Ok guys! here the files. The .rar contain some .WADs and 2 scripts to GOW1. :smile:
[url]http://bitshare.com/files/d3mae9xm/GOWADS.rar.html[/url]
The script seems work fine. Probably those files contain the same things. It happens even for the gow 2 files. If u want to have a confirm that the script really work fine, u can try to put all the wads extracted in the same folder and when the quickbms will ask u where are the files u wabt to convert..go inside the wad folder and instead ok select a single file, u have to type * or "" ,confirm and then select the destination folder. In this case quickbms will convert all the files inside the wad folder automatically. Remeber to press r (rename) when the tool will ask u how to preceed when ti finds some files with the same name. This should be all. Try like this with each script. I can't remember which of them works better.
Can someone give me a link to wad23ds.bms script? i can't seen to find it, and the ps23dformat links takes me to a page with codes that i don't know where to put and what is this xxx.wad thing, i don't got it, sorry for my ignorance
Only copy the text and save as "GOW23DS.bms" trologuy :)
[QUOTE=IrateGiant;42282182]Only copy the text and save as "GOW23DS.bms" trologuy :)[/QUOTE]
Thanks ;)
Question, has anyone managed to rip the Spartan Models from this yet?
Much time has passed, but I found this picture recently posted by "Codeman". I think it's a advance for the extraction of the GOW3 models. :smile:
[url]http://s9.postimg.org/6rb37i2n3/APHRODITE_WIP.jpg[/url]
Greetings!
[QUOTE=IrateGiant;45253171]Much time has passed, but I found this picture recently posted by "Codeman". I think it's a advance for the extraction of the GOW3 models. :smile:
[url]http://s9.postimg.org/6rb37i2n3/APHRODITE_WIP.jpg[/url]
Greetings![/QUOTE]
where you find this image?
I would just be happy with files for the weapons of GOW3.
Hi again, I managed to get the PsARC files from god of war 3. I try to extract all from the PSARC files but I can´t, every time I try to use the PSARC Extractor, he fails. Anyone can help me?
So anyone still have the aphrodite model? the guy deleted the file.
Why GoW3_MG.bms?
Hi LinkOFF, the "GoW3_MG.bms" it´s used to extract every ".wads" files from a ".WAD" container. The another one called "gow3WAD.bms" only convert any ".WAD" file directly to ".3ds".
Greetings!
[B]IrateGiant[/B], thanks man!
[editline]5th August 2014[/editline]
[QUOTE=IrateGiant;45522027]Hi again, I managed to get the PsARC files from god of war 3. I try to extract all from the PSARC files but I can´t, every time I try to use the PSARC Extractor, he fails. Anyone can help me?[/QUOTE]
Maybe you use a bad version? Here's a version that I use – [url]http://rghost.ru/57288288[/url]
[editline]5th August 2014[/editline]
GOW3_MG.bms decompress the file [B]MG_*[/B] (in WAD archive), but model is in [B]SBP_*[/B] (example: SBP_MEDUSA00). How to decompress that file?
Does someone thing they could help me at least with the WAD files for the weapons and I'll convert them to 3ds.
You´re right LinkOFF, I used a wrong version of "PsARC Extractor" but finally I succeed to unpack the "PsARC" files with another program called "Total Commander 64 bit" and a custom "PsARC" script.
That is true, the model is in "SBP_*" files.
But, would be more simple to convert the "SBP_*" file directly to ".3ds" instead from the ".WAD" container?
What do you think?
[QUOTE=IrateGiant;45598849]But, would be more simple to convert the "SBP_*" file directly to ".3ds" instead from the ".WAD" container?
What do you think?[/QUOTE]
Yes, it would be nice.
luxox_18:
Reading your post in Xentax about the Noesis script for GOW3, I've been looking for another ".WAD" file that´s show something, and I found only one named "GAZ600.WAD". This file only show one point in the grid but maybe mean a way to understand more the ".WAD" files.
[QUOTE=IrateGiant;45619756]luxox_18:
Reading your post in Xentax about the Noesis script for GOW3, I've been looking for another ".WAD" file that´s show something, and I found only one named "GAZ600.WAD". This file only show one point in the grid but maybe mean a way to understand more the ".WAD" files.[/QUOTE]
Are you referring to [url=http://forum.xentax.com/viewtopic.php?f=33&t=4582&start=1500]this[/url] post? If you are, than the fact that GAZ600.WAD displays something doesn't really mean anything. The script is not meant to work with any other model beside the mentioned r_harpy20.wad. I couldn't come up with universal way to point the script to the model data so it displays the points for the harpy just because I manually pointed the script in the right direction. Those directions are different for every other model.
That´s the post I refer [B]marver1k_XVII[/B]. Then it would be necessary to make specific scripts for each particular model, right? Unfortunately I think it isn't worth.
I can figure out all vertex and point uv from the models but there is not index buffer for create faces :/
maybe the game compute the index buffer with a algorithm
[QUOTE=luxox_18;45625127]I can figure out all vertex and point uv from the models but there is not index buffer for create faces :/
maybe the game compute the index buffer with a algorithm[/QUOTE]
It uses some sort of triangle strip algorythm. The vertexes need to be conected in certain order. For example it may be 0-1-2, 1-2-3, 2-3-4, 3-4-5 and so on.
For me the biggest problem is that I have no idea how to implement this in Noesis. Maybe I could generate the index buffer, export it to separate file and then read it to connect the points, I don't know.
I think some users have the answer to our questions and even may have completely deciphered how to properly extract the models, seeing their results in pics. But I think it's a matter of having interest by the moment in publishing their findings or their own tools. Maybe it's a matter of waiting. :(
[QUOTE=IrateGiant;45657531]I think some users have the answer to our questions and even may have completely deciphered how to properly extract the models, seeing their results in pics. But I think it's a matter of having interest by the moment in publishing their findings or their own tools. Maybe it's a matter of waiting. :([/QUOTE]
I don't think anybody figured out this format yet. Several people asked me about how I got UV map (it's required for texture to apply correcly) to work and said they were trying to recreate the model from the output of gow3WAD.bms script. One of them had Aphrodite model that was almost done, only UV map was left. People are just using what we already have.
[QUOTE][B]maver1k_XVI posted:[/B]
I don't think anybody figured out this format yet. Several people asked me about how I got UV map (it's required for texture to apply correcly) to work and said they were trying to recreate the model from the output of gow3WAD.bms script. One of them had Aphrodite model that was almost done, only UV map was left. People are just using what we already have.[/QUOTE]
I'm really glad to know That still investigating the extraction of this content [B]maver1k_XVII[/ B] And also glad to be wrong. I'm sure that anytime we will have the tools to get the models. :)
i can't download any of these tools or links anymore, all are gone
[editline]5th September 2014[/editline]
i also cant believe there is no decent Kratos models publically yet, the only one i could get was the psp ones the same as some on here, i'd prefer GOW3, but of course the only 1 that has been extracted/ripped isnt public, and i couldnt figure out how to get the PSASBR model
[editline]5th September 2014[/editline]
i actually dont blame people for keeping models private and never releasing them publically, especially to flaunt them on here, i just joined facepunch literally like a month ago i believe, and ive already helped people more than anyone helps with any issues i have, you wont get help on facepunch for the most part lol
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