• God Of War 3 Models !
    286 replies, posted
how to fix: [video=youtube;S_JfxaQ6olk]http://www.youtube.com/watch?v=S_JfxaQ6olk[/video] ======================= [IMG]http://img-fotki.yandex.ru/get/6745/53372620.0/0_e8d6a_5c33bb1a_orig[/IMG]
Impressive [B]HaCKer_UTD[/B]. Thank you very much for all your work. I don´t understand some parts of the video, like the texture extraction. I need any type of special feature or script to extract them correctly? I want to fix Hercules model. :smile:
Script for textures made maver1k_XVII.
[QUOTE=HaCKer_UTD;45898116]how to fix: [video=youtube;S_JfxaQ6olk]http://www.youtube.com/watch?v=S_JfxaQ6olk[/video][/QUOTE] How can you create faces from vertex so quickly?
I use RappaToos. [IMG]http://img-fotki.yandex.ru/get/5109/53372620.0/0_e901b_d9ddf5e3_orig[/IMG] It is also necessary fix the script: [B]rapi.rpgCommitTriangles(None, noesis.RPGEODATA_USHORT, VtxCount[i], noesis.RPGEO_TRIANGLE_STRIP, 1)[/B]
[QUOTE=HaCKer_UTD;45914123]I use RappaToos. It is also necessary fix the script: [B]rapi.rpgCommitTriangles(None, noesis.RPGEODATA_USHORT, VtxCount[i], noesis.RPGEO_TRIANGLE_STRIP, 1)[/B][/QUOTE] interesting... thanks! :wink:
Nice @HaCKer7UTD, can you share that BMS and noesis scripts with us if you can ? thx in advance.
They have not changed [url]https://yadi.sk/d/Fys5f73ibCnKp[/url]
[QUOTE=HaCKer_UTD;45918214]They have not changed [url]https://yadi.sk/d/Fys5f73ibCnKp[/url][/QUOTE] Thanks a lot!
Thanks Maver1k_XVI for tje script and thanks HaCKer_UTD for the usefull tutorial. @Maver1k_XVI I'm that guy with the Aphrodite model almost finished XD. Re-creating the UV maps for each model part is quite boring , so i probably remodel it using HaCKer_UTD method to fix the mesh again. Unfortunately i have not enought knowledges with the hex editor. So i have some questions: 1) Each segment that correspond to a specific model part (in.3ds) start with: FF FF FF 9C 00 00 00 00 FF FF FF 54 00 20 00 00 00 40 right? 2)After this, i look at the number of model part (converted in .3ds) for example 5 , so inside the hex editor i take a look at the 5th time i find the string FF FF FF 9C 00 00 00 00 FF FF FF 54 00 20 00 00 00 40 . After this i have to know where the vertex count end? In the tutorial i don't undestand the step at the 1.35 minute. How can i find that point ? and why i have to delete the 00 00 00 00 00 00 part? 3) After that step for example for a mesh with 2403 vertex count i will multiply it for 24 and i will convert it in hexadecimal (why?) If my section(of vertex coordinates) ends at 010B6A90 (hex) ----> 17525392 (dec) my vertex offset should start at: 17525392 - (2403 *24) = 17467720 (dec) -----> 010A8948 (hex) So at this point i modify the vertex offset start in the phyton script and then open the wad file inside noesis. I hope this is correct. My problem is at the step 2, i hope for some help.
Write to me on Skype. hacker_utd. not visible
Hey hacker could you re-upload that Aphrodite model again?
She without UV
Forgive me for being a newbie, but are the methods you are using specific to GoW? I'm curious as to whether or not this could mean more models from other PS3 games in the future.
This method works only for this game generally each game has its own file format. Obviously there are some exceptions like some games that have the same engine or made by the same company.
[QUOTE=Orwell;45933082]This method works only for this game generally each game has its own file format. Obviously there are some exceptions like some games that have the same engine or made by the same company.[/QUOTE] Would Twisted Metal fall under that category? (It's a shame I was hoping for good Resistance chimera models at some point.)
Wow, I didn't expect this thread to become so active all of a sudden. On topic, I've actually decided to work a little more on the GoW3 model import script and I ended up rebuilding it from the ground up. As of now it's not very useful because I still have no idea how the triangles are supposed to be connected, but it actually works for all models instead of just that one harpy. It can't view all the models correctly yet, but it manages to get some of the required data for all of them so it's not like it fails completely. Currently it can import vertices (incorrectly connected), UV, weights (works weird) and skeleton (only the bone names are correct). Here's a beta version ([url=https://mega.co.nz/#!Jos0EYgA!NMLvFypiMLBz_UO1RTNNh3iIqlkbAsvWCXKR7rkFXN8]Download[/url]), but I have to warn you that it's far from being finished. And here is the script to extract textures ([url=https://mega.co.nz/#!xwV3mLYa!R0BrYkINdo9QREPWWB4MEqEwOUu5sv62D6SHrVs-epM]Download[/url]), keep in mind that you need to reload plugins every time you use it. Both scripts are for Noesis, you can get it [url=http://www.richwhitehouse.com/index.php?content=inc_projects.php#prjmp91]here[/url].
I was trying to undestand how did u find the end of the vertex offset for each part, but it seems that i don't need it anymore (maybe). Fixing each mesh is a bit tedious, but not so boring. Thank u so much, i will test your new script soon.
[QUOTE=GlaciusTS;45933721]Would Twisted Metal fall under that category? (It's a shame I was hoping for good Resistance chimera models at some point.)[/QUOTE] There are some in the gmod and SFM workshop. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=299419025[/url] -gmod
Hi guys. Need your help. I was looking for hydra model from GoW-I so Itried to extract the models using a script from [URL="http://ps23dformat.wikispaces.com/God+of+War"]http://ps23dformat.wikispaces.com/God+of+War[/URL] and Xpert program, but eventually tend to get the same set of 3DS files such as "MDL_chest.3ds", "MDL_Helmet.3ds", "MDL_ShoulderGuardL.3ds" and so on using different .WADs or get anything at all. Can anybody clarify why it so? And in addition as I understand those models goes without UV map or textures, is that right?
Hi Splasher9, I had the same problem as you. To solve this problem I decided to extract the GOW 1 and 2 models from the GOW Collection edition, where each model is located in his own ".WAD" without problems. For example: "r_fatmed.wad_ps3", "r_hero01.wad_ps3", "r_icarus.wad_ps3", "r_mintar00.wad_ps3","r_theseus.wad_ps3", etc... I use "Total Commander (x64) v8.51a" to see inside ".PSARC" and extract all ".WAD"s. Greetings.
aphrodite model fixed: [url]https://yadi.sk/d/qt7OQTPSbV86Y[/url] [URL=http://img-fotki.yandex.ru/get/5109/53372620.0/0_e98e4_6819e699_orig][IMG]http://img-fotki.yandex.ru/get/5109/53372620.0/0_e98e4_6819e699_XL[/IMG][/URL]
Hacker_utd : Model looks nice, what shader did you use in 3DS MAX ?
xoliulshader 2
Thanks! and that looks like it's a screen capture from 3DS MAX viewport, what did you use to capture the viewport ?
[QUOTE=HaCKer_UTD;45985899]aphrodite model fixed: [url]https://yadi.sk/d/qt7OQTPSbV86Y[/url] [URL=http://img-fotki.yandex.ru/get/5109/53372620.0/0_e98e4_6819e699_orig][IMG]http://img-fotki.yandex.ru/get/5109/53372620.0/0_e98e4_6819e699_XL[/IMG][/URL][/QUOTE] will kratos gow 3 model ever be released?
[QUOTE]Hi Splasher9, I had the same problem as you. To solve this problem I decided to extract the GOW 1 and 2 models from the GOW Collection edition, where each model is located in his own ".WAD" without problems. For example: "r_fatmed.wad_ps3", "r_hero01.wad_ps3", "r_icarus.wad_ps3", "r_mintar00.wad_ps3","r_theseus.wad_ps3", etc... I use "Total Commander (x64) v8.51a" to see inside ".PSARC" and extract all ".WAD"s. Greetings. [/QUOTE] Thanks for reply, [B]IrateGiant[/B]. Ok, I opened [I]gow1.psarc[/I] with Total Commander .psarc plugin and get [I][B]*.wad_ps3[/B][/I] set of files. Now how should I open them? I tried through Noezis with "fmt_GodOfWarIII_WAD.py" plugin and QBMS ("gow3WAD.bms") but it did not work.
The "fmt_GodOfWarIII_WAD.py" plugin and "gow3WAD.bms" only work with the respective GOW III ".WAD" files. Use QuickBMS and select "GOW1WADto3ds.bms" or "GOW1Script2WadTo3ds.bms" script to extract the ".WAD" that you want. I recommend extract the ".WAD" files one by one to avoid problems.
Oh, I see. But the meshes still goes without UV and textures, is that right?
Right Splasher9, UV and textures are not corrected, however, I hope someday the problem is resolved. :smile:
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