• (Raw) Marvel Heroes Characters + Costumes
    692 replies, posted
I can do it I just can't get proper textures.
[QUOTE=Cpt.;47184763][t]http://i.imgur.com/inDr4IA.jpg[/t] Can somebody extract him please?[/QUOTE] У меня только диффуз текстуры, без нормалей
Like soulbrother said, all you need to do is rename the 32bit binaries folder to 64bit. Ninjaripper will work again after that.
[IMG]https://pp.vk.me/c619724/v619724015/e609/u2ldBtc7OzI.jpg[/IMG] Hi, guys! Does anyone have a model of such a costume Star Lord? If there is, you can send it to me? Please.
hello link modelo Great Ultron [IMG]http://i.imgur.com/AuCRHWy.jpg[/IMG]
@Raphaels, can you please reupload the spiderwoman, psylocke and sif model? the links that you gave in this thread are already dead
[QUOTE=rajonballad;47210127]@Raphaels, can you please reupload the spiderwoman, psylocke and sif model? the links that you gave in this thread are already dead[/QUOTE] I'll look at these models, if found, give a link.
[QUOTE=kornboy82;47178217]Oh thank you, I will give it a try because my NinjaRipper do not work anymore and I want full quality textures.[/QUOTE] When I do like you said, I'm always having a Fatal error! Address = 0x0 (filename not found. DbgHelp error 126) So the game is looking for a file and can't find it. Do you have an idea of what file it could be or how to bypass this error? Thank you.
Like i said you want to change your 32 binarie file to 64 so it rund that one , now when the gamr updates uoy need to copy and paste the updates into the renamed 32 folder. A new folder will 32 folder will appear withthe new update ,copy that info and paste into the 64 folder.
Hawkguy both versions , plus bow and arrow. [IMG][img]http://i.imgur.com/gs4668G.png[/img][/IMG] DL Link [url]http://www.mediafire.com/download/7mgsyhikzkbsap7/Hawkguy+2.rar[/url]
Hawkguy, finally Thanks a lot!
[QUOTE=soulbrother73;47230821]Like i said you want to change your 32 binarie file to 64 so it rund that one , now when the gamr updates uoy need to copy and paste the updates into the renamed 32 folder. A new folder will 32 folder will appear withthe new update ,copy that info and paste into the 64 folder.[/QUOTE] I all did that... Game wont launch if 32 folder renamed into 64 name.
I just dumped a HUGE pile of models I ripped using Umodel and Ninja Ripper over on the XNALara forums. More to come: [url]http://xnalara.org/posting.php?mode=reply&f=37&t=1167[/url]
[QUOTE=venkman;47256953]I just dumped a HUGE pile of models I ripped using Umodel and Ninja Ripper over on the XNALara forums. More to come: [url]http://xnalara.org/posting.php?mode=reply&f=37&t=1167[/url][/QUOTE] Awesome job, dude! Thanks for the hard work!
[QUOTE=venkman;47256953]I just dumped a HUGE pile of models I ripped using Umodel and Ninja Ripper over on the XNALara forums. More to come: [url]http://xnalara.org/posting.php?mode=reply&f=37&t=1167[/url][/QUOTE] Don't use Ninja Ripper, it makes unclear, dark and sometimes low resolution textures. The normal maps especially come out wrong. If you untick "ADvanced Lighting" or something in graphics settings, youll get crystal clear textures but no normals or speculars. It's a lose/lose situation. Use uMod or GameAssassin for clear textures. I would rip as well but im too busy these days.
[QUOTE=pepsiguy_2;47259455]Don't use Ninja Ripper, it makes unclear, dark and sometimes low resolution textures. The normal maps especially come out wrong. If you untick "ADvanced Lighting" or something in graphics settings, youll get crystal clear textures but no normals or speculars. It's a lose/lose situation. Use uMod or GameAssassin for clear textures. I would rip as well but im too busy these days.[/QUOTE] I was able to fix the DARK normal maps and diffuse textures by bring them into Photoshop and then duplicating the texture and setting the duplicated texture to SCREEN and then screen again and screen again. Makes the textures correct and bright.
hello link modelo surtur marvel héroes [IMG]https://scontent-gru.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/10403565_1061022580591580_4144661387441521841_n.jpg?oh=4552e52c8f3cdefaf175d6f3480e3dad&oe=5590F810[/IMG]
Those who worry about NinjaRipper creating too dark textures, convert the .dds into .png (I use SageThumbs), load the .png into Photoshop, goto Image>Adjustments>Levels (ctrl+L) and adjust middle slider of the RGB Channel to 2.40. [URL=http://smg.photobucket.com/user/SciBott/media/levels.png.html][IMG]http://img.photobucket.com/albums/v425/SciBott/levels.png[/IMG][/URL] I have tested it with 34 of the resulting .dds from NinjaRipper, and against the uModel extracted 64x64 .tga, hope you enjoy.
[QUOTE=scibott;47271994]Those who worry about NinjaRipper creating too dark textures, convert the .dds into .png (I use SageThumbs), load the .png into Photoshop, goto Image>Adjustments>Levels (ctrl+L) and adjust middle slider of the RGB Channel to 2.40. [URL=http://smg.photobucket.com/user/SciBott/media/levels.png.html][IMG]http://img.photobucket.com/albums/v425/SciBott/levels.png[/IMG][/URL] I have tested it with 34 of the resulting .dds from NinjaRipper, and against the uModel extracted 64x64 .tga, hope you enjoy.[/QUOTE] I usually use 2.34) did not know how to explain, since Photoshop Russian.
[QUOTE=scibott;47271994]convert the .dds into .png[/QUOTE] If someone is using Photoshop and happens to have the NVidia plugin to read the .DDS files, there's absolutely no need to do this since it works exactly the same for the .DDS file without having to convert it over to a .PNG file. So long as Photoshop can read the format, adjusting the levels shouldn't be an issue.
Did anyone do the Guardians? [editline]7th March 2015[/editline] [QUOTE=RaphaelS;45595215]Hello everyone. After the film "Guardians of the galaxy," the game has these characters. And I did not miss the moment rip them out. [IMG]https://pp.vk.me/c617427/v617427786/1b504/vm5_NAL_94w.jpg[/IMG][/QUOTE] Nice! Somebody needs to put these in Gmod(with the movie costume versions)
The Lady Sif:[url]https://mega.co.nz/#!5BVFmLBB!Ea5hzAEQBK2VO38YGX0HedMd-2Hobb-Or27J8BB_Q_Q[/url] She has textures of the 256 variety and she is missing hairtex2 difference and normal maps they look like the below 64x64 pieces, if anyone happens to have them please share so I can finalize her. They seem to have a few interchangeable hair textures shared among the npcs. [url=http://smg.photobucket.com/user/SciBott/media/hairtex2.png.html][img]http://img.photobucket.com/albums/v425/SciBott/hairtex2.png[/img][/url] On a side note does anyone else have to alt-tab out and close the game manually after using NinjaRipper, as my screen goes completely black after press the key. The game still runs and other people are still doing their thing I just loose all visible objects as they are all directx textures. [QUOTE=RaphaelS;47273179]I usually use 2.34) did not know how to explain, since Photoshop Russian.[/QUOTE] Yeah I find I use 2.34 if 2.40 is too much. [QUOTE=Katra804;47273276]If someone is using Photoshop and happens to have the NVidia plugin to read the .DDS files, there's absolutely no need to do this since it works exactly the same for the .DDS file without having to convert it over to a .PNG file. So long as Photoshop can read the format, adjusting the levels shouldn't be an issue.[/QUOTE] Not everyone may have this, I don't, and if you do have it you know enough to ignore this particular step.
[QUOTE=venkman;47256953]I just dumped a HUGE pile of models I ripped using Umodel and Ninja Ripper over on the XNALara forums. More to come: [url]http://xnalara.org/posting.php?mode=reply&f=37&t=1167[/url][/QUOTE] Could you regroup all the models using those ones already extracted and prepared at the same place and the new ones ??? [URL="http://p3dm.ru/index.php?do=files&op=search&search_text=marvel&cstart=1"]http://p3dm.ru/index.php?do=files&op=search&search_text=marvel&cstart=1[/URL]
Valkyrie: [url]https://mega.co.nz/#!1JEWBBSZ!h7zrgwuHw_9ZtJ3SG3iXZZvFnxcBXqyeH5doYEQmOek[/url] Same as Sif above, 256 textures and I believe the things I called scalp maps, are actually some type of transparency mask, not sure though. Any insight is appreciated. [QUOTE=kornboy82;47275732]Could you regroup all the models using those ones already extracted and prepared at the same place and the new ones ??? [URL="http://p3dm.ru/index.php?do=files&op=search&search_text=marvel&cstart=1"]http://p3dm.ru/index.php?do=files&op=search&search_text=marvel&cstart=1[/URL][/QUOTE] Are you asking us to upload to the linked site, or to take the files from the link and add them to a community dropdox with our files, type of thing?
[QUOTE=Cosmic Ray;47259939]I was able to fix the DARK normal maps and diffuse textures by bring them into Photoshop and then duplicating the texture and setting the duplicated texture to SCREEN and then screen again and screen again. Makes the textures correct and bright.[/QUOTE] Making them bright =/= "making them correct"
[QUOTE=venkman;47256953]I just dumped a HUGE pile of models I ripped using Umodel and Ninja Ripper over on the XNALara forums. More to come: [url]http://xnalara.org/posting.php?mode=reply&f=37&t=1167[/url][/QUOTE] Thanks a lot. The textures in the "Juggernaut Classic"-folder is for the "Juggernaut Unstoppable"-model, tho'.
who can help me [IMG]https://scontent-gru.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/11012108_1062224583804713_3894978111902038911_n.jpg?oh=644db78da32a7ed6aa74b2c95cff8cdc&oe=55862DBC[/IMG]
[QUOTE=BOBSecond;47280319]Thanks a lot. The textures in the "Juggernaut Classic"-folder is for the "Juggernaut Unstoppable"-model, tho'.[/QUOTE] Ah, bummer. Will rectify!
[QUOTE=RaphaelS;47213010] [QUOTE=rajonballad;47210127]@Raphaels, can you please reupload the spiderwoman, psylocke and sif model? the links that you gave in this thread are already dead[/QUOTE] I'll look at these models, if found, give a link.[/QUOTE] thanks looking forward to them
[QUOTE=scibott;47277215]Valkyrie: [url]https://mega.co.nz/#!1JEWBBSZ!h7zrgwuHw_9ZtJ3SG3iXZZvFnxcBXqyeH5doYEQmOek[/url] Same as Sif above, 256 textures and I believe the things I called scalp maps, are actually some type of transparency mask, not sure though. Any insight is appreciated. Are you asking us to upload to the linked site, or to take the files from the link and add them to a community dropdox with our files, type of thing?[/QUOTE] Well I was mostly saying that we should try to regroup all models of the game at the same place and not everywhere.
Sorry, you need to Log In to post a reply to this thread.