• Dead Space 3 - Isaac Clarke & John Carver
    48 replies, posted
it's awesome! thanks
Could you make a mirror download link for Necromorphs, for SFM users who don't have Gmod, please?
sure, okay [editline]c[/editline] check op now
[img]https://dl.dropboxusercontent.com/u/9274354/DS3_Security_wip.jpg[/img] Finished it I think, once I give it to Ninja he'll update his female ones then add them to the OP whenever.
everything on that is right from what i can see, except that the blue color is using the blue that the Titan security uses, while the Earth Gov soldiers have a more teal shade.
Dead Space 2/3 [B]Earthgov personnel and security officers![/B] [t]http://filesmelt.com/dl/secoorty2.jpg[/t][t]http://filesmelt.com/dl/erfgov2.jpg[/t] You get: Male and female earthgov personnel and security officers Steam workshop packs will be separate, because file size stuff. Gmod.org Link coming whenever it stops disconnecting before the upload is done [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=217878476"]Steam Workshop(ninja) Link[/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=217878956"]Steam Workshop(bloo) Link[/URL] [URL="http://www.mediafire.com/download/gw77vddhybcyjkj/DS3_Earthgov_Ninja_n_Bloo.7z"]Mediafire Link[/URL] [t]http://filesmelt.com/dl/Security_Station.jpg[/t] [t]http://filesmelt.com/dl/erfgov1.jpg[/t] [t]http://filesmelt.com/dl/secooryity.jpg[/t] Credits to: Visceral Games, for making Dead Space Luxox18, for ripping the models Bloo for doing the male security officers, advice on rigging and such, and also the new horizons skin Squiddy for doing the male security officer rig healthbar and stasis texturework Rusty for prettying up the security officer textures Everybody who tested, for obvious reasons And moi, for rigging, faceposing, and setting up physics(on everything but the male security officers).
Yoh just sayin' you should all grab the EarthGov Personell cause they cool as shit. [t]http://filesmelt.com/dl/modeltestxenozoy000000.jpg[/t]
Umm, new version of Bloo's soldiers cause SFM and it's model viewer to crash, could you please look into it? And security variants in ninja's folder have broken eyeposing.
bloo is working on a fix atm should be done asap
Looking into the issue, I guess the L4d2 SDK bin tools or whatnot cause SFM compatibility issues, so trying other source version tools. [B]Edit:[/B] So far no luck on the SFM fix since my source sdk refuses to work at all, so I've been stuck with L4D2's. Got this done though, will be added sometime shortly: [img]https://dl.dropboxusercontent.com/u/9274354/DS3_Security_Corpse.jpg[/img]
Will you be doing the limbs/gore for the Earth Gov too? [QUOTE=The Combine;43585626]Yoh just sayin' you should all grab the EarthGov Personell cause they cool as shit. [/QUOTE] Only people that would be left are Tiedman, Norton, and the scientists from the Earth Gov sector in Dead Space 2. and the EDF from DS1
[QUOTE=bloocobalt;43586247]Looking into the issue, I guess the L4d2 SDK bin tools or whatnot cause SFM compatibility issues, so trying other source version tools. [B]Edit:[/B] So far no luck on the SFM fix since my source sdk refuses to work at all, so I've been stuck with L4D2's. Got this done though, will be added sometime shortly: [img]https://dl.dropboxusercontent.com/u/9274354/DS3_Security_Corpse.jpg[/img][/QUOTE] I personally use following stuff for compiling purposes: Notepad++, plug-in called NppExec. I open QC in notepad, paste this line when pressed f6: "C(orD, depends where your steam is)D:\Steam\SteamApps\common\SourceFilmmaker\game\bin\studiomdl" -nop4 -r "$(FULL_CURRENT_PATH)" , the QC must be in bin folder. Once compiled, I find models folder in bin, and copypaste them over to wherewer(usermod, addons, models folder). I also must include filepath in QC, which starts with $cd , then path to folder where's smds are in.
Any chance of the N7 armour being ported?
no, it looks bad
I haven't played alot of dead space 3, but are there any of those zealot terrorist from act 1?
They're in the works, Ninja's on it.
[QUOTE='Ninja Nub[NOR];43594422']no, it looks bad[/QUOTE] Welp.
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