I did this...
Just for fun propose.
[QUOTE][IMG]http://cloud-4.steamusercontent.com/ugc/34113789752517878/852921CFD00530760A4A6A30E4585D30C6BA50D1/[/IMG] [/QUOTE]
Just ask me if you want me put on Sonic Boom pack...? :P
I am pretty work hard right now.
Yes Please.
EDIT: Glaber just updated the Windy Valley SA Autodemo Chao Garden that added missing Cube Maps.
SA-55, Orbot and Cubot have been added to my Others Pack now.
[url]http://steamcommunity.com//sharedfiles/filedetails/?id=115752210[/url]
(And I updated Omochao to have its alternate skins / antenna bodygroup from Sonic Lost World, but nobody cares about that.)
Now I can managed to put some Sonic Boom model to Gmod, just Eggman. :P
[QUOTE][IMG]http://cloud-4.steamusercontent.com/ugc/34115979009420197/7256B72E4A15C04FCF6F32776479FD4DBDD74F30/[/IMG][/QUOTE]
Yeah, Face-posers. I'm currently making about 35 flexes for him, but still need more. He does more face bones than Sonic Generations Eggman by Apoc.
[QUOTE=Thelombax51;47448319]Now I can managed to put some Sonic Boom model to Gmod, just Eggman. :P
[IMG]http://cloud-4.steamusercontent.com/ugc/34115979009420197/7256B72E4A15C04FCF6F32776479FD4DBDD74F30/[/IMG]
Yeah, Face-posers. I'm currently making about 35 flexes for him, but still need more. He does more face bones than Sonic Generations Eggman by Apoc.[/QUOTE]
Noice one. Good luck with getting Boom!Sonic and the rest of the gang in GMOD. ;)
And now for the first fan-created GMOD-created picture of Orbot and Cubot, courtesy of me! :D
[IMG]http://pre00.deviantart.net/c909/th/pre/f/2015/092/2/5/__so_do_you_think_he_ll_win_this_time____by_nictrain123-d8o6vee.png[/IMG]
[I]"So do you think he'll win this time?"
"Not by a longshot."[/I]
It looks amazing!
[t]http://i.imgur.com/rC5mtIN.png[/t]
I dunno about you guys but I think I need a more efficient way to fix a normal map.
I Just released [B]Sonic 2006 Egg Carrier[/B] to SFM Workshop
You can grab it here: [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=424826332"]http://steamcommunity.com/sharedfiles/filedetails/?id=424826332[/URL]
Speaking of Egg Carrier from Sonic Adventure DX...
I was able to get the full [B]Adventure Field[/B] Egg Carrier map like this:
[i]NOTE: This is edited from base model on Sky Chase + Adventure Field[/i]
[QUOTE][IMG]http://i.imgur.com/uMPTNtK.jpg[/IMG][/QUOTE]
Not sure if anyone wish to make this into the "map" for Source, just contact me then....
Also, I haven't figure out to rip the objects yet. But I usually plans to rig up for Egg Carrier transform animation.
As much as I want to, I'm currently restraining myself due to too many other projects.
[t]http://i.imgur.com/e8Eq9K9.png[/t]
[t]http://i.imgur.com/nwiuTjk.png[/t]
[t]http://i.imgur.com/IKBrCig.png[/t]
I did it!
I made into two separate models (primarily because Egg Sweeper has special eyes :v: )
Egg Bomber and Egg Armor are a single model as all the Egg Bomber series share the exact same model (with the exception of Egg Sweeper having hetrocromatic eye sensor things.)
Each has a version with and without glow, Egg Sweeper has a cloaked skin group
I would say it's ready for SFM and Gmod but...
[t]http://i.imgur.com/9ZCengE.png[/t]
This here needs to be addressed first.
try breaking that phys box one into 2, both still rigged to the same bone.
I haven't don't that before, so keep a back up.
[B]@Itauske Roken[/B]
Do you know how to fix some Normal Map for Sonic 2006 models? Its really bugs me that its doesn't looks like Normal Map to me, like this:
[T]http://i.imgur.com/clkRHPv.png[/T]
*Has Alpha
It's taken from Egg Cerberus model. If you remember that I port this model from latest year ago. I trying to figure out that for Source reads it correctly...
Enable phongs its really bugs me, like its goes wrong.
[B]@Glaber[/B]
Take your time. :)
I have a lot of thing to do for my project lol. Sure that people need some rest too.
I don't know how to create a map on Source, someday I might be try to learn from it. I really have a question that it is possible to export .OBJ from 3D edit software to Hammer Editor like that?
to get a model into hammer you need to export as smd and compile into MDL.
[QUOTE=Glaber;47537318]to get a model into hammer you need to export as smd and compile into MDL.[/QUOTE]
I know how to do that, but I meant...."collision" something that you let the player walk through the map. I heard Hammer can make it from scratch. Something like that.
[QUOTE=Thelombax51;47537122][B]@Itauske Roken[/B]
Do you know how to fix some Normal Map for Sonic 2006 models? Its really bugs me that its doesn't looks like Normal Map to me, like this:
[T]http://i.imgur.com/clkRHPv.png[/T]
*Has Alpha
It's taken from Egg Cerberus model. If you remember that I port this model from latest year ago. I trying to figure out that for Source reads it correctly...
Enable phongs its really bugs me, like its goes wrong.
[B]@Glaber[/B]
Take your time. :)
I have a lot of thing to do for my project lol. Sure that people need some rest too.
I don't know how to create a map on Source, someday I might be try to learn from it. I really have a question that it is possible to export .OBJ from 3D edit software to Hammer Editor like that?[/QUOTE]
Sonic 06 models commonly use world space normals rather than tangent space ones, the best course of action would be to convert them to tangent space, luckily I have a program able to do this, however the models have to be exported with proper smoothing groups and facing the correct way for them to come out right. I can post up a quick tutorial on how to do that tomorrow if you'd like, kind of headed off to bed atm.
[QUOTE=Itauske Roken;47537624]Sonic 06 models commonly use world space normals rather than tangent space ones, the best course of action would be to convert them to tangent space, luckily I have a program able to do this, however the models have to be exported with proper smoothing groups and facing the correct way for them to come out right. I can post up a quick tutorial on how to do that tomorrow if you'd like, kind of headed off to bed atm.[/QUOTE]
I world like to know how to do that, if you help that would be great. These thing bugs me a lot. Then finally I can release the rest of my Sonic 06 Eggman's robots bosses models. So far.
[QUOTE=Thelombax51;47537343]I know how to do that, but I meant...."collision" something that you let the player walk through the map. I heard Hammer can make it from scratch. Something like that.[/QUOTE]
Well you have the option of making a physics model for the model, or you use invisable brushes (these just use the tool texture invisable)
[URL="http://imgur.com/a/HuWbf"]Here have a tutorial on how to convert world/object space normal maps to tangent space[/URL]
Oh and have a couple links to the program that I used to do that.
[URL]http://diogo.codingcorner.net/uploads/NSpacePack.zip[/URL]
[URL]http://gameartist.nl/wp-content/uploads/2010/02/NSpacePack_02a_GUI.zip[/URL]
Use [URL="http://www.xnormal.net/1.aspx"]xnormal[/URL]. It can convert object space normals to tangent space normals.
[QUOTE=Stiffy360;47543169]Use [URL="http://www.xnormal.net/1.aspx"]xnormal[/URL]. It can convert object space normals to tangent space normals.[/QUOTE]
Sorry doesn't look as nice to me.
Believe me I've used it, Nspace for me is the best method to convert normal maps
[B]@Itauske Roken[/B]
I really have no idea how come it is looks like this....
[t]http://i.imgur.com/9yQDmGr.png[/t]
Did I doing something wrong? I trying re-export many of times but didn't work...
I'm using 3ds Max export as .OBJ
I'm kinda noob at this...
[QUOTE=Thelombax51;47543729][B]@Itauske Roken[/B]
I really have no idea how come it is looks like this....
[t]http://i.imgur.com/9yQDmGr.png[/t]
Did I doing something wrong? I trying re-export many of times but didn't work...
I'm using 3ds Max export as .OBJ
I'm kinda noob at this...[/QUOTE]
hmm could I see what your model looks like with the original normal as the texture?
[B]@Itauske Roken[/B]
Ouch! I feel stupid...
Forget to removing floating geometry around model. >:V This cause the program generate a map in wrong way...
Now I figure out...
Generate in [B]NSpace[/B]
[t]http://i.imgur.com/fA2dbXP.png[/t]
-----------
Generate in [B]Handplane[/B] for Source Engine
[t]http://i.imgur.com/i0CYEl0.png[/t]
-----------
Generate in [B]Handplane[/B] for Unreal Engine
[t]http://i.imgur.com/t4E3Lg5.png[/t]
Source Engine and Unreal Engine looks close though, but the problem is that green space...
Also, it a Normal map for [B]Egg Cerberus[/B]
Hmm I'll take my hand at Egg Cerberus tomorrow and see what's going on
Now I'm trying to generate in [B]XNormal[/B] Edge Padding at 8 value....
[t]http://i.imgur.com/4qXIRwW.png[/t]
But still doesn't looks seems right.
I have been thinking for awhile that should I editing normal map in Photoshop? Because from what I have tried to putting Edge Padding values that seems its generate in random space by lower or increase a values. I tried many times, but still doesn't looks like the actual Normal map, so far.
I have discovered that Egg Cerberus used a metric tonage of shared meshes, many of which are the legs and feet,
EVERYTHING doubles up for some apparent reason, tell ya what I'll convert the normal map, it'll help keep my sanity
[QUOTE=Itauske Roken;47545819]I have discovered that Egg Cerberus used a metric tonage of shared meshes, many of which are the legs and feet,
EVERYTHING doubles up for some apparent reason, tell ya what I'll convert the normal map, it'll help keep my sanity[/QUOTE]
That's makes sense....
I will check out a model (later) what I can figure out something...
[QUOTE=Thelombax51;47546014]That's makes sense....
I will check out a model (later) what I can figure out something...[/QUOTE]
If you'd like I can send the fixed smoothing groups model your way I spent all morning on that you could even use it as a reference for various other models that Sonic 06 likes to do the same to
Are the Rise Of Lyric Models coming along fine? I'm not trying to rush anyone, but I thought they were going to be released after Zavoc and Zazz were ported to Gmod, which they have been for quite a while.
[editline]1st May 2015[/editline]
Can anyone try porting some of the models from Sonic 06? There are quite a few models from that game that were never given a proper public release on Gmod. I'm aware that Blaze, Silver, Mephiles, Elise, Rouge, and Eggman were available in the past, but what about Sonic, Tails, Amy, Knuckles, and Shadow? Some of the older models could use some touch ups as well, like the old Silver 06 model. Gmodders have made so many great improvements and techniques for porting and modifying 3d models from games, so it would be kind of cool to see the 2006 models getting some more up to date modern features, like faceposing and bodygroup changing.
[QUOTE=SpongicXYZ;47641046]Are the Rise Of Lyric Models coming along fine? I'm not trying to rush anyone, but I thought they were going to be released after Zavoc and Zazz were ported to Gmod, which they have been for quite a while.[/QUOTE]
Read my previous post with Sonic Boom.
Zavoc and Zazz has released on way back, that isn't mean I will going to release Sonic Boom pack, however Sonic Lost World pack is incomplete. I've [B]SAID Sonic Boom models pack will release AFTER Sonic Lost World pack is DONE [/B]
Apoc or RTB said (If I remember) there's a lot of models in Lost World, which they will going to work on them.
If Sonic Lost World Deadly Six pack have done once (increase Zavoc, Zazz, Zeena, Zik, Zomom, Zor) plus, I have done some Boom models (with Face-poses), maybe just Sonic, Tails, and Eggman.... I might going to release them. If I haven't been done with those, maybe I might plan to release them after Lost World Props, Objects, Enemies models pack.
We're kinda slowly progress on those, due to our business...
Hope you're understand. I have been told people about those, but I'm not really to giving out the progress much, as for now. :P
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