orb bot is most likely a edited version of his unleashed model.
[QUOTE=Glaber;40957328]What do you mean wrong joints? Are these custom models?[/QUOTE]
[QUOTE=Itauske Roken;40960136]orb bot is most likely a edited version of his unleashed model.[/QUOTE]
Yes. Cubot was made from taking whatever I could salvage from the London Olympics model, retexturing it and adding it to SA-55's model from Unleashed.
Well I see nothing wrong with releasing these as variants. I've goofed up on badnik size plenty of times, and yet I like including the goof ups as extras
[QUOTE=RTB;40953876]
[t]http://img.photobucket.com/albums/v336/RandomTalkingBush/SA-55.png[/t] [t]http://img.photobucket.com/albums/v336/RandomTalkingBush/CowboyVoiceChip.png[/t]
[/QUOTE]
allow me to make a suggestion the joints in the render look the same as the one at the base so why not take the base's joint, clone it and resize if needed? I mean it looks like the elbow joints are their own separate polygon (correct me if I'm wrong please) so you can use the cloned base joint cover to cover the area where the arm connects to the forearm and give the illusion of the proper model
this is all just theory though
[QUOTE=Regan SMASH;40981598]allow me to make a suggestion the joints in the render look the same as the one at the base so why not take the base's joint, clone it and resize if needed? I mean it looks like the elbow joints are their own separate polygon (correct me if I'm wrong please) so you can use the cloned base joint cover to cover the area where the arm connects to the forearm and give the illusion of the proper model
this is all just theory though[/QUOTE]
look at the render provided then look at the arms :v:
[QUOTE=Itauske Roken;40981835]look at the render provided then look at the arms :v:[/QUOTE]
thats what im getting at the render shows the elbow joints visually are similar to the base joint take the base joint, clone it and place it where the current elbow joint is while removing the old ones they're just spheres with the black bits poking out being part of the connecting rods themself
I must say, there's some great progress going on in this thread, and I'm loving every bit of it.
Also, Glaber, can you remove the links to |FP| Espio.'s downloads? They've been deleted.
Models under |FP| Espio. have been removed due to dead links.
[QUOTE=Regan SMASH;40988035]thats what im getting at the render shows the elbow joints visually are similar to the base joint take the base joint, clone it and place it where the current elbow joint is while removing the old ones they're just spheres with the black bits poking out being part of the connecting rods themself[/QUOTE]I'm just gonna try modelling new ones. so I can actually put a little more detail into the centre points of 'em.
Since today's the 13th, what time should we expect Blaze to be arriving?
[QUOTE=FunnyStarRunner;41020840]Since today's the 13th, what time should we expect Blaze to be arriving?[/QUOTE]In about 4 hours. Just gonna go test the new and updated models now.
The update for my pack is out [i]now[/i]!
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=115752210[/url]
[quote]Added Blaze the Cat (with a Burning Blaze skin, courtesy of Hyperchaotix) and the G.U.N. Truck (Act 2 variant).
Added a Gold/Stealth G.U.N. Beetle skin to the G.U.N. Beetle (for the "Mono" variant, though the original one has it just because), also courtesy of Hyperchaotix.
Added Espio's kunai and ninja star. And Vector's gum bubble (which can be scaled through flexes).
Added more face flexes for Charmy, Espio and Vector.
Added larger sizes for Charmy, Espio and Vector because nobody likes the correct size and won't take off the nostalgia goggles towards the old, incorrect Unleashed ports.
Corrected the eyeposing and fingerposing for Charmy, Espio and Vector.
Updated the smoothing groups for Charmy, Vector and the G.U.N. Truck.
Tweaked the textures for Charmy and the G.U.N. Truck.
Added $mostlyopaque to the G.U.N. Truck to fix the model for SFM and lamps and such.[/quote]
Also, did you know that the G.U.N. Truck has claw-blades hidden in its front bumper? Me neither.
[QUOTE=RTB;41022791]The update for my pack is out [i]now[/i]!
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=115752210[/url]
Also, did you know that the G.U.N. Truck has claw-blades hidden in its front bumper? Me neither.[/QUOTE]
with that blaze model updated I can finally update Honey's face flexes! ty rtb
It just blows my mind again and again how good the design on the generations models is. I mean seriously, look at the gun truck! You only ever see the front of it, but it's still got all kinds of hidden gadgets and everything is all rolled up nicely inside the trailer. It's amazing!
Yeah..... Blaze or any of those updates didn't appear in my folder. I even resubscribed the Models and they never appeared.
I really hate how the workshop works now.
[QUOTE=sp1904768;41027060]Yeah..... Blaze or any of those updates didn't appear in my folder. I even resubscribed the Models and they never appeared.
I really hate how the workshop works now.[/QUOTE]Hm. I noticed it didn't update for me, but others are able to use Blaze. You might need to restart Steam for it to update properly.
Steam pipeline seems to have broken quite a few things now hasn't it.
[QUOTE=RTB;41027237]Hm. I noticed it didn't update for me, but others are able to use Blaze. You might need to restart Steam for it to update properly.[/QUOTE]
It does that alot with some addons for some reason. Best way to fix it is to restart and reload gmod until the game finally initializes the addons. Least that's what I do whenever my addons get an update.
Well, lookie here, someone has rigged and ported Big the Cat to SSBB while I was surfing around Brawl Vault!
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32571[/url]
*gets blaze's model into blender as an smd and looks at face flexes* ._____. wtf? her 'u' flex looks a bit wonky. parts of her lip seem to be spiking into her mouth.
[QUOTE=Itauske Roken;41036626]*gets blaze's model into blender as an smd and looks at face flexes* ._____. wtf? her 'u' flex looks a bit wonky. parts of her lip seem to be spiking into her mouth.[/QUOTE]That's partially Sega's fault, because of the way her mouth was rigged. Though I should probably fix it up a bit.
[QUOTE=RTB;41037055]That's partially Sega's fault, because of the way her mouth was rigged. Though I should probably fix it up a bit.[/QUOTE]
I can fix it with the similar flexes used in Honey's face flexes.
how did you get flexes imported into blender?
[QUOTE=Glaber;41041079]how did you get flexes imported into blender?[/QUOTE]
Smd tools. Basically imported the mdldecompiler.qc and all the flexes remain intact.
You can also just import the vta file on its own, the model has to be EXACTLY in the right place.
[QUOTE=Itauske Roken;41041856]Smd tools. Basically imported the mdldecompiler.qc and all the flexes remain intact.
You can also just import the vta file on its own, the model has to be EXACTLY in the right place.[/QUOTE]On that note, if anyone ever needs the source files for any of my models, just send me a PM. No need to decompile when it's just a message away to get 'em from me.
[QUOTE=RTB;41042079]On that note, if anyone ever needs the source files for any of my models, just send me a PM. No need to decompile when it's just a message away to get 'em from me.[/QUOTE]
would have been much easier, I'll give a shout next time then ^^;
now if only I could import them in 3ds max 9.
the Smd and vta stuff I have for that allow for the import and export of smds, but only the export of vtas
On a brighter note though, I finally have the SA2 version of the Gun truck coming together.
the Helicopter will come later as that is a lot of parts
I do believe we are forgetting someone.
[IMG]http://1.bp.blogspot.com/-mgXHylsx_YM/T-z0YK0z4YI/AAAAAAAAGPE/2XQv5SYDhoo/s1600/werehog.jpg[/IMG]
Just a suggestion.
[QUOTE=Porygon2000;41042934]I do believe we are forgetting someone.
[IMG]http://1.bp.blogspot.com/-mgXHylsx_YM/T-z0YK0z4YI/AAAAAAAAGPE/2XQv5SYDhoo/s1600/werehog.jpg[/IMG]
Just a suggestion.[/QUOTE]Not now. Perhaps Halloween. Either way it's an absolute pain to optimize for Garry's Mod with 12 bones per arm and 76 face bones, with a bone total of 180 which is 52 over the limit that Source can handle...
[img]http://fc06.deviantart.net/fs71/i/2013/165/f/d/let_s_shake_on_it__by_pokemod-d6907ba.jpg[/img]
I can't speak for anyone else on the thread (obviously), but I'm pretty satisfied with what's available.
So I'm thanking the folks that made it all happen. Especially RTB and Apoc Hedgie; they had to take a lot of time out of their lives to provide all of that GMod content for a seemingly insatiable fanbase (see also: Pokemon). Many props to you.
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