• Sonic Thread 5 3D Blast
    1,442 replies, posted
There's a Hyper Sonic model? Sorry; I'm a bit slow and haven't fully checked out the Sonic content.
[QUOTE=PimpinDemopan;40449355]There's a Hyper Sonic model? Sorry; I'm a bit slow and haven't fully checked out the Sonic content.[/QUOTE]It's an alternate skin for Super Sonic. Just hold "C" or whatever your sub-menu button is, right-click the model and swap the skin through there.
Alright I'm at the end of my rope here, who's good with normal maps? I've been trying to get the 06 sonic normal maps to look like they should and I can't seem to get them to look right without some sort of bevel showing up on sharp edges.
You guys never cease to amaze me. First, the powerup boxes, then the vehicles and now the Wisps? Whatever will you guys do next?
[QUOTE=Itauske Roken;40449576]Alright I'm at the end of my rope here, who's good with normal maps? I've been trying to get the 06 sonic normal maps to look like they should and I can't seem to get them to look right without some sort of bevel showing up on sharp edges.[/QUOTE] I've never even been able to find the normals for anything in Sonic 06. I just assumed they were too lazy to use any.
[QUOTE=Schemerman612;40449582]You guys never cease to amaze me. First, the powerup boxes, then the vehicles and now the Wisps? Whatever will you guys do next?[/QUOTE]My list is touching the floor.
My list has something on It I call "Command Variable X", a Tornado missing elements skin (missing rocket to be don upon release or personal port), and more various Badniks. Plus a wave of MLP Official reskins.
Hey guys, question. I was working on ripping the chao walkers to port to gmod but i've ran into a problem. As seen here: [url]http://puu.sh/2Iv1b.png[/url] some of the normals are goofed. Is there an easy way to go about fixing them? 3DS Max's flip normals mode doesnt work very well. EDIT: Nevermind, I've got it looking good. :) [url]http://puu.sh/2IvfO.jpg[/url] Still gotta find the glass part and get the dark chao walker. will post download to model if anyones interested in it. EDIT2: Again, nevermind. For some reason, there seem to be two groups for the exact same model. Like the floating ball for example: One group has no UV map while the other does. As seen in the "fixed" picture, it looks fine. But the group I COULD fixed turned out to be the group with UV map. After attempting to fix the UV'd group, nothing worked. So I'm back to square one with this: [img]http://puu.sh/2IvPy.png[/img] Any help would be appreciated!
[QUOTE=Chaofanatic;40449621]I've never even been able to find the normals for anything in Sonic 06. I just assumed they were too lazy to use any.[/QUOTE] the only characters that use proper normal maps are eggman, all the human characters, Some stage textures as well as some items (most of the textures use the alpha layer for it's shading) and the Iblis/Mephiles monsters. [URL]https://mega.co.nz/#!CUQg2SbB[/URL] So here's a link in case anyone wants to see if they can fix them. In other news I found Eggman's proper colored diffuse texture. [t]http://upload.majhost.com/gallery/TurboThunder/DT/eggmanpropercolor.png[/t]
[QUOTE=ApocHedgie;40448902]Can't spell progrwispess without wisp! [t]http://cloud-2.steampowered.com/ugc/885232416188832120/B78615B48B517DD0F53AC532817BD9DCE2B00A9A/[/t][/QUOTE] So, when these guys get uploaded, will they be part of the Hero pack, or a pack of their own?
[QUOTE=Ace_Pharoh;40467098]So, when these guys get uploaded, will they be part of the Hero pack, or a pack of their own?[/QUOTE] most likely their own since they're Sonic Colors wisps.
Green Flower act 1 has been updated and is now on the workshop.
[QUOTE=ApocHedgie;40123217]Oh yeah and have "Amy Rose" [t]http://cloud-2.steampowered.com/ugc/885229904606424008/307499FDFDA401867F8E3FBA661AB7AA0C37DD8D/[/t][/QUOTE] I love mega man poping his head out in the background. [editline]30th April 2013[/editline] [QUOTE=ApocHedgie;40427516]Oh hey more progress. [t]http://i.imgur.com/dAvOyIP.jpg[/t][/QUOTE] The classic tornado... my week has been made.
[t]http://cloud-2.steampowered.com/ugc/885232974415394300/5050A0B385A0C8EBEE4EEA2D7764FCE31BB6F3F3/[/t] Egg Pawns will have their equipment from Colours in the next update we're working on as well. Betcha nobody recognizes the white one there. That's not all we've got planned, though.
Hi, I'm nobody. that white one comes from [sp]Terminal Velocity[/sp] Zone
[QUOTE=RTB;40519872][t]http://cloud-2.steampowered.com/ugc/885232974415394300/5050A0B385A0C8EBEE4EEA2D7764FCE31BB6F3F3/[/t] Egg Pawns will have their equipment from Colours in the next update we're working on as well. Betcha nobody recognizes the white one there. That's not all we've got planned, though.[/QUOTE] Did you do anything special to the models, I really expected Wii models to clash horribly with the HD ones, or are colors models just that good?
[QUOTE=Glaber;40520581]Hi, I'm nobody. that white one comes from [sp]Terminal Velocity[/sp] Zone[/QUOTE]Yep. It's really easy to miss considering all it does is float around in the background.[QUOTE=Chaofanatic;40521027]Did you do anything special to the models, I really expected Wii models to clash horribly with the HD ones, or are colors models just that good?[/QUOTE]Other than realigning them to fit the Generations model (there's only slight proportioning differences between its Colours and Generations models), it's more or less the same models. It's a little bit lower-poly compared to the things from Generations, of course, but it still fits fairly well.
[QUOTE=RTB;40521257]Yep. It's really easy to miss considering all it does is float around in the background.Other than realigning them to fit the Generations model (there's only slight proportioning differences between its Colours and Generations models), it's more or less the same models. It's a little bit lower-poly compared to the things from Generations, of course, but it still fits fairly well.[/QUOTE] That's really amazing. Everything in Colors was remarkably pretty. Anyway, I accidentally spawned Mephiles today and spent all the rest of the day trying to make his textures better. [t]http://i.imgur.com/44gzSOI.png[/t] Meh... But I'm having lots of trouble with selfillum alpha masking and stuff. Anyone want to take a whack at it?
I have some bad news regarding GFZ's next update. The orange flower dynamic prop is causing the map to crash in HL2 after at least 70 of them have been placed. If you think you can help let me know. In the mean time, I'll be replacing the animations for this prop. Here are the details from the crash window: [CODE]Problem signature: Problem Event Name: APPCRASH Application Name: hl2.exe Application Version: 0.0.0.0 Application Timestamp: 50b68585 Fault Module Name: client.dll Fault Module Version: 0.0.0.0 Fault Module Timestamp: 50b7c618 Exception Code: c0000005 Exception Offset: 001b1faf OS Version: 6.1.7601.2.1.0.768.3 Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 [/CODE]
Green Flower Has been updated, and includes the release of SRB2's Orange flower [url]http://steamcommunity.com/sharedfiles/filedetails/?id=142106576[/url]
And some more stuff from me too: [t]http://cloud-2.steampowered.com/ugc/885233527793697052/4FD819C2DCCD401A4F8EF1BB4B90A4E19B2800BD/[/t] [t]http://cloud-2.steampowered.com/ugc/885233527793698719/AFF05D1733BDB860B0BFAB34157DD4EF8FD0D2A7/[/t] [t]http://cloud-2.steampowered.com/ugc/882981174667919668/44679D4965B48CC2C71C58A0F7EDE7E9D22873F4/[/t]
[QUOTE=ApocHedgie;40567151]And some more stuff from me too: [t]http://cloud-2.steampowered.com/ugc/885233527793697052/4FD819C2DCCD401A4F8EF1BB4B90A4E19B2800BD/[/t] [t]http://cloud-2.steampowered.com/ugc/885233527793698719/AFF05D1733BDB860B0BFAB34157DD4EF8FD0D2A7/[/t] [t]http://cloud-2.steampowered.com/ugc/882981174667919668/44679D4965B48CC2C71C58A0F7EDE7E9D22873F4/[/t][/QUOTE] Is the lava animated on the Iblis Biter?
[QUOTE=Itauske Roken;40567367]Is the lava animated on the Iblis Biter?[/QUOTE]Yes it is.
[QUOTE=RTB;40567370]Yes it is.[/QUOTE] brilliant and fantastic at the same time
now, Green flower isn't done being updated yet. I have 4 more plants to go, and possibly a star post plus sign post to make. RTB and Apoc, would you mind If I were to use the custom Classic Knuckles in the creation of the Sign post?
[QUOTE=Glaber;40567712]now, Green flower isn't done being updated yet. I have 4 more plants to go, and possibly a star post plus sign post to make. RTB and Apoc, would you mind If I were to use the custom Classic Knuckles in the creation of the Sign post?[/QUOTE] Go for it. Also: [video=youtube;nu0hOzBnkHA]http://www.youtube.com/watch?v=nu0hOzBnkHA[/video]
And that's only a fraction of all the things we'll be including in the update. More specifically, all the animated things. Also shows off the improvement to the Death Egg Robot and the Egg Dragoon's wing textures.
You guys are doing great work here. Thank you so much for taking the time to port these models over and making them high quality.
[QUOTE=ApocHedgie;40568290]Go for it.[/QUOTE] Cool, thank you.
I've said it before and I'll say it again, it just amazes me how good colors models are. I actually thought there was an HD version of the frenzy monster for a moment. Oh, does this also fix the rigging on the Death Egg Robot's butt panel so that it doesn't stretch when you lean the machine forward? Also, I'm going to try to clean up Omega and get him released today! I have trouble remembering to release things.
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