[QUOTE=DP Films;46191726]This game has amazing quality assets for the quarters. I'm quite positive that levels are built of blocks as on the concept art below and can be easily ported. I hope someone would get on porting those.
[t]http://cs7003.vk.me/c540104/v540104119/22db0/3FRURH_UKUg.jpg[/t][/QUOTE]
Hi is there any chance of getting your interiors for AI, thanks
[QUOTE=JohnMarchant;52115886]Hi is there any chance of getting your interiors for AI, thanks[/QUOTE]
[URL="https://facepunch.com/showthread.php?t=1551236"]https://facepunch.com/showthread.php?t=1551236[/URL]
Now need Narcissus interior and Nostromo diner room
[QUOTE=george_sears;52117520][URL="https://facepunch.com/showthread.php?t=1551236"]https://facepunch.com/showthread.php?t=1551236[/URL][/QUOTE]
Thanks allot mate.
[editline]17th June 2017[/editline]
[QUOTE=Magister_Yoda;52367184]Now need Narcissus interior and Nostromo diner room[/QUOTE]
Yes we can only hope.
[editline]17th June 2017[/editline]
[QUOTE=MattFiler;49691843]I've already extracted a load of models. I'm just stuck with converting the textures, it has been done before to create the models in this thread and I was wondering if anyone could help me out.
Here's a screenshot of an early version of my untextured Torrens room to prove extracting the level models does work: [url]http://i.imgur.com/uDdfKOe.png[/url]
I actually went quite far with completing that and branched out into creating a bit more of the ship using the Dying Light mod tools: [url]https://youtu.be/mKtLFl00O94[/url][/QUOTE]
I would love to see how you did it. Mine jusy all end up at 0,0,0 and a real mess.
Another necropost, so did anyone manage to get anything useful from the interiors.
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