• Rachel (DOA5U) in Gmod already, but needs to be fixed up
    40 replies, posted
[QUOTE=skull412;42425692]gmod4ever take your time dude, dont force your self and then you will miss something. like faceposing, figner or eye posing. or worse, a part would be missing from the body. another thing i want to know is if she is going to have a skingroup of her office costume.[/QUOTE] Her second costume would have to be a whole different model or bodygroup.
yeah that bodygroup, just want to know if its going to have that with the model.
[QUOTE=skull412;42425805]yeah that bodygroup, just want to know if its going to have that with the model.[/QUOTE] The only way You could bodygroup that is if you had a base nude model underneath, as far as I can tell. Otherwise the outfits would would clip through each other. If the suit model is made it would have to be an entirely different model. There is an XNALara model of Rachel in the business suit from DOA5U, and there's most likely a nude one as well, so it is possible, however I highly doubt it will happen.
hmm thanks for the reply.
[QUOTE=Ryu-Gi;42427665][b]The only way You could bodygroup that is if you had a base nude model underneath, as far as I can tell. Otherwise the outfits would would clip through each other.[/b] If the suit model is made it would have to be an entirely different model. There is an XNALara model of Rachel in the business suit from DOA5U, and there's most likely a nude one as well, so it is possible, however I highly doubt it will happen.[/QUOTE] While this isn't necessarily true, it is the easiest way. An alternative way to bodygroup the bodies together would be to have the individual meshes be a hodgepodge of deleted faces. Worst case scenario, the bodies would be separate meshes in their entirety, with only the head common among them (see GoOR's Casual Femshep release; it uses the same system). With that being said, though, I have no intentions to do the suit model. That's basically an entirely new port.
[QUOTE=Gmod4ever;42431778]While this isn't necessarily true, it is the easiest way. An alternative way to bodygroup the bodies together would be to have the individual meshes be a hodgepodge of deleted faces. Worst case scenario, the bodies would be separate meshes in their entirety, with only the head common among them (see GoOR's Casual Femshep release; it uses the same system). With that being said, though, I have no intentions to do the suit model. That's basically an entirely new port.[/QUOTE] alright, that's settled then.
Just an update guys. Sorry to necro-double-post bump, but Gmod4Ever ran into a snag: [QUOTE=Gmod4ever]I gave up on her. Her eyes refuse to work. fury_161, Squiddy, Ninja Nub, and myself all looked at it, and we all came to the same conclusion: the eyes should, by all rights, by working. But they don't. Sorry.[/QUOTE] Anybody else interested in stepping up?
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