• TitanFall: Ports and hacks WIP thread [Standby For Titanfall!]
    2,466 replies, posted
Yo, do any of you guys want the spectre units? I can nab them for you. (I even rigged them to the valve biped if you want that as well)
A lot of bug fixes on next update along with repackaging, been busy with uni stuff but ill try to finish it when I have free time
[QUOTE=cra0kalo;44271860]A lot of bug fixes on next update along with repackaging, been busy with uni stuff but ill try to finish it when I have free time[/QUOTE] So do you have to repack the entire vpk, or can you just insert custom models?
[QUOTE=Stiffy360;44271827]Yo, do any of you guys want the spectre units? I can nab them for you. (I even rigged them to the valve biped if you want that as well)[/QUOTE] Doing specific requests? I've got a hard on for Bisk and Graves... wait... that sounds just so wrong.
[QUOTE=Stiffy360;44272035]So do you have to repack the entire vpk, or can you just insert custom models?[/QUOTE] Well how vpks are structured you will need repack the entire thing however ill look into that idea possibly its not impossible just hard to implement
[QUOTE=Stiffy360;44271827]Yo, do any of you guys want the spectre units? I can nab them for you. (I even rigged them to the valve biped if you want that as well)[/QUOTE] are they compiled already or just rigged in max?
[QUOTE=krailyx;44272196]are they compiled already or just rigged in max?[/QUOTE] Well I have just a basic diffuse and normals (no fancy shaders) as playermodels (just messing around). if you want to mess around with the shaders and smds you're welcome to do so. I can compile the ragdolls decently easily, but it'll take a bit if you want.
I'd love to toy around with whatever you've got for them. If they're not compiled thats fine, I can cover that
Here are the spectre. THESE ARE [I][U][B]RAW[/B][/U][/I] FILES, BUT THEY DO INCLUDE COMPILED MODELS! THIS ARCHIVE IS 200MB UNCOMPRESSED! [URL="https://dl.dropboxusercontent.com/u/58989379/spectre.7z"]https://dl.dropboxusercontent.com/u/58989379/spectre.7z[/URL]
you are a saint.
[QUOTE=Stiffy360;44272636]Here are the spectre. THESE ARE [I][U][B]RAW[/B][/U][/I] FILES, BUT THEY DO INCLUDE COMPILED MODELS! THIS ARCHIVE IS 200MB UNCOMPRESSED! [URL="https://dl.dropboxusercontent.com/u/58989379/spectre.7z"]https://dl.dropboxusercontent.com/u/58989379/spectre.7z[/URL][/QUOTE] Thanks. Just tried it out in SFM, looks great.
[QUOTE=Stiffy360;44272636]Here are the spectre. THESE ARE [I][U][B]RAW[/B][/U][/I] FILES, BUT THEY DO INCLUDE COMPILED MODELS! THIS ARCHIVE IS 200MB UNCOMPRESSED! [URL="https://dl.dropboxusercontent.com/u/58989379/spectre.7z"]https://dl.dropboxusercontent.com/u/58989379/spectre.7z[/URL][/QUOTE] Compiled ones Gmod-compatible?
finally got to call in my own titan today :D (my friend has it on Xbox one) this game is so amazing
Thx to everyone who helped extract! Here's what I did with it: [video=youtube;lSOZIyaeX_o]http://www.youtube.com/watch?v=lSOZIyaeX_o[/video]
(O )_( O) that was BEAUTIFUL [editline]18th March 2014[/editline] [QUOTE=Viper123_SWE;44273768]Compiled ones Gmod-compatible?[/QUOTE] oh and yes, it is compatible with G-mod, even as a player model (but its a bit fucked up, depends how u pose it) [IMG][IMG]http://i.imgur.com/cSfpcmd.jpg[/IMG][/IMG]
[QUOTE=RipNLa;44274048]Thx to everyone who helped extract! Here's what I did with it: [video=youtube;lSOZIyaeX_o]http://www.youtube.com/watch?v=lSOZIyaeX_o[/video][/QUOTE] Fucking winner, awesome parody! [editline]18th March 2014[/editline] [QUOTE=Atlas852;44275068](O )_( O) that was BEAUTIFUL [editline]18th March 2014[/editline] yes, it is compatible with G-mod, even as a player model [IMG][IMG]http://i.imgur.com/cSfpcmd.jpg[/IMG][/IMG][/QUOTE] I hope they only look that bad because of your low-graphics, either way it's still nice.
Not a single one of the models are visible for me. Animations seem to be there.. as do the skins and bones. All of the textures are invisible.. Anyone can help? I'm quite new at this. PS. Does anyone plan to upload the models from the actual full release? I only have the beta still.
If you're talking about models that you've extracted straight from Titanfall to Garry's Mod then the problem is that you need to recompile them.
guys the VTF format is 7.5. You'll need to convert to tgas then to VTF 7.2. You [U][I][B]CANNOT[/B][/I][/U] use the original titanfall vmts as they include commands that don't exist in legacy source games. Also the specular channels are colored, so you'll need to desaturate then and stick them into the alpha. These "should" be compileable right off the bat, but you'll need to edit the materials a bit. I'll make ragdolls with everything set up, but I just did the smds for people to play with. Also the compiled ones are rigged to the valve biped, which is why they are messed up to an extent.
Who the fuck is Abdul1 and why is he rating everyone dumb?
rating spam is bannable
[QUOTE=Stiffy360;44275992]guys the VTF format is 7.5. You'll need to convert to tgas then to VTF 7.2. You [U][I][B]CANNOT[/B][/I][/U] use the original titanfall vmts as they include commands that don't exist in legacy source games. Also the specular channels are colored, so you'll need to desaturate then and stick them into the alpha. These "should" be compileable right off the bat, but you'll need to edit the materials a bit. I'll make ragdolls with everything set up, but I just did the smds for people to play with. Also the compiled ones are rigged to the valve biped, which is why they are messed up to an extent.[/QUOTE] Source supports coloured speculars (to an extent) Green is for albedo tinting for instance.
so, this is just me but i'm wondering has anyone setup a sky drive like with battlefield 4 and begun dumping raw files onto it? because its all bits and pieces right now..
[QUOTE=Stiffy360;44275992]guys the VTF format is 7.5. You'll need to convert to tgas then to VTF 7.2. You [U][I][B]CANNOT[/B][/I][/U] use the original titanfall vmts as they include commands that don't exist in legacy source games. Also the specular channels are colored, so you'll need to desaturate then and stick them into the alpha. These "should" be compileable right off the bat, but you'll need to edit the materials a bit. I'll make ragdolls with everything set up, but I just did the smds for people to play with. Also the compiled ones are rigged to the valve biped, which is why they are messed up to an extent.[/QUOTE] Alright.. I guess I'll just be patient for you and the people who know what they're doing to post them.
[QUOTE=Dark One;44276682]so, this is just me but i'm wondering has anyone setup a sky drive like with battlefield 4 and begun dumping raw files onto it? because its all bits and pieces right now..[/QUOTE] Wrong thread
[QUOTE=SimplePlanz69;44280029]Wrong thread[/QUOTE] no, i'm talking about getting a titanfall drive setup. i just used battlefield 4 as an example.. i guess in the future I'll add more context to that?
[QUOTE=SimplePlanz69;44280029]Wrong thread[/QUOTE] He's not talking about BF4, he's asking if anyone has done anything similar to that with Titanfall files.
Except for Corra Ashu's and a few others' generous model shares I don't think anyone has something like that set up for this one. Best bet you'd get told to get the game and rip em yourself.
[QUOTE=artworkplay;44280255]Except for Corra Ashu's and a few others' generous model shares I don't think anyone has something like that set up for this one. Best bet you'd get told to get the game and rip em yourself.[/QUOTE] This is all i have uploaded atm to my titanfall folder on mediafire if anyone wants it. [url]https://www.mediafire.com/folder/99ad201qbmqm1/TitanFall[/url]
[QUOTE=Corra_Ashu;44281011]This is all i have uploaded atm to my titanfall folder on mediafire if anyone wants it. [url]https://www.mediafire.com/#99ad201qbmqm1[/url][/QUOTE] its requiring a login, you might want to set it to public.
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