• Sonic Thread 5 3D Blast
    1,442 replies, posted
Out of curiosity is there a means of getting animation files from sonic 06 now that we have a means of extracting the models with rigging intact?
[QUOTE=Itauske Roken;45340613]Out of curiosity is there a means of getting animation files from sonic 06 now that we have a means of extracting the models with rigging intact?[/QUOTE]I don't know how to read animations using MaxScripts, so I guess we'll have to wait until Dario FF releases his importer/exporter, whenever that may be.
It's really too bad that we don't have SFM Sonic & co with sequences from Generations. It would make animating a ton easier.
[QUOTE=-Steve-;45341073]It's really too bad that we don't have SFM Sonic & co with sequences from Generations. It would make animating a ton easier.[/QUOTE] It is theoretically possible, the tools for exporting animations do exist, we used them to get some of the flexes in fact, namely blinking. It'd be a huge undertaking though, since there's a ton of animations, and I'd have to make a separate model for 'em since I renamed and rotated the fingerbones to work better in gmod. So for now it's a "maybe someday" approach.
Plus we need to have a better importer if we wanted to get full animations -- the one that I've been using for 3DS Max tends to bugger up unless the same animation is imported like 10 times in a row.
[QUOTE=a_random_post;44954128][IMG]http://fc07.deviantart.net/fs70/f/2014/150/2/e/eggcarrier_gmod_by_awsomewhooves-d7kd7qu.jpg[/IMG] ta da (made with in gmod with ratchetmario's sfm eggcarrier from sonic adventure) also any chance for more eggfleet ships made ported to the source engine[/QUOTE] [editline]11th July 2014[/editline] omg plz plz plz plz plz plz plz plz plz tell me how to put this in to my game [editline]11th July 2014[/editline] [QUOTE=Thelombax51;44961016]i have an idea. a way to put Sonic Adventure DX Egg Carrier on Gmod without re-texture or re-mapping. (as i have said before on my SFM Egg Carrier Workshop that i can't compile a model with 47 materials on per model) with [B]"Bone Merger Tool"[/B] not sure though if its work. so far we used on ragdoll, but prop and effect?? if that don't work, i can cheating on it. if it is possible, i would released for Gmod. i was thinking about to moving Egg Carrier model on Gmod.[/QUOTE] plz do do it
[QUOTE=a_random_post;44954128][IMG]http://fc07.deviantart.net/fs70/f/2014/150/2/e/eggcarrier_gmod_by_awsomewhooves-d7kd7qu.jpg[/IMG] ta da (made with in gmod with ratchetmario's sfm eggcarrier from sonic adventure) also any chance for more eggfleet ships made ported to the source engine[/QUOTE] omg make this a steam gmod addon
So FINALLY I managed to complete the Egg Fleet, took much longer than expected. Expected time was 3 days, time it took was 3 weeks. [T]https://dl.dropboxusercontent.com/u/4233663/Models/sonicsourcethings/done.jpg[/T] [T]https://dl.dropboxusercontent.com/u/4233663/Models/sonicsourcethings/daaaatfire.jpg[/T] I also made all the fires for the ships myself and have to say they turned out pretty awesome. Also made my own ship which you'll see if you download it :3 Here is the link for those who want it: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=285283625[/url]
Out of curiosity what is the name of the rt camera texture? I'm finally getting around to compiling the Nicole handheld model
[QUOTE=Itauske Roken;45479348]Out of curiosity what is the name of the rt camera texture? I'm finally getting around to compiling the Nicole handheld model[/QUOTE][code]_rt_Camera[/code]
Really? Maybe I should up date my Nicole for it too.
Hmm if you want to do skin groups for body groups how would one go about doing that?
[QUOTE=Itauske Roken;45492111]Hmm if you want to do skin groups for body groups how would one go about doing that?[/QUOTE]Same way you normally would, I'd assume. Source takes all texture names on the model into account, not just the ones on the primary mesh.
[QUOTE=RTB;45492135]Same way you normally would, I'd assume. Source takes all texture names on the model into account, not just the ones on the primary mesh.[/QUOTE] One ruddy letter missing in a qc can be the destroyer of worlds
[QUOTE=Itauske Roken;45492382]One ruddy letter missing in a qc can be the destroyer of worlds[/QUOTE]Tell me about it. Happens every now and then for me too.
[t]http://www.majhost.com/gallery/TurboThunder/Pic/infiltration.png[/t]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=291302788&requirelogin=true[/url] Boop Handheld finished
Edit: ok I got my RT Screen problem advanced. I'll post results soon Ok, how do you scale the texture? [IMG]http://cloud-4.steampowered.com/ugc/39722802900530780/885B34964BA2D1BEEA5C18CFAF1849BBFA2C09E5/[/IMG]
Yeah its technically the first time I attempted something like RT camera textures any feedback would be great
Well, your first time wound up being better than Mine. As you can see in the screen shot, both Nicoles have a RT screen texture in use. Yours spawns with it, mine has it as a texture group. Now Your RT screen Nicole for some reason doesn't have it's darker texture selectable while mine has a problem with rendering things too close the camera and apparently upsidedown as well, And I think I know why.
[QUOTE=Glaber;45501711]Ok, how do you scale the texture?[/QUOTE]Simple. UV mapping. If you want the RT camera to show the entire screen, you need to make sure the UV mapping is set up to take the entire size, from 0 to 1 on both dimensions. Test it out with a screenshot as the texture to see how it'd look, make sure it's not upside-down.
[QUOTE=RTB;45502887]Simple. UV mapping. If you want the RT camera to show the entire screen, you need to make sure the UV mapping is set up to take the entire size, from 0 to 1 on both dimensions. Test it out with a screenshot as the texture to see how it'd look, make sure it's not upside-down.[/QUOTE] Thank you, what you said actually just occurred to me since I remembered that I just updated the screen area to use a new texture, but forgot to update the mapping.
Hmm I'll figure out why the Archie skin variant of the rt screen isn't working, I'd have guessed it would have worked just fine but apparently not.
[QUOTE=Itauske Roken;45503171]Hmm I'll figure out why the Archie skin variant of the rt screen isn't working, I'd have guessed it would have worked just fine but apparently not.[/QUOTE] You may want to double check your QC file.
[QUOTE=Glaber;45503323]You may want to double check your QC file.[/QUOTE] Go on ahead and refresh the addon. I think I fixed the rt screen for the second skin
Ok first post updated with new stuff including Both Nicoles oh and just in case: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=158923771[/url] for My Classic Nicole. Also on SFM now: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=291485106[/url]
What happened to the Black Arms Models?
Look who's showing back up in gmod [IMG]http://th05.deviantart.net/fs71/PRE/f/2014/213/4/f/vanilla_generations_style_by_glaber-d7tbnad.jpg[/IMG]
Hey there guys! My name's Chris Wilcots. For the past year and half I've been the animator for a Sonic Fan-Film. I've been lurking around here and I couldn't do even half of what was done without all the hard work you all have been putting into porting all this stuff! Keep up the great work you guys I really appreciate it. The director and I put a couple of you're names in the credits as thanks, I hope you don't mind! [URL="https://www.youtube.com/watch?v=9C1ryUfXnR4"]https://www.youtube.com/watch?v=9C1ryUfXnR4[/URL]
Vanilla is now out for gmod. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=297634110[/url]
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