• Sonic Thread 5 3D Blast
    1,442 replies, posted
[QUOTE=Glaber;44166726]I'm afraid You are late. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=145154818[/url] And this even included an alternate custom Sonic 2 based skin[/QUOTE] The smoothing groups are kind of messed up, though.
[QUOTE=Chaofanatic;44266144]The smoothing groups are kind of messed up, though.[/QUOTE] Really? how?
[QUOTE=Glaber;44267695]Really? how?[/QUOTE] on areas where there's supposed to be sharp edges there appears to be some really obvious what I like to call Ambient artifacts. which ruins the sharp edge effect.
Well uh... Everywhere... [t]http://i.imgur.com/Q2ju6f3.jpg[/t] [t]http://i.imgur.com/49MvJ6g.jpg[/t] [t]http://i.imgur.com/qnURXMU.jpg[/t] See how everything looks like it's melted together or something? I don't really know how to describe it. [IMG]http://img3.wikia.nocookie.net/__cb20101229095139/sonic/images/a/af/E.G.G._Station_Zone_-_Screenshot_-_%282%29.png[/IMG] But in game all of these areas have very distinct edges and corners. Take a look at the lower legs and the triangular bits on its chest in particular. So uh, yeah.
ok, I see it better now. I'll go in and fix it at some point.
[QUOTE=Nibroc.Rock;43898370][IMG]http://fc06.deviantart.net/fs70/f/2014/044/d/a/sonic_boom_models_first_release__by_nibrocrock-d768v9a.png[/IMG] [url]http://nibrocrock.deviantart.com/art/Sonic-Boom-Models-First-Release-433754686[/url] So, anyone want to help me port these to Garry's Mod/SFM?[/QUOTE] i will help you But first i must learn how to rig and apply textures (btw it's -a- me irkeninvaderaj1234)
[video=youtube;HkWvPU6Y5SQ]http://www.youtube.com/watch?v=HkWvPU6Y5SQ[/video] Someone needs to model a Master Sword for Sonic, since he's going to fight against Ganon.
[QUOTE=Nerokhan;44364258][video=youtube;HkWvPU6Y5SQ]http://www.youtube.com/watch?v=HkWvPU6Y5SQ[/video] Someone needs to model a Master Sword for Sonic, since he's going to fight against Ganon.[/QUOTE] Can someone please make this possible? Also, I see that the classic Shadow I made has been imported into Generations and Super Smash Bros brawl. Do i not get credit? Anyways, Are we just going to get pieces from Skyward Sword link and fuse them with Sonic? Or is it ggoing to be customized/created from scratch?
[QUOTE=Nerokhan;44364258][video=youtube;HkWvPU6Y5SQ]http://www.youtube.com/watch?v=HkWvPU6Y5SQ[/video] Someone needs to model a Master Sword for Sonic, since he's going to fight against Ganon.[/QUOTE] Looks like a well put together fake. Sega and Nintendo would never allow some thing like that.
[QUOTE=Chaos Master;44370632]Looks like a well put together fake. Sega and Nintendo would never allow some thing like that.[/QUOTE] I can assure you that it's real. I just played it myself.
[QUOTE=ManikDX;44368790]Can someone please make this possible? Are we just going to get pieces from Skyward Sword link and fuse them with Sonic? Or is it ggoing to be customized/created from scratch?[/QUOTE] I was going to try to stay away from posting anymore stuff on this site, bbuuuut I cant help myself right now [IMG]http://fc07.deviantart.net/fs71/i/2014/086/4/0/the_legend_of_sonic_by_nibrocrock-d7buk1d.png[/IMG]
[IMG]http://www.reactiongifs.us/wp-content/uploads/2013/11/clapping_joker_batman_dark_knight.gif[/IMG] Thank You.
[IMG]http://fc04.deviantart.net/fs70/f/2014/089/7/5/nibroc_s_modern_sonic_hight_chart_by_nibrocrock-d7bqm27.png[/IMG]
[QUOTE=Nibroc.Rock;44406401][IMG]http://fc04.deviantart.net/fs70/f/2014/089/7/5/nibroc_s_modern_sonic_hight_chart_by_nibrocrock-d7bqm27.png[/IMG][/QUOTE] that was really impressive showcase!! :D
I have heard rumors about a Sonic themed DLC for Dark Souls 2. So far, there's no pictures, no gameplay, nothing that can prove it. Felt like I need to get it out of my system. Edit: April fools.
So... what's the word? Anybody working on anything right now?
Well since there has not been any post in almost two weeks I might aswell post something from a project I'm working on with two other friends. It's not that special but it's the most finished part as of now, showing potential atleast! Finer details might look bad because of the compression. [T]https://dl.dropboxusercontent.com/u/4233663/Hammer/sadx/stationsquare/2014-04-18_00004.jpg[/T] Yes it is sonic related for those who might not recognize, would not blame you as it's something in the background. And don't mind that the water doesn't reach the horizon, have not set up a 3d skybox yet.
Emerald Coast (or whatever SA1's first stage is called), right? I remember seeing an island like that in it
[QUOTE=lastoutlaw113;44585385]Emerald Coast (or whatever SA1's first stage is called), right? I remember seeing an island like that in it[/QUOTE] Well sorta, it's from the hub world right before you enter Emerals Coast. [T]https://dl.dropboxusercontent.com/u/4233663/Hammer/sadx/2014-04-19_00001.jpg[/T]
so it's from Station Square then.
[IMG]http://i977.photobucket.com/albums/ae251/Sonic911229/roadkill_zps51569cdf.png~original[/IMG] [IMG]http://cloud-4.steampowered.com/ugc/615049027663096280/85F9005C10BFBB2B1474C5D7173CD823B1C32313/[/IMG] Guys, this never happened...
[url=http://i.imgur.com/JOIuUTL.jpg][IMG]http://i.imgur.com/JOIuUTLl.jpg[/IMG][/url] [url=http://i.imgur.com/eSd8h92.jpg][IMG]http://i.imgur.com/eSd8h92l.jpg[/IMG][/url] So, I did a quick and dirty edit of the City Escape buildings so that they have backfaces. The result is 4 apartment buildings, plus 2 low-detail ones (tall yellow one and lilac one). Another apartment building (the red one) is pending, as soon as I deal with the tedious texture-renaming bullshit. Plus three houses, a taxi, a sedan, two more cars (pending), newspaper boxes, a fence, two trees, and a parking meter (pending). Sadly, due to the sloped streets the assets originate from, they require appropriate world geometry to place them. I'll put this up when I'm done with all the pending stuff.
Just wanted to point out that these exist now, courtesy of Nibroc: [IMG]http://fc02.deviantart.net/fs71/f/2014/112/a/b/team_babylon_pack___genration_style_download_link_by_nibrocrock-d7fjzqm.png[/IMG] [URL="http://www.deviantart.com/users/outgoing?http://www.mediafire.com/download/9ah3k14m7fw2kcy/Team+Babylon+Pack+-+Genration+Style%2C+by+Nibroc.zip"]Here's the models themselves ready to be rigged.[/URL]
Nibroc also made [URL="http://www.mediafire.com/download/w28k92exib9b1zx/Chaos+Zero+-+Genrations+Style%2C+By+Nibroc..zip"]Chaos Zero,[/URL] [URL="http://www.mediafire.com/download/7ok3ldcagamu45l/E-102+Gamma+-Genrations+Style%2C+by+Nibroc.zip"]E-102 Gamma,[/URL] and [URL="http://www.mediafire.com/download/padtvofhj997zka/Gizoid+Pack+-+by+Nibroc.zip"]a Gizoid pack,[/URL] all ready for a good rigging! Also, the [URL="http://www.mediafire.com/download/yvp66plloepsojb/Nibroc%27s+HD+Sonic+the+Fighter+Models+V3.zip"]Sonic the Fighters model pack[/URL] has been updated to include Classic Honey.
He's added a download link for Vanilla as well. And she's pre-rigged! Anyone want to try porting her? The download link's here: [url]http://www.mediafire.com/download/1wufbasjnc39ux0/Vanilla+The+Rabbit+-+Genrations+Style%2C+by+Nibroc.zip[/url]
[QUOTE=FunnyStarRunner;44653910]Just wanted to point out that these exist now, courtesy of Nibroc: [IMG]http://fc02.deviantart.net/fs71/f/2014/112/a/b/team_babylon_pack___genration_style_download_link_by_nibrocrock-d7fjzqm.png[/IMG] [URL="http://www.deviantart.com/users/outgoing?http://www.mediafire.com/download/9ah3k14m7fw2kcy/Team+Babylon+Pack+-+Genration+Style%2C+by+Nibroc.zip"]Here's the models themselves ready to be rigged.[/URL][/QUOTE] fun fact is that storm is mostly custom, because riping strom from sonic free riders doesnt work too well me and my firend where only able to rip his shoe from the game haha so I had to make most of it custom [editline]28th April 2014[/editline] [IMG]http://fc00.deviantart.net/fs70/f/2014/118/7/1/metal_knuckles_and_tails_doll_render_by_nibrocrock-d7gar46.png[/IMG] PS: I also have Metal Knuckles, Tails doll, and Marine Rigged, i'll try to upload them soonish
[QUOTE=Nibroc.Rock;44668267]fun fact is that storm is mostly custom, because riping strom from sonic free riders doesnt work too well me and my firend where only able to rip his shoe from the game haha so I had to make most of it custom[/QUOTE]Dang, because I had just fixed that model-importing script a few days ago so that it wouldn't break upon importing his model. [t]https://dl.dropboxusercontent.com/u/27874399/SFR-StormFixed.png[/t]
[QUOTE=RTB;44668356]Dang, because I had just fixed that model-importing script a few days ago so that it wouldn't break upon importing his model. [t]https://dl.dropboxusercontent.com/u/27874399/SFR-StormFixed.png[/t][/QUOTE] could we perhaps get this script soonish as well? or perhaps the model in general :v:
[QUOTE=Itauske Roken;44669380]could we perhaps get this script soonish as well? or perhaps the model in general :v:[/QUOTE]Once I figure out how to fix the bone structures for the .ZNO files and the incorrect weight IDs for everything in general, then I'll upload the updated script. Most of the work is still that of ItsEasyActually, I'm just finishing the job by adding the rigging information and fixing the models that don't import properly. Oh, and the reason why Storm wasn't able to be imported was because he used a vertex setup that wasn't programmed into the MaxScript. Took me all of a minute to implement. :v:
[QUOTE=RTB;44670889]Once I figure out how to fix the bone structures for the .ZNO files and the incorrect weight IDs for everything in general, then I'll upload the updated script. Most of the work is still that of ItsEasyActually, I'm just finishing the job by adding the rigging information and fixing the models that don't import properly. Oh, and the reason why Storm wasn't able to be imported was because he used a vertex setup that wasn't programmed into the MaxScript. Took me all of a minute to implement. :v:[/QUOTE] excellent and I'm going to guess the XNO format will have rigging support as well?
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