[QUOTE=Snood_1990]Blu skins will be included ;)[/QUOTE]
Awesome! :dance:
Fuck Yeah! Any chance of a progress update?
Oh god I can't wait :D
Even if Tf2 characters don't have slow walking cycles, the player models will be able to do so, right?
[QUOTE=FunnyGamer]Yo momma wants. :downs:[/QUOTE]
You African ancestor wants.
[QUOTE=Keychain]Even if Tf2 characters don't have slow walking cycles, the player models will be able to do so, right?[/QUOTE]
I hope they do. Snood might include walk anims.
Yeah they have slow walking animations as well as sprinting.
Great, walking slow will go well for movies.
I'll drink to that!
I thought it was impossible... Can't wait for the release. :excited:
This is going to be awesome
You can say that again.
Wow, I just found this, now I'm all giddy with excitement. I can't wait for this.
Heck yes.
ME WANTS!!!
ME WANTS BADLY!!!
I'VE WANTED THESE FOR FOREVER!
FINALLY, EASY MACHINIMA!!!
Much more inter-genre machinima too.
Please!! Im working on a TF2 demo and for some reason, I know im going to need to use garrys mod to finish it.
How so?
This. Is. Fucking. Epic. Do want.
Waoh, the spy has a huge sack... maybe he chopped it off the heavy weapons guy and shoved it in his pants and lets it rot there :excited:
Lol, that's messed up.
Can't let this die. It's too awesome.
You can say that again.
TF2 characters have such large hands.
Except for the Scout and Spy.
Do they? I never noticed...
Compared to other Source game characters.
Incase you haven't noticed, VALVe suck with hands in general :v:
Well, the fingers on the citizens did look a little webbed, but that's probably due to the high radiation levels from the Citadel and forcefields...
Pointer and thumb are hanging out on their own, and the other 3 fingers are cluster together.
For generic character, that is.
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