[t]https://dl.dropboxusercontent.com/u/3405460/Mods/TEMP/ALL/Husk_Progress.png[/t]
So husk is pretty much done for the most part. even gave him some flexes .
Currently looking into helper bones on Hans, The Fleshpound, and the Siren. So they can actually have the metals frame's pistons and hinges move properly with the limbs
[QUOTE=splinks;47782618][t]https://dl.dropboxusercontent.com/u/3405460/Mods/TEMP/ALL/Husk_Progress.png[/t]
So husk is pretty much done for the most part. even gave him some flexes .
Currently looking into helper bones on Hans, The Fleshpound, and the Siren. So they can actually have the metals frame's pistons and hinges move properly with the limbs[/QUOTE]
Things are looking awesome!
I hate Husks so much
Badass; keep up the good work.
[t]https://dl.dropboxusercontent.com/u/3405460/Mods/TEMP/ALL/The_Classics.png[/t]
Well with the new update I may have gotten a little sidetracked with the zed progress.
But i did however add 2 new pikeys to the players.
Just wrapping up their hud images and cosmetic fittings and they should be released today
UPDATE____________________________
[url]http://facepunch.com/showthread.php?t=1464253[/url]
Both classic versions are now uploader
[QUOTE=splinks;47825963][t]https://dl.dropboxusercontent.com/u/3405460/Mods/TEMP/ALL/The_Classics.png[/t]
Well with the new update I may have gotten a little sidetracked with the zed progress.
But i did however add 2 new pikeys to the players.
Just wrapping up their hud images and cosmetic fittings and they should be released today[/QUOTE]
I was actually going to ask about those models, but I figured you would be busy. I'm pleasantly surprised!
Sorry for the bump, but does anyone know how to get character and weapon sounds from the game? I'm assuming Umodel isn't updated to do so.
Also, the only character sounds that can get extracted are some drop-dosh sounds from KF1, which interestingly include D.A.R. and KF1 Masterson (not KF2's "Classic" Masterson)
I sincerely apologize for being impatient but has there been any progress since your last update? I'm aware that people have lives outside of making models for some game; I'm just curious as to whether or not these models are still being worked on.
(btw good job so far on the currently completed models)
[QUOTE=serveth;48015947]I sincerely apologize for being impatient but has there been any progress since your last update? I'm aware that people have lives outside of making models for some game; I'm just curious as to whether or not these models are still being worked on.
(btw good job so far on the currently completed models)[/QUOTE]
Still working on them. just been busy with work.
Also starting today till july 7th i will be gone on a job in hopes to pay off some bills and student loans.
PS. I'll try to have things figured out by then and see if anyone may have any knowledge with making custom IKchains for Hans and the Siren; so the metal attachments on their backs will follow the arm movements and not become broken.
Sorry if this has been asked before, but once you are finished with these models, is there a possibility of Left 4 Dead 2 mods?
[QUOTE=LieuSkittles;48070393]Sorry if this has been asked before, but once you are finished with these models, is there a possibility of Left 4 Dead 2 mods?[/QUOTE]
Actually yes. Recently I came across a new method where textures will be randomized on a model everytime a map loads or the entity is loaded in the game.
So i had a plan to make all the players in l4d2, but they would have all of their alternative outfits either randomize every map or only once every campaign.
I'm just having to make the proportion templates for each survivor so i can preserve all the proportions like i did for the other versions.
[QUOTE=splinks;48188158]Actually yes. Recently I came across a new method where textures will be randomized on a model everytime a map loads or the entity is loaded in the game.
So i had a plan to make all the players in l4d2, but they would have all of their alternative outfits either randomize every map or only once every campaign.
I'm just having to make the proportion templates for each survivor so i can preserve all the proportions like i did for the other versions.[/QUOTE]
That sounds awesome!
[IMG]http://i.imgbox.com/MFwN0nAm.gif[/IMG]
Thanks for the resources !
Using in Fallout New Vegas. :)
Anyone know how to edit off camo on textures ?
>bump< ( i think)
Well I stopped anoying long time ago but it just passed 2 months you start working in the Zeds... So where is the Zeds I dont get it?
[QUOTE=SanPie;48304630]Well I stopped anoying long time ago but it just passed 2 months you start working in the Zeds... So where is the Zeds I dont get it?[/QUOTE]
Try checking the workshop a bit more often. There are a small handful of KF2 enemies (scrake, fleshpound, Hans Volter) on the workshop at this time. There are also 3 character models (Mr. Foster, DJ Scully, Ana Larive) available as well.
[QUOTE=SanPie;48304630]Well I stopped anoying long time ago but it just passed 2 months you start working in the Zeds... So where is the Zeds I dont get it?[/QUOTE]
Is patience a foreign concept to you? Or have you already forgotten that quality work takes time?
[QUOTE=SanPie;48304630]Well I stopped anoying long time ago but it just passed 2 months you start working in the Zeds... So where is the Zeds I dont get it?[/QUOTE]
That's not an excuse to keep beging for them. Stop that.
[QUOTE=Katra804;48307060]Try checking the workshop a bit more often. There are a small handful of KF2 enemies (scrake, fleshpound, Hans Volter) on the workshop at this time. There are also 3 character models (Mr. Foster, DJ Scully, Ana Larive) available as well.[/QUOTE]
Yeh but the one I need is the clot...
[QUOTE=SanPie;48323633]Yeh but the one I need is the clot...[/QUOTE]
So that's an excuse to keep bugging him about the models? Great logic.
[QUOTE=SanPie;48323633]Yeh but the one I need is the clot...[/QUOTE]
Then all I can say is to either just be patient and continue waiting, or learn how to port the model yourself if you 'need' the model sooner rather than later. If you want something that's actually of decent quality, it's worth waiting for. If you lack the patience to continue waiting however, there's nothing wrong with picking up a new skill or two in the meantime as you try to port it yourself.
The Clot, out of all the Zeds, seems the easiest to port, and people have posted guides on the texture aspect of it.
Hell, you could've been at least 2/3 done porting it instead of waiting as many weeks that you have waiting.
how can I put these models in my map in custom zombies in world at war?
[QUOTE=huntingrifle;48324061]The Clot, out of all the Zeds, seems the easiest to port, and people have posted guides on the texture aspect of it.
Hell, you could've been at least 2/3 done porting it instead of waiting as many weeks that you have waiting.[/QUOTE]
It's called having a life and responsibilities outside of my unpaid hobby.
I meant that to SanPie, he could've done this by himself if he REALLY needed it like he claims to, but porting something with good quality can take as long as it needs to.
He knows, he's just clarifying why he's taking his time
Well the zeds are coming close. Now that i got all this Windows 10 nonsense squared away.
:::NEED TO DO:::
The siren is only needing face flexes.
The crawler is having some custom flexes to fix his jaw to properly seperate
And Hans is rigged and being textured and properly compiled as we speak. Also he needs flexes
In the meantime here's the scrake.
[t]https://dl.dropboxusercontent.com/u/3405460/Mods/TEMP/ALL/Scrake.png[/t]
Did I mention I animated his sawblade as well
[QUOTE=splinks;48495982]In the meantime here's the scrake.
[t]https://dl.dropboxusercontent.com/u/3405460/Mods/TEMP/ALL/Scrake.png[/t]
Did I mention I animated his sawblade as well[/QUOTE]
There's my favorite Zed! Nice work!
OH BOI, U DUN GOOD SPLINKS
[t]https://dl.dropboxusercontent.com/u/3405460/Mods/TEMP/ALL/Siren.png[/t]
Siren is now done.
Modifying The crawler's flexes to match up with vocal sync.
The ragdoll for the crawler sadly won't be able to have all the joints on the back feelers ragdolled.
Hans is being a pain with this shoulder helper bone. But seems to be coming along
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