• Sonic Thread 5 3D Blast
    1,442 replies, posted
Oh yeah and here's a pic showing off some of Eggman's new flexes: [t]http://cloud-2.steampowered.com/ugc/882980457496329407/0DD753CFB369838F18A06C05CBFF6E00426F29E6/[/t]
[QUOTE=ApocHedgie;40413966]Oh yeah and here's a pic showing off some of Eggman's new flexes: [t]http://cloud-2.steampowered.com/ugc/882980457496329407/0DD753CFB369838F18A06C05CBFF6E00426F29E6/[/t][/QUOTE] The greatest scientific genius, IN THE WORLD!! Oh, can you move his goggles? That'd be a neat little thing to have, but it's not really a problem otherwise.
[QUOTE=Chaofanatic;40413670]It's Adventure 2. How can you not tell? They look totally different, shape wise.[/QUOTE] I was leaning toward that but it's been so long since I played either... Despite owning them both on Steam and I can still easily find their discs... :l
Dangerous Ball Tower is now on the workshop. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=141138694[/url]
[QUOTE=ApocHedgie;40413966]Oh yeah and here's a pic showing off some of Eggman's new flexes: [t]http://cloud-2.steampowered.com/ugc/882980457496329407/0DD753CFB369838F18A06C05CBFF6E00426F29E6/[/t][/QUOTE]On that note, I'm also gonna be helping Apoc make some new flexes for Knuckles, and finally give Classic Sonic full eyelid flexes. [QUOTE=KayoDuck;40412655]Guys, sorry to ask this but my friend told me there was a Sanic replacement for the Gnome Chompski and i'm trying to find it. Someone know if it was posted here?[/QUOTE]Closest I could find is [url=http://steamcommunity.com/sharedfiles/filedetails/?id=121703503]this[/url].
Oh man, this is going to be good!
[QUOTE=Chaofanatic;40413053]I don't really understand what you're asking... What are you trying to do?[/QUOTE] If I were to go by uv map the textures would appear as solid colors as it didn't seem to have any uv mapping at all. (due to the different vertex layers having different textures the colors turn out like the smoothed out colors you see in game.)
Can you provide visual examples? I'm having a hard time picturing what you mean. I mean when I think UV map I think something that tells the model what polygon that parts of an image belong to. Or for those who craft, a sewing pattern.
[QUOTE=Glaber;40417654]Can you provide visual examples? I'm having a hard time picturing what you mean. I mean when I think UV map I think something that tells the model what polygon that parts of an image belong to. Or for those who craft, a sewing pattern.[/QUOTE] [t]http://www.majhost.com/gallery/TurboThunder/DT/chaostexturesanduvmaps.png[/t] Edit: also SA2 Chaos has 6 eyes
Wait a moment, are you asking about transparency? If so, that's not controlled by the UV map at all. That's something you can set in Photoshop and reinforce with VTFs
[QUOTE=Glaber;40419972]Wait a moment, are you asking about transparency? If so, that's not controlled by the UV map at all. That's something you can set in Photoshop and reinforce with VTFs[/QUOTE] no no look at the render [t]http://www.majhost.com/gallery/TurboThunder/DT/chaos0render3.png[/t] Now look at the image of the model I posted [t]http://www.majhost.com/gallery/TurboThunder/DT/chaostexturesanduvmaps.png[/t] I want to know if I can get that same water looking effect on a model that has no decent uv mapping.
I don't see why not. Some things you have to experiment with to get the answer.
[QUOTE=Glaber;40420208]I don't see why not. Some things you have to experiment with to get the answer.[/QUOTE] Would I have to use it as a detail? I'm guessing that's the way it would work.
[QUOTE=Itauske Roken;40420525]Would I have to use it as a detail? I'm guessing that's the way it would work.[/QUOTE] Can I see it? I had to re-uv parts of Perfect Chaos to get it looking good, so this shouldn't be all that different. I still don't get how you managed to get the render to look right if you don't have it UV'd properly.
[QUOTE=Itauske Roken;40420525]Would I have to use it as a detail? I'm guessing that's the way it would work.[/QUOTE] Detail? just use it as you're using it with Chaos. Just don't worry about the UV map. Also I don't really know how to work blender. I use 3DS Max.
[QUOTE=Chaofanatic;40420616]Can I see it? I had to re-uv parts of Perfect Chaos to get it looking good, so this shouldn't be all that different. I still don't get how you managed to get the render to look right if you don't have it UV'd properly.[/QUOTE] It's because the material's setting is set to object instead of UV. By default the texture materials in Blender are set to generated which gives you something that looks like this: [t]http://www.majhost.com/gallery/TurboThunder/DT/chaos0render.png[/t] Material Setting: generated [t]http://www.majhost.com/gallery/TurboThunder/DT/chaos0render3.png[/t] material setting: object.
[QUOTE=Itauske Roken;40421045]It's because the material's setting is set to object instead of UV. By default the texture materials in Blender are set to generated which gives you something that looks like this: [t]http://www.majhost.com/gallery/TurboThunder/DT/chaos0render.png[/t] Material Setting: generated [t]http://www.majhost.com/gallery/TurboThunder/DT/chaos0render3.png[/t] material setting: object.[/QUOTE] Well object looks pretty good, in my opinion! But if you really need help UVing it, then I could try my hand at it or something...
[QUOTE=Chaofanatic;40421071]Well object looks pretty good, in my opinion! But if you really need help UVing it, then I could try my hand at it or something...[/QUOTE] to be honest I was planning on giving him proper textures than just flat out water.
[QUOTE=Itauske Roken;40421086]to be honest I was planning on giving him proper textures than just flat out water.[/QUOTE] Like the effect he uses in Sonic Adventure 2? Yeah, that's a different effect entirely. His under layer is totally opaque and his little shell thing is add blended on top of it and stuff, yeah... You also can't see his brain at all, even though he still has it. It was really cool looking, though.
Oh hey more progress. [t]http://i.imgur.com/dAvOyIP.jpg[/t]
[QUOTE=ApocHedgie;40427516]Oh hey more progress. [t]http://i.imgur.com/dAvOyIP.jpg[/t][/QUOTE] Oh man this just gets better and better doesn't it?
You wouldn't be planning on grabbing the Egg Trap capsule are you? Or as I called it back in the 90's, the Robotasizer.
[QUOTE=Glaber;40427616]You wouldn't be planning on grabbing the Egg Trap capsule are you? Or as I called it back in the 90's, the Robotasizer.[/QUOTE]More than just that...
So... I don't suppose you have a date on when Amy's going to be ported, do you? She's the one thing I want in Gmod right now more than anything else.
[QUOTE=TheHumbleFellow;40429203]So... I don't suppose you have a date on when Amy's going to be ported, do you? She's the one thing I want in Gmod right now more than anything else.[/QUOTE]Soon.
Say, since we currently have the same targets, Would you mind if after you release these models, I release what I intended to be bonuses as retextures/addons of what you ported? EX: Tornado with missing details such as the wing logo on the back Edit: Green Flower act 1 Gmod is receiving an update soon and will be appearing on the Workshop soon.
[QUOTE=Glaber;40431640]Say, since we currently have the same targets, Would you mind if after you release these models, I release what I intended to be bonuses as retextures/addons of what you ported? EX: Tornado with missing details such as the wing logo on the back Edit: Green Flower act 1 Gmod is receiving an update soon and will be appearing on the Workshop soon.[/QUOTE] Yeah, collaborating wouldn't be a bad idea.
Can't spell progrwispess without wisp! [t]http://cloud-2.steampowered.com/ugc/885232416188832120/B78615B48B517DD0F53AC532817BD9DCE2B00A9A/[/t]
[QUOTE=ApocHedgie;40448902] [t]http://cloud-2.steampowered.com/ugc/885232416188832120/B78615B48B517DD0F53AC532817BD9DCE2B00A9A/[/t][/QUOTE] Its about time we got these guys onto Gmod. [editline]27th April 2013[/editline] Not to put it blunt....... But since we have Modern Hyper Sonic, there must be a Classic Hyper Sonic.......
[QUOTE=sp1904768;40449195]Not to put it blunt....... But since we have Modern Hyper Sonic, there must be a Classic Hyper Sonic.......[/QUOTE]There already is.
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