• Team Fortress 2 player models
    623 replies, posted
Yep, they sure do.
Heavys hands match him fine. Big dude big hands.
Exactly.
Heavy rules, big hands down.
You win a Zing!
Yay, I wish I had team fortress 2 longer than a weekend.
If you downloaded it for the free weekend, you still have the .gcf, and you can use the content from it.
No I can't everytime I try to spawn something nothing happens.
Wow! Incredibly nice work Snood. Virtual high five.
I did the same thing for DoD:S, how should I go about getting it into Gmod?
Wouldn't that be warez or something? But then again, almost everything in Garry's Mod is warez nowadays...
[QUOTE=1000]If you downloaded it for the free weekend, you still have the .gcf, and you can use the content from it.[/QUOTE] It won't mount because you are not allowed to use the game.
[QUOTE=Smirnoff Joe]Lol, that's messed up.[/QUOTE] If that "lol" was meant for me then please give me a funny. it's like a ninja rating, you gave it to me but there's no proofs. :excited:
Granted.
Thanks. I offer you rotting heavy penis as a second thanks. But we need a modeler first :-/ [b]Edit:[/b] I will go request.
Thanks, but ew.
Again? Look at my above posts please. Thank you. *goes to give you thank you* [b]Edit:[/b] Lol :excited:
Of course.
I was right about the penis thing. [media]http://www.youtube.com/watch?v=JjTDd9Fdaiw&eurl=http://forums.facepunchstudios.com/showthread.php?t=572975&highlight=poop[/media] Like 8 to 13 or something.
Best Poop Ever.
Youtube Poop is utter shite, and i'll never watch it.
[QUOTE=Snood_1990][URL=http://imageshack.us][IMG]http://img81.imageshack.us/img81/317/tchydro0000ho1.jpg[/IMG][/URL] [b]Boink![/b][/QUOTE] Are you using the TF2 anims but renamed and with an extra hand attachment bone placed inside the old hand attachment bone with the half-life 2's attachment name? (So both tf2 and hl2 weapons will work) I wonder since it looks like you renamed the bones and stuck it on normal player model anims which is why it looks distorted to me. The tf2 characters on different anims will cause so much mesh distortion.
When will these be done?
[QUOTE=RedBeret]Are you using the TF2 anims but renamed and with an extra hand attachment bone placed inside the old hand attachment bone with the half-life 2's attachment name? (So both tf2 and hl2 weapons will work) I wonder since it looks like you renamed the bones and stuck it on normal player model anims which is why it looks distorted to me. The tf2 characters on different anims will cause so much mesh distortion.[/QUOTE] I re-rigged the mesh entirely to the valve default skeleton, and yeah the mesh does slightly distort.
Snood, I'll love you forever when you release this.
Hopefully when those distortions are fixed, we'll be able to bask in the warm light of Snood's epic models.
I am ready for am to release snood please.
There's no need for that, mate.
What's the progress, so far?
Uhg... I am tired of waiting. [b]Edit:[/b] :fap: [b]Edit:[/b] Ok I am content as of now :excited: [b]Edit:[/b] [QUOTE=Smirnoff Joe]There's no need for that, mate.[/QUOTE] Sorry if my 'over-use' of 'bad' words offends you, I will try to stop. [b]Edit:[/b] I changed it.
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