• Crash Bandicoot ORIGINAL PSX Model (WIP)
    340 replies, posted
there's many non ripped models, like the wild hog, the enemies, many scenaries, also think i what those models must be uploaded in the models resource [url]http://www.models-resource.com/[/url] i almost forgot, can you tell me how can i rip character models from CB1?
[QUOTE=Coolcrash05;46716597]At the moment there is no way of getting Crash Bandicoot 3 models. The creator of CrashEdit as far as I know has stopped working on the program, but if he was to carry on, it is most likely he would have implemented the feature.[/QUOTE] Don't say someone isn't developing a program without actually checking updates on it. The creator has been working really hard to improve Crash 1 model exporting/viewing. Also, nobody knows how Crash 2/3 models work yet, and probably nobody ever will for some time (nobody even dares to touch them). I, and many other people, would be much more grateful if you (or anyone "experienced" enough) helped.
[QUOTE=guynumber1;47136755]Don't say someone isn't developing a program without actually checking updates on it. The creator has been working really hard to improve Crash 1 model exporting/viewing. Also, nobody knows how Crash 2/3 models work yet, and probably nobody ever will for some time (nobody even dares to touch them). I, and many other people, would be much more grateful if you (or anyone "experienced" enough) helped.[/QUOTE] I said this because I think I recall contact of the developer through other users on the thread and know he has not been active on such a project anymore. This is an old thread to be honest. I think, because he has made it open source, someone should really take a crack at expanding it, so that does leave potential in future development. So, do you say that he has been working really hard to improve the software as of recent?
Yeah he has been working on it a lot I can tell you, improving Crash 1 support and many more useful stuff (well most of them aren't particularly useful in this thread but you get the idea hehe). But yeah it would also be faster if someone who was good at coding and at decrypting/decompressing stuff would help (unfortunately I'm not very good at either :/).
[QUOTE=guynumber1;47136872]Yeah he has been working on it a lot I can tell you, improving Crash 1 support and many more useful stuff (well most of them aren't particularly useful in this thread but you get the idea hehe). But yeah it would also be faster if someone who was good at coding and at decrypting/decompressing stuff would help (unfortunately I'm not very good at either :/).[/QUOTE] You think you could throw us a link of where you have found this out?
He has a twitch account, and when I find him (or he finds me, whatever), I sometimes ask him how's the progress going and he responds. Here's what should go out in the next updates though: [url]https://github.com/ughman/CrashEdit/issues/7[/url]
[QUOTE=guynumber1;47136908]He has a twitch account, and when I find him (or he finds me, whatever), I sometimes ask him how's the progress going and he responds. Here's what should go out in the next updates though: [url]https://github.com/ughman/CrashEdit/issues/7[/url][/QUOTE] Great find man, thanks for keeping us updated. Nice to know he is still working and active.
No problem, really liking where this is going (too bad those models were lost though). EDIT: BY THE WAY, is there any way to rip the textures from the Crash PS1 games? (specifically Crash 1) All methods I tried didn't work out.
[QUOTE=guynumber1;47136938]No problem, really liking where this is going (too bad those models were lost though). EDIT: BY THE WAY, is there any way to rip the textures from the Crash PS1 games? (specifically Crash 1) All methods I tried didn't work out.[/QUOTE] There is a guy on YouTube that did it pretty well and remade a few maps for Source like the Crash 2 warp room, I will just quickly find it and tell you cause I am sure he mentioned his methods in the comments. [url]https://www.youtube.com/watch?v=O-3QjTsFhPk[/url] He says he uses Texmod to do it. By the way, it looks like the guy he said it to was you cause of the same profile pic ahaha. If Crash 1 doesn't work with it then I have no idea.
Haha yeah that's me, and I did try Texmod, but the emulator literally runs at 0.1-0.3 FPS, I tested it on Crash 2 though (I doubt it makes a difference anyway).
[QUOTE=guynumber1;47151006]Haha yeah that's me, and I did try Texmod, but the emulator literally runs at 0.1-0.3 FPS, I tested it on Crash 2 though (I doubt it makes a difference anyway).[/QUOTE] Have you tried using different plugins such as the software ones like P.E.O.P.S? Oh wait, I think Texmod only works with DX9 right? I suppose just finding some other plugins that are less successful as Pete's could do the job, may not be as consistent but as long as it shows what you need and is more or less compatible. If not, you could even try it with another PlayStation emulator such as PCSX-R. assuming you are using ePSXe at the moment.
A working texture ripper is in the first page of this thread, lol.
I know this is [I]slightly[/I] off topic, but someone should make a program similar to CrashEdit that can extract resources/edit levels from the Ratchet and Clank games
Hey there everyone, god what an incredible then depression thread. This stuff you guys did was absolutely fantastic i can't believe the files got wiped, seemed to be so few content on the web, Funny enough i allways prefered Crash 1s model over his sequal counterparts so currently im tinkering around with crash edit and saving great poses from the key frames. I checked the whole thread and while they were character models i didnt see any coloured? only greyed out? Did anyone get the files? Any way just thought i'll drop buy in this ghost town and pay my respect. I was up all night and now im here reading this thread.
I second that! I got so excited but was saddened when I saw this threads dates of being post. I would LOVE if anyone could get this up and running, who doesn't love crash bandicoot?
I was hoping this would get finished, I have mods in mind using classic Crash Bandicoot models :(
[QUOTE=Bryrida;48108090]I was hoping this would get finished, I have mods in mind using classic Crash Bandicoot models :([/QUOTE] I lack the time to do any model ripping right now, as I never really got into it as it was the other users who helped contribute in such way. However, it is as simple as applying the UV's and correct colors as textures to complete each ripped model.
Wow I was scared that this thread was dead glad to see it is still active, was there something about porting Crash 1 models or something?
Hey guys! Do you still working on the models? They look so great! Specially the remaked Crash 3 Tiny model. If not could you at least send me the done models, please.
Hey I might make a dead thread alive again [url]https://github.com/warenhuis/Crash-Bandicoot-2-Modelexport[/url] I actually had working rips from this, I might release some rips but I really think this is a big step up for model ripping on ps1
[QUOTE=Harley201;49808186]Hey I might make a dead thread alive again [url]https://github.com/warenhuis/Crash-Bandicoot-2-Modelexport[/url] I actually had working rips from this, I might release some rips but I really think this is a big step up for model ripping on ps1[/QUOTE] Now that's cool from what I read of the description. I've switched multiple computers since the last update, but might have to restart this back up if it allows vertex color exporting. lol.
[QUOTE=v7CaseyRoo;49809762]Now that's cool from what I read of the description. I've switched multiple computers since the last update, but might have to restart this back up if it allows vertex color exporting. lol.[/QUOTE] Yes it does, I ripped the scrubber and funny enough it looks ugly without vertex colours XD Yeah it supports what I consider "Full" model ripping (by full I mean the models it supports will be fully ripped with all the things like vertex paint and textures) Sadly at the moment it doesn't support 6 item models which includes Crashes model
Hey guys! This may be a bit out of place, but I've been doing classic versions of the characters using ps2 models, I'm going to release them someday in a pack(20th Anniversary Edition), here the ones already done: [IMG]http://pre15.deviantart.net/cc85/th/pre/f/2016/059/c/9/n__cortex__20th_anniversary_edition__render_by_crasharki-d9s3o0m.png[/IMG] [IMG]http://pre10.deviantart.net/13c6/th/pre/f/2016/066/9/1/n__gin__20th_anniversary_edition__render_by_crasharki-d9s3bul.png[/IMG] [IMG]http://pre10.deviantart.net/bbb2/th/pre/f/2016/062/1/b/tiny_tiger___20th_anniversary_edition__render_by_crasharki-d9teo6j.png[/IMG] [IMG]http://pre00.deviantart.net/894e/th/pre/f/2016/059/6/4/pinstripe__20th_anniversary_edition__render_by_crasharki-d9s4i48.png[/IMG] [IMG]http://pre03.deviantart.net/c2f5/th/pre/f/2016/059/6/e/dingodile__20th_anniversary_edition__render_by_crasharki-d9s0wbs.png[/IMG] [IMG]http://pre01.deviantart.net/c8a3/th/pre/f/2016/066/f/5/n__tropy__20th_anniversary_edition__render_by_crasharki-d9sfx1l.png[/IMG] I updated some images. And here is my DeviantArt page, I'll be uploading more models of Crash. [url]http://crasharki.deviantart.com/[/url]
[QUOTE=CRASHARKI;49854108]Hey guys! This may be a bit out of place, but I've been doing classic versions of the characters using ps2 models, I'm going to release them someday in a pack(20th Anniversary Edition), here the ones already done: [IMG]http://pre15.deviantart.net/cc85/th/pre/f/2016/059/c/9/n__cortex__20th_anniversary_edition__render_by_crasharki-d9s3o0m.png[/IMG] [IMG]http://pre07.deviantart.net/3b37/th/pre/f/2016/059/1/a/n__gin__20th_anniversary_edition__render_by_crasharki-d9s3bul.png[/IMG] [IMG]http://pre10.deviantart.net/bbb2/th/pre/f/2016/062/1/b/tiny_tiger___20th_anniversary_edition__render_by_crasharki-d9teo6j.png[/IMG] [IMG]http://pre00.deviantart.net/894e/th/pre/f/2016/059/6/4/pinstripe__20th_anniversary_edition__render_by_crasharki-d9s4i48.png[/IMG] [IMG]http://pre03.deviantart.net/c2f5/th/pre/f/2016/059/6/e/dingodile__20th_anniversary_edition__render_by_crasharki-d9s0wbs.png[/IMG] [IMG]http://pre01.deviantart.net/eece/th/pre/f/2016/059/5/9/n__tropy__20th_anniversary_edition__render_by_crasharki-d9sfx1l.png[/IMG] And here my DeviantArt page, I'll be uploading more models of Crash. [url]http://crasharki.deviantart.com/[/url][/QUOTE] I do love Cortex, N.Gin, Tiny and Pinstripe but N Tropy seems a bit too angry and his eyebrows are a little thinner then that I like dingo too but his flamethrower might need a texture change if you want it too look like the original
[QUOTE=CRASHARKI;49854108]Hey guys! This may be a bit out of place, but I've been doing classic versions of the characters using ps2 models, I'm going to release them someday in a pack(20th Anniversary Edition), here the ones already done: [IMG]http://pre15.deviantart.net/cc85/th/pre/f/2016/059/c/9/n__cortex__20th_anniversary_edition__render_by_crasharki-d9s3o0m.png[/IMG] [IMG]http://pre07.deviantart.net/3b37/th/pre/f/2016/059/1/a/n__gin__20th_anniversary_edition__render_by_crasharki-d9s3bul.png[/IMG] [IMG]http://pre10.deviantart.net/bbb2/th/pre/f/2016/062/1/b/tiny_tiger___20th_anniversary_edition__render_by_crasharki-d9teo6j.png[/IMG] [IMG]http://pre00.deviantart.net/894e/th/pre/f/2016/059/6/4/pinstripe__20th_anniversary_edition__render_by_crasharki-d9s4i48.png[/IMG] [IMG]http://pre03.deviantart.net/c2f5/th/pre/f/2016/059/6/e/dingodile__20th_anniversary_edition__render_by_crasharki-d9s0wbs.png[/IMG] [IMG]http://pre01.deviantart.net/eece/th/pre/f/2016/059/5/9/n__tropy__20th_anniversary_edition__render_by_crasharki-d9sfx1l.png[/IMG] And here my DeviantArt page, I'll be uploading more models of Crash. [url]http://crasharki.deviantart.com/[/url][/QUOTE] Wow, this is awesome!
Well... Nobody is ripping the models anymore?
Well time for another celebration, Crash 2 and 3 models are now fully rip able [url]https://github.com/warenhuis/Crash-Bandicoot-2-Modelexport[/url]
[QUOTE=Harley201;50277732]Well time for another celebration, Crash 2 and 3 models are now fully rip able [url]https://github.com/warenhuis/Crash-Bandicoot-2-Modelexport[/url][/QUOTE] Very Nice. This might be a slow thread... But whenever there is a post, it's a good one. So Thank you for that.
[QUOTE=Harley201;50277732]Well time for another celebration, Crash 2 and 3 models are now fully rip able [url]https://github.com/warenhuis/Crash-Bandicoot-2-Modelexport[/url][/QUOTE] how do you export Crash 2 or 3 files from Crashedit? it will only allow me to for Crash 1
[QUOTE=SmashCollector;50312618]how do you export Crash 2 or 3 files from Crashedit? it will only allow me to for Crash 1[/QUOTE] No, Not through Crashedit only through the converter I sent
Sorry, you need to Log In to post a reply to this thread.