• Resident Evil Pack WIP ver:2
    1,501 replies, posted
[QUOTE=dsdxp;16442796]Well currently mrwhitefolks is testing the newer versions of the alpha team if he gives me the all green i'll be releasing those, I've also got a few fixes for the bravos that I will be uploading soon, then of course after that I can start porting all the enemies how fun that's gonna be :P, especially with the unique one I'll be showing soon.[/QUOTE] Awesomeness.
[QUOTE=dsdxp;16442796]Well currently mrwhitefolks is testing the newer versions of the alpha team if he gives me the all green i'll be releasing those, I've also got a few fixes for the bravos that I will be uploading soon, then of course after that I can start porting all the enemies how fun that's gonna be :P, especially with the unique one I'll be showing soon.[/QUOTE] Yes very unique, at least I hope its the one I'm thinking of.:razz:
[QUOTE=dsdxp;16442796]Well currently mrwhitefolks is testing the newer versions of the alpha team if he gives me the all green i'll be releasing those, I've also got a few fixes for the bravos that I will be uploading soon, then of course after that I can start porting all the enemies how fun that's gonna be :P, especially with the unique one I'll be showing soon.[/QUOTE] are the weapons and save trunk done?
[QUOTE=-Rusty-;16443857]Yes very unique, at least I hope its the one I'm thinking of.:razz:[/QUOTE] hehe :P yeah I think so, as for the weapons and trunk, they are done might consider doing prop pack 1 soon since i'm getting sick of only me having them and their just sitting here gathering dust.
ok just let me know when you are ready to send me the guns.
Can't wait to make some screen shots with these! great work there man.
Latest batch of alpha team tests reveal some extremely well done flexibility, but an issue with finger posing. The finger posing issue is a straight forward one, when adjusting certain flexes the fingers just curl in into themselves. For example, if you make a fist your fingers don't hook together like a claw do they? Well, that's the main issue with the fingers in this pack right now - you can barely close their hands into a fist/gripping like state and make it look believable. It DOES work, but you'll need to be smart in how you work with camera angles and props to cover stuff up. However, once this issue is addressed I think the pack should be about ready for public consumption. The flexibility of the models is still on par with the Bravo release, and as is expected - I've whipped up a few shots to show off what the models can do without the use of easy weld. [b]NOTE:[/b] If the hands look good/great in these shots, it's due to them being the DEFAULT pose (you'll notice that I used the color of Wesker's gloves to conceal the problems with the flexes on the hand gripping the knife) and they weren't adjusted. [img]http://www.pimp-productions.com/media/screenshots/gm-re-alphaflextest1.jpg[/img] [img]http://www.pimp-productions.com/media/screenshots/gm-re-alphaflextest2.jpg[/img] [img]http://www.pimp-productions.com/media/screenshots/gm-re-alphaflextest3.jpg[/img]
Wesker CQC'ing, Barry PSP'ing, Becca ZUC'ing. Epic work.
Looking at the fingers now and fixing them, as always mrwhitefolks epic pics \m/
When a release ALPHA TEAM??
When it gets done.
хахаха) it is ridiculous) Well and it is serious? Approximately that when?
I have no idea when it gets done, I just know it will be released when it gets done.
Its done when A I get the fingers sorted and B when Mrwhitefolks gives me the all green to release them at the moment the fingers are the only problem, which I am now looking at and will be fixing asap, also i'm working on the bravo updates gonna be shoving them up soon. Quick update: Nexus Elite has kindly helped me figure out how too get eye posing working so if I can redo this with the other bravos consider this in the updates: [URL=http://img12.imageshack.us/my.php?image=gmconstruct0168.jpg][IMG]http://img12.imageshack.us/img12/6972/gmconstruct0168.th.jpg[/IMG][/URL] In terms of what is gonna be in the bravo update are as follows: *Boots are now fixed on all the members *becca's earings and alpha hair channel have been fixed. *Forest's arm is now fixed *Richard's vest is now fixed *and if i can get them all working eye posablility.
nice job
Well played sir, it's good to finally see some eye posing - so a definite kudos has to go out to Nexus for that one. :D
Indeed, eyeposing will rock! And are those pink earrings...? :D
And will be Bravo team version 2??
Technically It will be a update from my understanding, so in a way yes
[QUOTE=Genjack;16472449]Indeed, eyeposing will rock! And are those pink earrings...? :D[/QUOTE] [URL=http://img23.imageshack.us/my.php?image=gmconstruct0169.jpg][IMG]http://img23.imageshack.us/img23/5972/gmconstruct0169.th.jpg[/IMG][/URL] finally got the texture in >.<, its one of the most low res ones i've seen also, as for understanding the update the updates will be desiginated ver 1.2, ver 1.3 will be the last update(hopefully) and will include face flexs, anyway back too those alphas!
So where you guys porting the models from? RE1: Remake or Umbrella Chronicles?
Every game at the moment its Remake, then oldskool,then outbreak/file2 and obviously any additional stuff that comes my way gets ported. Update: Bravo Team V1.2 is now released in the releases section have fun ^_^.
Every time I check this thread, it just gets better and better. Keep up the great work guys! Damn it, I can't try these out til I get home from work - and I can't wait! ((Also, quick question - will the S.T.A.R.S. Wesker only be ported with the headset? Just wondering if any headhacking might be done with the RE4 head to the REmake body)).
He doesn't really need too be headhacked per say because the headset can just be deleted and saved as a different model But I'll take a look into it. ^_^
[QUOTE=dsdxp;16495653]He doesn't really need too be headhacked per say because the headset can just be deleted and saved as a different model But I'll take a look into it. ^_^[/QUOTE] Thanks for that Dsdxp, just thought I would double-check. ((I had issues myself when I tried to remove the headset on the version I ripped ended up being buggy, and ended up trying to headhack to fix it, so just thought I would ask - guess it's just that I'm terrible with this sort of stuff)).
[QUOTE=dsdxp;16495653]He doesn't really need too be headhacked per say because the headset can just be deleted and saved as a different model But I'll take a look into it. ^_^[/QUOTE] You could always work out how to make it a bodygroup? Then people could remove it themselves
[QUOTE=wingwolf;16498069]You could always work out how to make it a bodygroup? Then people could remove it themselves[/QUOTE] Yeah I could depends which one I find easy too do i'll cross that bridge when I come too it.
Ok guys finally got something too show ya =P had this guy for a while that rusty kindly made for the pack, so think of it as a unveiling of uniqueness: [URL=http://img7.imageshack.us/my.php?image=zmredqueenb3rev40000.jpg][IMG]http://img7.imageshack.us/img7/4163/zmredqueenb3rev40000.th.jpg[/IMG][/URL] [URL=http://img269.imageshack.us/my.php?image=zmredqueenb3rev40002.jpg][IMG]http://img269.imageshack.us/img269/9749/zmredqueenb3rev40002.th.jpg[/IMG][/URL]
Shoulda been A hunter that killed her
Poor Becca, always gettin' the shaft >.< So I hit up the Bravo Team update, and you did a great job with the fixes. Two minor things: Becca's right earring is absent (left is perfect!). And the eyeposing, while a huge step up and insanely useful, does look a bit odd on some models. The eye texture isn't uniform around the entire eye, so if you pose the eye to look all the way to the right, you'll see that the eye is two different colors. Now, those are two minor gripes, and the eyeposing is totally understandable since this is still new stuff you've been working with. The mere fact that you even updated the Bravo pack is awesome, since some porters out there will release something and ignore all criticism, leaving their work to twist in the wind. So massive props, dsdxp - your other fixes are spot-on, and I really don't see too many bugs now. Not to mention they're still crazy flexible! Bravo Team is fantastic so far, and I cant wait to see Alpha :D
Sorry, you need to Log In to post a reply to this thread.