• Call of Duty black Ops Character Model (Full)
    172 replies, posted
Now Someone Port Jfk!
que ganas tengo yo de que esos modelos esten ya en el gmod !!! jejejeje that you win I have I that those models be already in gmod!!! jejejeje (sorry bad speak english)
Say what you want about Black Ops, the models (at least the character ones) are damn nice.
[QUOTE=redman23;30425488]Now Someone Port Jfk![/QUOTE] If you had actually bothered to look into the file he uploaded, he already ported JFK and a bunch of the others people have been requesting.
Me Gusta....
todos modos. Amigo, hizo un modelo con una resolución del .max, por favor
I never had a problem with the uvws being screwed up on the any BO models. I'll see if I could save the uvws on the 3ds dx ripped model and load it onto the posed ones. I'll post results. Yes I being nice for a change. Also Me Gusta.
Oh spartan back :downs: [editline]13th June 2011[/editline] [QUOTE=arvarkdb;30418589]Will you be releasing that blackwatch soldier from Prototype? [URL]http://cg.forexperts.ru/wp-content/gallery/garbage/blackwatch_soldier_dark_persp_user_0f04.jpg[/URL][/QUOTE] There should be importer for prototype for this. Though, this is about black ops, i would try asking him threw pm next time. [editline]13th June 2011[/editline] [QUOTE=A big fat ass;30419213]luxox por favor deja de darnos archivos .3ds [u]enviarnos archivos .max![/u] [editline]13th June 2011[/editline] sólo podemos fijar los materiales si tenemos los archivos .max! [editline]13th June 2011[/editline] he's probably going to read like 1/10th of that because google translator sucks [editline]13th June 2011[/editline] [url]http://uppix.net/e/b/d/e37657357dc4e3eaa71838c2d70af.png[/url][/QUOTE] Can't you just reapply the materials, manually, instead?
He says the UV map breaks.
Stop with the Spanish before there are more bans. This is an English-only forum with the exception of language-specific chat threads in their respective section.
soo bad now we don't have that special guy working on the models ):
All he was doing was ripping, as far as that, everyone else can be able to rip them in bind pose and start rigging them, thanks to him.
c_rus_reznov_desertor and c_rus_reznov_vietnam got some uwv's :D
I have a hypothesis of what may be happening with respect to the UWV's treyarch the developer company of Call of Duty Black Ops use Autodesk Maya software apparently the kind of textured has't support in 3ds max previusly to 2010 .I researched and investigated and apparently in 3ds max 2011 the uwv's are correctly. I'm check for this is true and post the results.
[QUOTE=luxox_18;30479450]I have a hypothesis of what may be happening with respect to the UWV's treyarch the developer company of Call of Duty Black Ops use Autodesk Maya software apparently the kind of textured has't support in 3ds max previusly to 2010 .I researched and investigated and apparently in 3ds max 2011 the uwv's are correctly. I'm check for this is true and post the results.[/QUOTE] I'm pretty sure it's only because the dx ripper isn't perfect and doesn't manage to get all the info right from some game engines.
[QUOTE=simkas;30479553]I'm pretty sure it's only because the dx ripper isn't perfect and doesn't manage to get all the info right from some game engines.[/QUOTE] possible, but I know that some people haven't this error....also the vehicles and props of the maps are correctly textured . perhaps it is because in these objects are used less textures? sorry for my bad english please
What the hell. One starts talking spanish and they all come out of the wood work? Holy (cow)
[QUOTE=luxox_18;30480790]possible, but I know that some people haven't this error....also the vehicles and props of the maps are correctly textured . perhaps it is because in these objects are used less textures? sorry for my bad english please[/QUOTE] The same problem is in BFBC2 ... and another games. (new games) [URL=http://iv.pl/][IMG]http://iv.pl/images/24309181635462567601.png[/IMG][/URL] :) Reznov without head :(
[QUOTE=Salva;30496482]The same problem is in BFBC2 ... and another games. (new games) [URL=http://iv.pl/][IMG]http://iv.pl/images/24309181635462567601.png[/IMG][/URL] :) Reznov without head :([/QUOTE] how your repaired the uwv's? which software to use?
This model is from this pack (c_rus_reznov_desertor). This model has uwv's.
[QUOTE=Salva;30496482]The same problem is in BFBC2 ... and another games. (new games) [URL=http://iv.pl/][IMG]http://iv.pl/images/24309181635462567601.png[/IMG][/URL] :) Reznov without head :([/QUOTE] Are you Gary Salva from this blog? [url]http://mctavishmods.blogspot.com/[/url] Dude I use a lot of your stuff in GTA SA :911: I see you also managed to rip A LOT of Black Ops models. Good thing you can now share some of your stuff on Facepunch :3: If you can fix the UVW on all Numbers spetsnazes in this pack, you will be the most notorious dude on these Model/Skins forums, apart from Lux.
Dear god, you got the details though.... like reznovs missing finger.
[QUOTE=Fuck_The_Pooch;30547297]Are you Gary Salva from this blog? [url]http://mctavishmods.blogspot.com/[/url] Dude I use a lot of your stuff in GTA SA :911: I see you also managed to rip A LOT of Black Ops models. Good thing you can now share some of your stuff on Facepunch :3: If you can fix the UVW on all Numbers spetsnazes in this pack, you will be the most notorious dude on these Model/Skins forums, apart from Lux.[/QUOTE] Yeah, I'm owner mctavishmods. I don't have any characters from black ops :(
I can ask if they need max files? if so I can upload in 3ds max 2011 format. about this model. [URL=http://imageshack.us/photo/my-images/11/samp262i.png/][IMG]http://img11.imageshack.us/img11/7707/samp262i.png[/IMG][/URL] can download it from here freely and fully corrected. [url]http://www.mediafire.com/?2172jz7mpk0h16t[/url] sorry for my bad english please. I am correcting the uvw, unfortunately this requires full time and progress is not much
You don't have to keep apologizing for your English; It's fine.
[QUOTE=luxox_18;30572770]I can ask if they need max files? if so I can upload in 3ds max 2011 format. about this model. [URL=http://imageshack.us/photo/my-images/11/samp262i.png/][IMG]http://img11.imageshack.us/img11/7707/samp262i.png[/IMG][/URL] can download it from here freely and fully corrected. [url]http://www.mediafire.com/?2172jz7mpk0h16t[/url] sorry for my bad english please. I am correcting the uvw, unfortunately this requires full time and progress is not much[/QUOTE] Well this is your site [url]http://cg.forexperts.ru/en/offer-en/[/url] ? Becouse this Woods is from this site. And this screen is from my site.
[QUOTE=luxox_18;30572770]I can ask if they need max files? if so I can upload in 3ds max 2011 format.[/QUOTE] You could try uploading the .max files. It could solve some problems.
[QUOTE=Salva;30580382]Well this is your site [url]http://cg.forexperts.ru/en/offer-en/[/url] ? Becouse this Woods is from this site. And this screen is from my site.[/QUOTE] that place is not mine. is a Russian named Tosik. has nothing to do with me , I found this site investigating how to fix the uvw. here this person offers the model of frank woods how a proof of their work. work that is not free. I thought that this model got it of this manner. If it is so not at least leave the link so they can download freely.
[QUOTE=luxox_18;30590800]that place is not mine. is a Russian named Tosik. has nothing to do with me , I found this site investigating how to fix the uvw. here this person offers the model of frank woods how a proof of their work. work that is not free. I thought that this model got it of this manner. If it is so not at least leave the link so they can download freely.[/QUOTE] As long as you work hard and port those models we are cool with it.
i might give porting woods here a go... if someone could please provide me with a link to the GTA skin :v: cause the MAX file is too new for MAX 9... and i found the GTA skin, it is locked...
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