy + paste into "X:/program files/steam/steamapps/XXXXXXX/garrysmod/garrysmod" directory. Note: I take NO credit for the model - that belongs to Mariokart 64n I only take credit for the textures, please give credit where appropriate. Enjoy![/QUOTE] I am confused a lil' Is this a final ver. or still a beta? Bcs if it is a final version then there is a problem :/ There is something wrong with the Jill's hair... See The Pic: [img]http://www.fileden.com/files/2009/4/7/2395030/hl2_garry-s_mod_Jill_Hi_Res_Test_001_1.jpg[/img]
There's a fix: It does not support HDR Rendering, only Bloom Only lighting. Change this in GMOD's VIDEO Options.
[QUOTE=G.H.O.S.T.;21259032]There's a fix: It does not support HDR Rendering, only Bloom Only lighting. Change this in GMOD's VIDEO Options.[/QUOTE] I understand, thank you :)
No problem!
I demand the giant spider be made into a NPC! If you havent got it, its on gmod.org
If anyone has any models that need to be rigged/skinned i have some free time now and I would be happy to contribute...
I've got a Jill BSAA model I've been looking for someone to rig if you don't mind.
yeah.. send me the model and textures and i will get to work on it
christ i'm really letting this thread go stale ain't I? =/ sorry for not posting anything new pack wise being busy with coursework and will be for the next month or so after that its all over for me coursework wise/uni wise meaning I can get back on with this and other stuff i'm intending to port, so all I can say is stay tuned.
hey dsdxp can you please send me birkin's open eye ?
i know this is kind of off topic but, can someone please rip some of the moaning zombie sounds from Resident evil 2? i've been looking for them everywhere, if you do please message them to me, thanks
[QUOTE=Elite Phazon;21379757]i know this is kind of off topic but, can someone please rip some of the moaning zombie sounds from Resident evil 2? i've been looking for them everywhere, if you do please message them to me, thanks[/QUOTE] When did this thread become a mod thread =P? I can't rip moaning zombie sounds all I can get is character audio or ambient sounds and besides are we talking about the original re2 or the dsc re2 sections?
Sorry, you need to Log In to post a reply to this thread.