[QUOTE=LarzSunde;43273614]Are This Models For Gmod Too??[/QUOTE]
No, they're the raw files. Ripped straight from the game. IF you want them for GMod, compile them yourself.
-snip-
Could you port the Other Iron Men From the game?
Hey, just wanted to let you guys know that these models are being converted for use in XNALara/XPS.
Thank you so much for getting these out of the game!
Could you please extract the cards of gambit classic and the weapon of punisher? I'm working with these models and I like to add the weapons to every one. Thank you! :smile:
Could you perhaps add a Elektra model?
Hi, Tribalizer, where are you gone? I'm still waiting for your 3D model from the game.
how can i import this costume ?
these are pretty sweet. i've wanted the 90's cyclops & gambit models for a while now. Thanks!
it's been several months since your last update, but any chance you could get a Sentinel? also, Captain America's new outfit from Winter Soldier was released earlier this month and is pretty cool lookin'. If you're not doing this anymore, i suppose i could download the game and try to rip em myself.
Thanks for your hard work!
[QUOTE=pepsiguy_2;43247486]HOLY I LOVE YOU.
Now I hope it works in Source.
Edit: It worked. My eternal thanks.
Edit2: I was able to use a similar method to give the "energy" shield effect properly to his Super Soldier costume.
[URL="http://pepsiguy2.deviantart.com/art/Super-Soldier-420931488"]
[IMG]http://i.imgur.com/okVnALh.png?1?3634[/IMG][/URL][/QUOTE]
This might be a really dumb question since I haven't done rigging at all (but trying to learn), but did you use the skeleton that originally came on the .psk, or did you put that onto the ValveBiped skeleton? I tried to put it onto the Valve skeleton and ran into a lot of issues with adjustments.
EDIT: I meant did you compile it into the Source Engine with that skeleton,
CAn aNYONE confirm whether or not Umodel works for this game anymore?
I downloaded the game aND PLAYED IT A bit. I really want to get a sentinel from it but uMODEL just crashes on me any time i try to browse through an opened file package.
[QUOTE=psientist;44622805][B]CAn aNYONE confirm whether or not Umodel works for this game anymore? [/B]
I downloaded the game aND PLAYED IT A bit. I really want to get a sentinel from it but uMODEL just crashes on me any time i try to browse through an opened file package.[/QUOTE]
Umodel never worked. Well, it did for the models, but it can't read the textures. Use -notex and now, since Ninja Ripper works, you can use that to get the textures since the latest game engine update completely got rid of BitRaider and changed some things up and once again changed the TFC system, and I told Gildor but it seems like he doesnt care enough to even look into the format for umodel...so yeah.
[QUOTE=bboy799;44611071]
EDIT: [B]I meant did you compile it into the Source Engine with that skeleton[/B],[/QUOTE]
Yes, personally I don't see a need to use ValveBiped if an original skeleton is included with a ripped model. In SFM, anyway.
[QUOTE=pepsiguy_2;44622858]Umodel never worked. Well, it did for the models, but it can't read the textures.[/QUOTE]
Yeah that's what i mean... to get the model mesh. But it just crashes on me when i try. Maybe i have an old version of Umodel or something..
btw the reason you'd want to re-rig a model with the Valvebiped is so that you can easily apply the "biped simple" IK rig to the model within SFM.
[QUOTE=psientist;44622913]Yeah that's what i mean... to get the model mesh. But it just crashes on me when i try. Maybe i have an old version of Umodel or something..
[B]btw the reason you'd want to re-rig a model with the Valvebiped is so that you can easily apply the "biped simple" IK rig to the model within SFM.[/B][/QUOTE]
it's really not that hard to re-write an IK. most of the time, the problem is the spine bone number which you can easily fix in the script.
[QUOTE=psientist;44622913]
btw the reason you'd want to re-rig a model with the Valvebiped is so that you can easily apply the "biped simple" IK rig to the model within SFM.[/QUOTE]
No need to re-rig, unless you really need it to work perfectly with the HL2 animations, you can just rename the bones and the IK rig will work.
[QUOTE=Fat-Corgi-Guy;44626757]No need to re-rig, unless you really need it to work perfectly with the HL2 animations, you can just rename the bones and the IK rig will work.[/QUOTE]
yeah but like pepsiguy said the spine bone problem.. the IK assumes 3 spine bones where as most ripped models only have 2, yeah? though I didn't know about editing the script. I should learn how to do this.
also I thought there was problems when there's too many bones in general, then the rig won't work.
[QUOTE=psientist;44626804]yeah but like pepsiguy said the spine bone problem.. the IK assumes 3 spine bones where as most ripped models only have 2, yeah? though I didn't know about editing the script. I should learn how to do this.
[B]also I thought there was problems when there's too many bones in general, then the rig won't work.[/B][/QUOTE]
nope. as long as there is a chain that goes like Clavicle > UpperArm > Forearm > Hand. there can be bones in between
[QUOTE=pepsiguy_2;44622858]Umodel never worked. Well, it did for the models, but it can't read the textures. Use -notex and now, since Ninja Ripper works, you can use that to get the textures since the latest game engine update completely got rid of BitRaider and changed some things up and once again changed the TFC system, and I told Gildor but it seems like he doesnt care enough to even look into the format for umodel...so yeah.
Yes, personally I don't see a need to use ValveBiped if an original skeleton is included with a ripped model. In SFM, anyway.[/QUOTE]
Can anyone provide a total noob's guide to using NinjaRipper on Marvel Heroes? Then maybe more people could share textures/chars, and we could get the remaining characters.
[QUOTE=BOBSecond;44630060]Can anyone provide a total noob's guide to using NinjaRipper on Marvel Heroes? Then maybe more people could share textures/chars, and we could get the remaining characters.[/QUOTE]
>Download Ninja Ripper
>Open Ninja Ripper
>Browse to MarvelGame.exe
>Change Wrapper To D11
>Press Run
>Press F9 when you wanna rip
Nothing more to it.
having trouble getting textures to rip in high resolution. they seem to always wanna rip 512 or less... usually less. Yet certain characters like punisher rip at 1024 every time. I don't get it. Gonna keep trying.
[QUOTE=psientist;44658832]having trouble getting textures to rip in high resolution. they seem to always wanna rip 512 or less... usually less. Yet certain characters like punisher rip at 1024 every time. I don't get it. Gonna keep trying.[/QUOTE]
Turn graphics and texture filtering as high as ur PC can handle, and zoom in all the way with the mouse wheel. All Playables should rip at 1024
Thanks for the advice, that seems to be working.
I have another question... did you do anything about these lines that go right down the center of every character's face?
[t]http://i.imgur.com/9iM6kKv.png[/t]
Not all that noticeable once it's in Source, but still I'd like to fix it. I'm assuming this has to do with "smoothing groups", but no matter what I do I can't get it to smooth out in Max. I tried setting the smoothing groups under the "+editable Mesh" section with polygon & element mode, I tried the same thing after setting the model to "editable Poly", and also tried adding in a separate "Smooth" modifier under the "Skin" section, but nothing seems to be working.
In Blender I can easily smooth it by just clicking Smooth under the shading setting while in edit mode, but I don't know how to do it in Max which is where I'd rather port from. (the rigs seems to be importing weird in Blender).
It's a model seam. You need to weld the verticles. They're on almost every unreal engine model that's ripped, some more noticable than others. Use a Vertex Weld modifier at 0.01 threshold and then pull it under the skin, collapse.
Also, please share any textures you rip. We can make a collection! I'll upload some later as well.
[QUOTE=pepsiguy_2;44671840]Also, please share any textures you rip. We can make a collection! I'll upload some later as well.[/QUOTE]
Will do, but I'm having another problem. For some reason the textures are ripping extremely dark. Any idea why that would be? Like I just got Cap's Winter Soldier costume:
[t]http://i.imgur.com/YWg5MIY.png[/t]
For a comparison, here is the Cyclops OP ripped, and then there is my rip:
[t]http://i.imgur.com/ryTM3By.png[/t]
[t]http://i.imgur.com/b8vBjc3.png[/t]
EDITED: Well I tried it again... did absolutely nothing different and got a much better rip, but it still don't seem quite right (boots really dark)
[t]http://i.imgur.com/aIKEIFl.png[/t]
[QUOTE=pepsiguy_2;44634005]>Download Ninja Ripper
>Open Ninja Ripper
>Browse to MarvelGame.exe
>Change Wrapper To D11
>Press Run
>Press F9 when you wanna rip
Nothing more to it.[/QUOTE]
Thank you for the explanation. I had a feeling that I should not use the Launcher .exe-file.
My problems are:
1: With wrapper changed to D11, nothing happens when I hit Run.
2: Using the default setting in stead of D11 works, but with MarvelGame.exe it tries to start Steam, which for some reason doesn't work for me, claiming that there is no internet connection...
[QUOTE=psientist;44677616]Will do, but I'm having another problem. For some reason the textures are ripping extremely dark. Any idea why that would be? [/QUOTE]
Ninja Ripper generally rips dark textures with this probably due to how the game renders the textures or something. Maybe try turning off all the lighting settings in the Graphics of MH.
If you have Photoshop, just open it up and goto "Levels" and press "Auto" and fine tine it and itll look better. Maybe try turning off all the lighting settings in the Graphics of MH. If you have anything else, you'll just need to tinker with generic brightness settings. This happens on the normal map as well, if you loook at them they're dark blue. Gotta brighten them as well.
[Also pretty sure all the Cyclops models are in the OP]
Hey guys, I've been experimenting with new ways to get textures from the game. One I found is [URL="http://code.google.com/p/texmod/downloads/detail?name=uMod_alpha_v2_r53.zip&can=2&q="]uMod[/URL] (a modern version of TExmod) and works wonders...except every texture I've ripped so far is 512 res. Basically, it scans the game and rips every texture it sees, similar to Ninja RIpper, but does it in real time. It was a complicated process to get it to work, and is very taxing on my hardware. If any of you guys wanna give it a shot, please try.
To get it to work: I first put the d3d9.dll included with uMod into the same directory as MarvelGAme. Loaded up UMod, went to File > Add Game and added MarvelGame.exe. Pressed Start Game With Umod and the game starts. Alt+Tab back out to uMod, you'll see a new tab called MarvelGAme. Go to it and press Capture Textures and tick on Save All Textures, choose a Save Directory and press Update. If it doesn't work, try some other methods described on the[URL="http://code.google.com/p/texmod/"] uMod website[/URL].
Hope we can use this (or something elsE) instead of NInja Ripper.
Greetings, friends! I have no way to download this game because of the slow internet, so I beg you, if you have extracted 3D model from this game, share them appears to be even forum, because they are necessary to me.
I do modifications for games GTASA and rented machinima about superheroes, this game has a lot of characters that do not exist in other games. I am looking for characters such as Lady Loki, Falcon, Winter Soldier, Volfstagg, Hogun and many others.
Please help!
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