[QUOTE=splinks;48521014][t]https://dl.dropboxusercontent.com/u/3405460/Mods/TEMP/ALL/Siren.png[/t]
Siren is now done.
Modifying The crawler's flexes to match up with vocal sync.
The ragdoll for the crawler sadly won't be able to have all the joints on the back feelers ragdolled.
Hans is being a pain with this shoulder helper bone. But seems to be coming along[/QUOTE]
Cool stuff. Though why are his back limbs unable to be ragdolled? Complications I assume?
Thanks for sharing~:cool:
:clown: I knew it, this models wasn't gonna be finished and released, becouse the modeler is to lazy :suicide:
[QUOTE=SanPie;49099185]:clown: I knew it, this models wasn't gonna be finished and released, becouse the modeler is to lazy :suicide:[/QUOTE]
Go do them yourself. I'm pretty sure you can do it in a shorter time!
(no you cant get out)
[QUOTE=SanPie;49099185]:clown: I knew it, this models wasn't gonna be finished and released, becouse the modeler is to lazy :suicide:[/QUOTE]
Fuck me dude give up already.
[QUOTE=SanPie;49099185]:clown: I knew it, I'm a leech that has has to whine about models not being released yet and lack the will to learn how to port the models myself, because I clearly don't have the patience to wait and have to blame the person porting the models [I]instead of learning how to do it myself[/I] :suicide:[/QUOTE]
FTFY.
But seriously though, quit whining and port the models yourself if you're really that impatient. People have lives of their own to attend to, and you whining about the models not being done and blaming it on someone being lazy won't do a thing to get the models finished any faster.
The Patriarch is confirmed for the next update, so I'm wondering if Splinks will port his model as well. I'm not trying to be pushy, I'm just curious.
Hello everyone!
I know I'm kinda reviving a thread from the dead, however I wanted to post my project here on these forums, (the person running it is porting the models to steam workshop)!
I'm an Augmented Reality game developer. Specifically, my research revolves around making more economical and easy to use full-immersion gaming systems using OSVR and google cardboard. I've decided that the first game I will port is my favorite; Killing Floor 2.
As of right now, all of the sensor technology is built in Unity. Sadly, the high quality SLAM tracking system, gun raytrace system, and all of the code are exclusive to it. The good news is I'm pretty confident I can finish the prototype example using the resources I have. The ai can be easily duplicated with playmaker.
The only thing I really need are the models converted to a format which I can import into Unity, (preferably .obj files along with the original animations). If I could have some assistance doing this, I can record a few videos.
To be honest, I could probably download a ton of random monster models, but KF2AR is a personal vendetta I NEED to complete. If I could have some assistance with the port, it would save me a ton of time, (so I can focus on the AR gaming system bugs and game space setup).
Are you gonna trying to find the model of Alpha Zeds?
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