• Sonic Thread 5 3D Blast
    1,442 replies, posted
[QUOTE=RTB;41042984]Not now. Perhaps Halloween. Either way it's an absolute pain to optimize for Garry's Mod with 12 bones per arm and 76 face bones, with a bone total of 180 which is 52 over the limit that Source can handle...[/QUOTE] True, true...
Ok, now I have some real progress on the SA2 Gun Truck [IMG]http://img.photobucket.com/albums/v215/Glaber/truckin.png[/IMG] After this gets rigged, I'll be uploading the SA DLC pack to the workshop. The DLC pack will be updated every so often until deemed done (then it goes up on garrysmod.org too)
I always found it amusing that the GUN truck's trailer uses the exact same texture as metal boxes.
[QUOTE=Glaber;41049275]Ok, now I have some real progress on the SA2 Gun Truck [IMG]http://img.photobucket.com/albums/v215/Glaber/truckin.png[/IMG] After this gets rigged, I'll be uploading the SA DLC pack to the workshop. The DLC pack will be updated every so often until deemed done (then it goes up on garrysmod.org too)[/QUOTE] I could have sworn it looked cooler than that. Really makes you realize how far we've come...
yes it does. And it makes me think that GUN used a pickup in SA2.
This whole time I was running from a fucking U-Haul? my childhood is all lies.
[QUOTE=Glaber;41049275]Ok, now I have some real progress on the SA2 Gun Truck[/QUOTE] Are you modeling it from scratch or did you somehow manage to extract things from SA2B? I've tried using 3D Ripper DX on the Steam version to no avail, to extract things like Tails' car, Rouge's car, or Maria. If there's an alternative way, I'll be happy to learn about it? Thanks in advance!
I used 2 3d rippers on the gamecube version. 1 for a full scene rip, the other for a parts rip. The parts rip was incomplete thoughso I had to get the missing parts from the scene rip. The Sonic adventure Dreamcast DLC pack is now up with the Reebok challenge models. Ok, there's a problem with the gun truck. for some reason the compiler is deleting bone 1 Even with the qc command to allow more convex parts. I don't know what to do now. [CODE]GUIStudioMDL 2.2/Source - © 2007 Neil 'Jed' Jedrzejewski - http://www.wunderboy.org/ Created command line: "G:\Program files\Steam\SteamApps\suroguner\sourcesdk\bin\source2009\bin\studiomdl.exe" -game "g:\program files\steam\steamapps\suroguner\half-life 2\hl2" -nop4 -nox360 C:\Users\Anthony\Documents\QC\GUNtruck.qc qdir: "c:\users\anthony\documents\qc\" gamedir: "g:\program files\steam\steamapps\suroguner\half-life 2\hl2\" g_path: "C:\Users\Anthony\Documents\QC\GUNtruck.qc" Building binary model files... Working on "GUNtruck.qc" SMD MODEL C:\Documents and Settings\Anthony\My Documents\3dsmax\export\Ragdoll/GUNtruck.smd SMD MODEL C:\Documents and Settings\Anthony\My Documents\3dsmax\export\Ragdoll/guntruckrig.smd SMD MODEL C:\Documents and Settings\Anthony\My Documents\3dsmax\export\Ragdoll/guntruckphy.smd Processing jointed collision model WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Error with convex elements of C:\Documents and Settings\Anthony\My Documents\3dsmax\export\Ragdoll/guntruckphy.smd, building single convex!!!! Bone03 (275 verts, 45 convex elements) volume: 5384614.00 Bone04 (279 verts, 45 convex elements) volume: 5415617.50 Bone02 (320 verts, 6 convex elements) volume: 1180082.13 Collision model completed. --------------------- writing g:\program files\steam\steamapps\suroguner\half-life 2\hl2\models/GUN_truck_SA2.mdl: bones 1816 bytes (4) animations 128 bytes (1 anims) (101 frames) [0:03] sequences 232 bytes (1 seq) ik/pose 164 bytes eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) textures 1060 bytes keyvalues 0 bytes bone transforms 608 bytes Collision model volume 11980313.63 in^3 collision 0 bytes total 6108 --------------------- writing g:\program files\steam\steamapps\suroguner\half-life 2\hl2\models/GUN_truck_SA2.vvd: vertices 45888 bytes (956 vertices) tangents 15296 bytes (956 vertices) total 61248 bytes --------------------- Generating optimized mesh "g:\program files\steam\steamapps\suroguner\half-life 2\hl2\models/GUN_truck_SA2.sw.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 144 bytes strip groups: 400 bytes strips: 432 bytes verts: 8604 bytes indices: 2778 bytes bone changes: 8 bytes everything: 12430 bytes --------------------- Generating optimized mesh "g:\program files\steam\steamapps\suroguner\half-life 2\hl2\models/GUN_truck_SA2.dx80.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 144 bytes strip groups: 400 bytes strips: 432 bytes verts: 8604 bytes indices: 2778 bytes bone changes: 168 bytes everything: 12590 bytes --------------------- Generating optimized mesh "g:\program files\steam\steamapps\suroguner\half-life 2\hl2\models/GUN_truck_SA2.dx90.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 144 bytes strip groups: 400 bytes strips: 432 bytes verts: 8604 bytes indices: 2778 bytes bone changes: 168 bytes everything: 12590 bytes Completed "GUNtruck.qc" [/CODE]
Well I managed to find a work around for the physics issue, and I got the truck all put together. Just a few more refinements and it's ready for release. and I just had to make this after what Minimole said. [IMG]http://img.photobucket.com/albums/v215/Glaber/uhaul.png[/IMG]
Has anybody ever made any IK rigs for the SFM models?
[URL="https://www.dropbox.com/s/graf79n8wc8gvg3/rig hedgehogs.rar"]Yeah, I did.[/URL] They can be kind of weird though, so if anyone knows anything about IK rigging, please drop me a line and help.
Hey Itauske, how's work on Sally coming along?
[QUOTE=FunnyStarRunner;41140880]Hey Itauske, how's work on Sally coming along?[/QUOTE] bone weights on the head still need fixing before I attempt adding face flexes. Also updating Honey's flexes, as well as a bonus surprise when you see the model. I updated a couple things.
[QUOTE=Itauske Roken;41141629]bone weights on the head still need fixing before I attempt adding face flexes. Also updating Honey's flexes, as well as a bonus surprise when you see the model. I updated a couple things.[/QUOTE] Let me guess, a N.I.C.O.L.E. handheld device?
[QUOTE=Glaber;41091825]Well I managed to find a work around for the physics issue, and I got the truck all put together. Just a few more refinements and it's ready for release. and I just had to make this after what Minimole said. [IMG]http://img.photobucket.com/albums/v215/Glaber/uhaul.png[/IMG][/QUOTE] I almost thought that was an unused model from SA2 at first :P
[QUOTE=CSLeader;41149492]Let me guess, a N.I.C.O.L.E. handheld device?[/QUOTE] But I already have one fully textured and in gmod. could use a release though.
[QUOTE=CSLeader;41149492]Let me guess, a N.I.C.O.L.E. handheld device?[/QUOTE] Wouldn't be too hard to make but no it's an initial update to Honey's model.
Today is the 22nd birthday of a certain hedgehog, I believe.
[QUOTE=Porygon2000;41157178]Today is the 22nd birthday of a certain hedgehog, I believe.[/QUOTE] Shadow, of course.
Well then, (in celebration of Shadow :v:) heres something I've been doing. I'm currently working on porting Sonic Generations plants into Gmod. Here's two pictures from Gmod on flatgrass, only using the ported plants. [THUMB]http://cloud.steampowered.com/ugc/867220393892096081/87BCEE0C646118E733CF43F33E4010D9CAF530EF/[/THUMB] [THUMB]http://cloud-2.steampowered.com/ugc/867220393892066724/ED62C36D3B91D8F9D80DAE539A381E600341B487/[/THUMB] And here's one my friend Yellowxof made in SFM, again only using the Generations models. [THUMB]http://cloud-2.steampowered.com/ugc/1081141376197008866/2A16C5BE1293D2DD231BB4A5CB778734DBD4E8DE/[/THUMB] At the moment i have 25 or so models so I'm not close to done but might aswell post some progress here i guess. Hoping to get done with this within a month or two but don't quote me on that. Also hoping to do some other random props and Sonic Unleashed plants later on if this turns out alright. Hope someone will find this handy when it's done.
[QUOTE=FunnyStarRunner;41157684]Shadow, of course.[/QUOTE] But Shadow is 50.
[QUOTE=Porygon2000;41157178]Today is the 22nd birthday of a certain hedgehog, I believe.[/QUOTE] obviously it's catterkiller's birthday i mean like he's the main guy
[QUOTE=mathias123961;41158469]Well then, (in celebration of Shadow :v:) heres something I've been doing. I'm currently working on porting Sonic Generations plants into Gmod.[/QUOTE] Damn that foliage is gonna be unbelievably useful. Really well done!
[QUOTE=mathias123961;41158469] Hope someone will find this handy when it's done.[/QUOTE] I think your efforts won't be in vein [thumb]http://imageshack.us/a/img839/7458/e49h.png[/thumb] [sp]and apoc's and RTB's and Rush_Freak's[/sp]
[QUOTE=Sonicdude;41191712]I think your efforts won't be in vein [thumb]http://imageshack.us/a/img839/7458/e49h.png[/thumb] [sp]and apoc's and RTB's and Rush_Freak's[/sp][/QUOTE] Yay!
My Sonic Badnik Pack is now properly reuploaded and now includes all badniks I worked on. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=156101348[/url]
So,.... what's the progress on Sally and her N.I.C.O.L.E. device?
Nicole is finished and meant to be uploaded, but for some reason can't on the workshop. So have a gmod.org link instead: [url]http://www.garrysmod.org/downloads/?a=view&id=134312[/url] Also the SDK is now borken for models. or the model viewer is. Plus the old SDK is now out of commission unless I can some how get it working again with my HL2 back up again. (QUIT BREAKING OUR TOOLS VALVE)
[QUOTE=Glaber;41356778]Nicole is finished and meant to be uploaded, but for some reason can't on the workshop. So have a gmod.org link instead: [url]http://www.garrysmod.org/downloads/?a=view&id=134312[/url] Also the SDK is now borken for models. or the model viewer is. Plus the old SDK is now out of commission unless I can some how get it working again with my HL2 back up again. (QUIT BREAKING OUR TOOLS VALVE)[/QUOTE] I also can't find my Legacy addons! :(
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