• Sonic Thread 5 3D Blast
    1,442 replies, posted
[QUOTE=RTB;44927686]And Honey the Cat's model has gone kaput -- it's been banned from the Workshop for some reason, along with dozens of other addons (though those were removed due to either stolen content or broken LUA coding). [sp]I have a feeling it was because of the "base" model...[/sp] On the bright side, the Babylon Rogues are almost ready now that I've fixed the broken faceposing. Apoc Hedgie will work on porting them to the Source Engine within a few days.[/QUOTE] If that's the case for your Honey the Cat model being taken down, I don't see why it had to be taken down. I mean, there were no nipples or genitals on her to begin with if I remember correctly.
[QUOTE=CSLeader;44928928]If that's the case for your Honey the Cat model being taken down, I don't see why it had to be taken down. I mean, there were no nipples or genitals on her to begin with if I remember correctly.[/QUOTE] It was Itauske Roken's, not mine. But still.
Just don't let people remove the gloves and shoes and no one will ever think it's wrong.
[QUOTE=RTB;44927686]And Honey the Cat's model has gone kaput -- it's been banned from the Workshop for some reason, along with dozens of other addons (though those were removed due to either stolen content or broken LUA coding). [sp]I have a feeling it was because of the "base" model...[/sp] On the bright side, the Babylon Rogues are almost ready now that I've fixed the broken faceposing. Apoc Hedgie will work on porting them to the Source Engine within a few days.[/QUOTE] *response to addon ban* booo.... *response to Babylon Rogues* Yay! *edits post* [url=http://steamcommunity.com/sharedfiles/filedetails/?id=264549546]Reuploadswitoutbasemodelsbecausepeoplewhine[/url]
[QUOTE=RTB;44927686]And Honey the Cat's model has gone kaput -- it's been banned from the Workshop for some reason, along with dozens of other addons (though those were removed due to either stolen content or broken LUA coding). [sp]I have a feeling it was because of the "base" model...[/sp] On the bright side, the Babylon Rogues are almost ready now that I've fixed the broken faceposing. Apoc Hedgie will work on porting them to the Source Engine within a few days.[/QUOTE] Luckily, I have dug the base model out of the grave since I subscribed to the original addon before the takedown. But haven't uploaded it because I didn't get permission from Itauske Roken. [IMG]http://i977.photobucket.com/albums/ae251/Sonic911229/gm_flatgrass0000_zpse4074dcc.png[/IMG] Also, two outfits down and one to go. (Unless you count her Fighting Vipers counterpart.) [IMG]http://i977.photobucket.com/albums/ae251/Sonic911229/gm_flatgrass0001_zps283d2772.png[/IMG] (Edit) Itauske casually gave me the greenlight, but I've uploaded the original addon to Mediafire just to be safe. [url]http://www.mediafire.com/download/yxts1hi8q9kwfk3/HoneytheCat.zip[/url]
[QUOTE=Nerokhan;44943674]Luckily, I have dug the base model out of the grave since I subscribed to the original addon before the takedown. But haven't uploaded it because I didn't get permission from Itauske Roken. [IMG]http://i977.photobucket.com/albums/ae251/Sonic911229/gm_flatgrass0000_zpse4074dcc.png[/IMG] Also, two outfits down and one to go. (Unless you count her Fighting Vipers counterpart.) [IMG]http://i977.photobucket.com/albums/ae251/Sonic911229/gm_flatgrass0001_zps283d2772.png[/IMG][/QUOTE] You can go ahead and attempt an upload if you want just don't be surprised if it gets taken down as well.
hey guys! i wonder if you feels free use beta testing out my Sonic 2006, because i feel free everyone to use it now. [URL="http://www.mediafire.com/download/45bcrwu1euynom4/Sonic_2006_SFM.zip"]Download Link (MediaFire)[/URL] Work for SFM, but for Gmod will be later. they don't have any physics model except the Egg Carrier (although its not static prop yet) don't trying re-upload on where else or Workshop (because i feel of random people want to announce something without realize), they will released by me both Gmod and SFM for final version. So,[B] Egg Genesis[/B] still work in program though, but it needed to organize the pieces. [IMG]http://i.imgur.com/5RR5xsN.jpg[/IMG]
[IMG]http://fc07.deviantart.net/fs70/f/2014/150/2/e/eggcarrier_gmod_by_awsomewhooves-d7kd7qu.jpg[/IMG] ta da (made with in gmod with ratchetmario's sfm eggcarrier from sonic adventure) also any chance for more eggfleet ships made ported to the source engine
Could you show me a few pics of the "Flying Battery"-like blimp? I'd like to have a good one on my folder as I have this belief that that blimp was a representation of the Classic stage itself.
[QUOTE=a_random_post;44954128][IMG]http://fc07.deviantart.net/fs70/f/2014/150/2/e/eggcarrier_gmod_by_awsomewhooves-d7kd7qu.jpg[/IMG] ta da (made with in gmod with ratchetmario's sfm eggcarrier from sonic adventure) also any chance for more eggfleet ships made ported to the source engine[/QUOTE] woah, nice that you able to put it on Gmod though also, i'm Ratchet Mario on Steam
Needs some work on the texture alignment.
i have an idea. a way to put Sonic Adventure DX Egg Carrier on Gmod without re-texture or re-mapping. (as i have said before on my SFM Egg Carrier Workshop that i can't compile a model with 47 materials on per model) with [B]"Bone Merger Tool"[/B] not sure though if its work. so far we used on ragdoll, but prop and effect?? if that don't work, i can cheating on it. if it is possible, i would released for Gmod. i was thinking about to moving Egg Carrier model on Gmod.
[QUOTE=Thelombax51;44961016]i have an idea. a way to put Sonic Adventure DX Egg Carrier on Gmod without re-texture or re-mapping. (as i have said before on my SFM Egg Carrier Workshop that i can't compile a model with 47 materials on per model) with [B]"Bone Merger Tool"[/B] not sure though if its work. so far we used on ragdoll, but prop and effect?? if that don't work, i can cheating on it. if it is possible, i would released for Gmod. i was thinking about to moving Egg Carrier model on Gmod.[/QUOTE] While I would like to see this and bone merging should work with it, another thing to note is currently the model is in skybox scale when put in gmod.
[QUOTE=a_random_post;44954128]also any chance for more eggfleet ships made ported to the source engine[/QUOTE] Here ya go, the big blue ship took freaking 2 days because I had to find a good way to get around the texture limit. [T]https://dl.dropboxusercontent.com/u/4233663/Models/sonicsourcethings/eggfleet01.jpg[/T] These still aren't done but are mostly done visually, they look pretty good at the moment if I do say so myself. This is all in Gmod btw. (also they're HUMONGOUS in size) [T]https://dl.dropboxusercontent.com/u/4233663/Models/sonicsourcethings/sanicfreakingbigheros.png[/T]
[QUOTE=mathias123961;45075668]Here ya go, the big blue ship took freaking 2 days because I had to find a good way to get around the texture limit. [T]https://dl.dropboxusercontent.com/u/4233663/Models/sonicsourcethings/eggfleet01.jpg[/T] These still aren't done but are mostly done visually, they look pretty good at the moment if I do say so myself. This is all in Gmod btw. (also they're HUMONGOUS in size) [T]https://dl.dropboxusercontent.com/u/4233663/Models/sonicsourcethings/sanicfreakingbigheros.png[/T][/QUOTE] Wow theese look great at the moment good job.
I should probably be sorry for bumping, but, still missing that Mina Archie model too...
[QUOTE=BenjaminTennison;45116604]I should probably be sorry for bumping, but, still missing that Mina Archie model too...[/QUOTE] [url]http://www.garrysmod.org/downloads/?a=view&id=111836[/url] It's outdated, but at least I'm helping out a little on this one.
[QUOTE=Nerokhan;45124049][URL]http://www.garrysmod.org/downloads/?a=view&id=111836[/URL] It's outdated, but at least I'm helping out a little on this one.[/QUOTE] Not *that* one actually, the one which was intended for release and has a WIP base model.
[QUOTE=BenjaminTennison;45129575]Not *that* one actually, the one which was intended for release and has a WIP base model.[/QUOTE] ya mean the one I'm working on :v: Don't worry I'll get to working on her more shortly
That "out of date" model is actually up to date. Just not on the workshop.
Babylon Rogues are on the workshop now, you can get 'em [url=http://steamcommunity.com//sharedfiles/filedetails/?id=275203065]here.[/url] [img]https://31.media.tumblr.com/675d2dce7a737a6bf2986e741c289ebc/tumblr_n7no1nO1lq1rtl5s0o1_1280.jpg[/img] As well as some misc other updates to the other Sonic packs. Such as colorable Classic character skins, Super Silver, the rocks from seaside hill, alternate skins for the balls, and Tails' tails for adding on to said balls: [t]http://cloud-2.steampowered.com/ugc/3299199706078615183/A846FB28D49E276DA822054D5A76B6391C158B3B/[/t] The textures were also optimized to take filesize down a little as well as other small fixes and stuff. Badnik pack was the only one that wasn't updated in some way (from my packs, RTB's wasn't updated at all as he helped me get these set up). If you aren't already subscribed, here's the [url=http://steamcommunity.com/sharedfiles/filedetails/?id=106281995]gmod collection[/url]. I'll also be uploading all of the packs to the Source Filmmaker workshop sometime this week. Happy (slightly belated) Birthday Sonic, 23 years and still going strong.
[QUOTE=ApocHedgie;45197824]The textures were also optimized to take filesize down a little as well as other small fixes and stuff.[/QUOTE]The optimizations were for Knuckles in particular, there was way too much white space on his eye textures as well as redundancies with the colourable textures. But anyway, here's a full changelist for each. Hero Pack: [code]Fixed Sonic's physics model. Updated Knuckles' textures again. Also tweaked Dark Sonic's eye textures. Added Super Silver, Classic Super Tails and Classic Super Knuckles skins. Added colourable textures to Classic Sonic, Tails and Knuckles. Added alternate skins to the ball forms of Sonic / Classic Sonic to represent Tails, Knuckles, and another one which is colourable. Added Tails's tails as a separate ragdoll just for that reason. Optimized Knuckles' eye textures. Updated the DirectX8 fallback eye textures for everyone.[/code] Dark Pack: [code]Added some quill rigging for Metal Sonic, since the original Sonic 4: Episode 2 model had it. Use the Joint Tool to pose. Updated the DirectX8 fallback eye textures for Shadow and Rouge.[/code] Misc. Pack: [code]Added the rolling rocks from Seaside Hill. Fixed the Sonic Generations logo, also made it possible to hide the "Sonic" and "Generations" names individually.[/code] Riders Pack: [code]Added Jet, Storm and Wave, as well as the Type-J, Type-S and Type-W.[/code] [QUOTE=ApocHedgie;45197824](from my packs, RTB's wasn't updated at all as he helped me get these set up)[/QUOTE] That, and I don't have anything ready for my update yet.
Good work, guys. Glad to see you've been working hard to bring out this update for Sonic's 23rd (despite it being a bit too late, but it's the thought that counts).
I made E-101 Beta mk2,problem is,he is mirrored,you guys have any idea on how to fix him? cause thats how i ripped him [IMG]http://oi57.tinypic.com/fks4sz.jpg[/IMG] btw,im trying to release a ragdoll pack with sonic models like black arms,e series from sonic adventure,metal overlord etc.
Pretty sure you can just mirror the model in your 3D modelling program of choice to fix the mirroring problem in GMod, but I can't say how that will affect the rigging.
thanks,ill try it tommorow,will the textures mirror too though?
If you mirror the entire model (including the bone structure) and change the bone names/flip the polygon facing accordingly, it should work just fine. And yes that would fix the texture facing too (so it would say E101 instead of 1013).
[QUOTE=gmodfan1997;45267634]thanks,ill try it tommorow,will the textures mirror too though?[/QUOTE] The texture will mirror as well, yes.
alright thanks guys!
anyone else getting this problem, and know how to fix? [img]http://cloud-3.steampowered.com/ugc/47602044725292420/C13BF82BC1229F0AF1FE6D4FA418E8BD5C223AF8/[/img] Never mind, turns out it was the eye size after my attempt at resizeing it for a resized ragdoll Still, something like this could be useful.
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