Generic 80s/90s action movie special forces + bad guys
40 replies, posted
This is a pretty sexy release. Downloaded <3
Awesome release.
Could you add an urban camo variant for the operators?
Hey guys, sorry if I'm digging up a dead thread, but I've started posing with the models 3 days ago, and the eyes are all checkered. I've searched constantly for a fix, so I mean, why not come to the model author right?
Here's what it looks like.
[IMG]http://i.imgur.com/udLmSuol.jpg[/IMG]
And I'll post the eye VMT files as well.
[QUOTE]"EyeRefract"
{
"$Iris" "models\MovieSF/eye" // Iris color in RGB with cornea noise in A
"$AmbientOcclTexture" "models\MovieSF/eye-extra" // Ambient occlusion in RGB, A unused
"$Envmap" "models\MovieSF/eye-reflection-cubemap-" // Reflection environment map
"$CorneaTexture" "models\MovieSF/eye-cornea" // Special texture that has 2D cornea normal in RG and other data in BA
// "$lightwarptexture" "models\MovieSF/eye_lightwarp" // This enables TF NPR lighting
"$EyeballRadius" "0.5" // Default 0.5
"$AmbientOcclColor" "[0.33 0.33 0.33]" // Default 0.33, 0.33, 0.33
"$Dilation" "0.5" // Default 0.5
"$ParallaxStrength" "0.25" // Default 0.25
"$CorneaBumpStrength" "1.0" // Default 1.0
"$halflambert" "1"
"$nodecal" "1"
// These effects are only available in ps.2.0b and later
"$RaytraceSphere" "0" // Default 1 - Enables raytracing in the pixel shader to make the eyeball look round
"$SphereTexkillCombo" "0" // Default 1 - Enables killing pixels that don't ray-intersect the sphere
// DX8 ps.1.1 fallbacks, original HL2 eyes
"Eyes_dx8"
{
"$basetexture" "models/humans/eyeball_l"
"$iris" "models/humans/pupil_l"
}
}
And the second.
"EyeRefract"
{
"$Iris" "models\MovieSF/eye" // Iris color in RGB with cornea noise in A
"$AmbientOcclTexture" "models\MovieSF/eye-extra" // Ambient occlusion in RGB, A unused
"$Envmap" "models\MovieSF/eye-reflection-cubemap-" // Reflection environment map
"$CorneaTexture" "models\MovieSF/eye-cornea" // Special texture that has 2D cornea normal in RG and other data in BA
// "$lightwarptexture" "models\MovieSF/eye_lightwarp" // This enables TF NPR lighting
"$EyeballRadius" "0.5" // Default 0.5
"$AmbientOcclColor" "[0.33 0.33 0.33]" // Default 0.33, 0.33, 0.33
"$Dilation" "0.5" // Default 0.5
"$ParallaxStrength" "0.25" // Default 0.25
"$CorneaBumpStrength" "1.0" // Default 1.0
"$halflambert" "1"
"$nodecal" "1"
// These effects are only available in ps.2.0b and later
"$RaytraceSphere" "0" // Default 1 - Enables raytracing in the pixel shader to make the eyeball look round
"$SphereTexkillCombo" "0" // Default 1 - Enables killing pixels that don't ray-intersect the sphere
// DX8 ps.1.1 fallbacks, original HL2 eyes
"Eyes_dx8"
{
"$basetexture" "models/humans/eyeball_l"
"$iris" "models/humans/pupil_l"
}
}[/QUOTE]
[QUOTE=Sir_Leaf;46254407]Hey guys, sorry if I'm digging up a dead thread, but I've started posing with the models 3 days ago, and the eyes are all checkered. I've searched constantly for a fix, so I mean, why not come to the model author right?
And I'll post the eye VMT files as well.[/QUOTE]
Re-install game :P
[QUOTE=SUBZER0;46254453]Re-install game :P[/QUOTE]
XD I've tried that.
1. Did you check to make sure all of the files needed are where they are supposed to be (I.E., no misplaced/missing files, no deleted files, etc.) for the models?
2. If all of the needed files are present, have you tried loading the models into a model viewer to see if they're having issues finding the .VMT files they need?
You have to change your DirectX settings. Try typing this into the console:
mat_dxlevel 110
[QUOTE=LTJGPliskin;46254917]You have to change your DirectX settings. Try typing this into the console:
mat_dxlevel 110[/QUOTE]
Oh god!
My entire screen went Purple and Black.
[editline]16th October 2014[/editline]
Mat_DxLevel 90 worked though! :D
Thanks guys so much.
I LOVE YOU!
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