• TitanFall: Ports and hacks WIP thread [Standby For Titanfall!]
    2,466 replies, posted
I gave Rena fox a crap ton of vehicles, so He'll be working on getting those into source. I'm continuing work on the spectres as well as nabbing some of the weapons. Anyone good at shader stuff?
Has anyone decompiled and recompiled the female pilots with faces successfully? I'm trying to get the pilot_female_cq into SFM, but the faces get messed up. It seems like the models with helmets don't have this problem.
[QUOTE=Stiffy360;44282585] I'm continuing work on the spectres as well as nabbing some of the weapons. Anyone good at shader stuff?[/QUOTE] UDK then yes, everything else.. no.
Is this a personal thread or can any one join? Taken in Garry's Mod Have original collision and LOD, and surface properties [IMG]http://cloud-4.steampowered.com/ugc/3335220155890753140/7A120946A87F239496DF4C7C4E3CC046DEE31400/1024x576.resizedimage[/IMG] Paladin tank and Samson truck [IMG]http://cloud-3.steampowered.com/ugc/3335220155890750667/6AC52ADD187DE53A54FE8F026505F2170D2C995B/1024x576.resizedimage[/IMG] Car poop [editline]18th March 2014[/editline] [QUOTE=Stiffy360;44282585]I gave Rena fox a crap ton of vehicles, so He'll be working on getting those into source. I'm continuing work on the spectres as well as nabbing some of the weapons. Anyone good at shader stuff?[/QUOTE] I am very good with source shader, yes
it would be nice if they were titanfall related. given the exception of the samson which is apparently a thing in titanfall.
[QUOTE=krailyx;44284632]it would be nice if they were titanfall related. given the exception of the samson which is apparently a thing in titanfall.[/QUOTE] But aren't those vehicles from titanfall?
are they?
[QUOTE=krailyx;44285228]are they?[/QUOTE] Looks like it. I recognize the tank.
hm, interesting. didn't know that, i've never really looked into scene models in-game. pretty cool then :D
So since I fucked up for my homework due tomorrow / motivation due to parent i am living with, i'm just going to port the other two interior hud models and get em into source.
[QUOTE=krailyx;44284632]it would be nice if they were titanfall related. given the exception of the samson which is apparently a thing in titanfall.[/QUOTE] All these model are from Titanfall XD
I know it's probably a massive undertaking but has anyone had success with the maps? There is little information on them: [url]https://developer.valvesoftware.com/wiki/Source_BSP_File_Format/Game-Specific[/url] Are we unlikely to see any conversions?. I'd love to do machinima in SFM but I'd prefer not having to rebuild entire areas.
I found some adorable drawings of titans in the content [t]http://puu.sh/7BdMS.jpg[/t] [t]http://puu.sh/7BdOm.jpg[/t] [t]http://puu.sh/7BdOC.jpg[/t]
Hi guys. Tell me please in detail how to export models from titanfall in 3ds max. I have the problem with the fingers of the Titans, and the textures Titans do not dress properly. I would be grateful.
[QUOTE=ManicB;44286993]I know it's probably a massive undertaking but has anyone had success with the maps? There is little information on them: [url]https://developer.valvesoftware.com/wiki/Source_BSP_File_Format/Game-Specific[/url] Are we unlikely to see any conversions?. I'd love to do machinima in SFM but I'd prefer not having to rebuild entire areas.[/QUOTE] I'll consider it after im happy with the vpk tool lightmaps from the airbase map [IMG]http://cra0kalo.com/upload/staging/store/push/2014-03-09_14-27-31.jpg[/IMG]
Can anyone here tell me which file(s) i would need to extract with the vpk tool to get the models and textures? I am super new to this so it might seem like a stupid question :)
I'm looking for the viewhands/arms of the players Cannot find them too, does anyone know ehere are located?
[QUOTE=Havoc95;44296486]Can anyone here tell me which file(s) i would need to extract with the vpk tool to get the models and textures? I am super new to this so it might seem like a stupid question :)[/QUOTE] englishclient_mp_common.bsp.pak000_dir.vpk for all the common assets characters, grunts etc. Any of the other VPKs that end with _dir.vpk for map specific assets. The mp_common vpk should have two folders, Models and Materials Extract those and you'll have all the common textures and models ready to decompile. Both the Models and Textures are sitting in almost identical file structures (some exclusions) so it shouldn't be difficult to match textures and models.
[QUOTE=ManicB;44297808]englishclient_mp_common.bsp.pak000_dir.vpk for all the common assets characters, grunts etc. Any of the other VPKs that end with _dir.vpk for map specific assets. The mp_common vpk should have two folders, Models and Materials Extract those and you'll have all the common textures and models ready to decompile. Both the Models and Textures are sitting in almost identical file structures (some exclusions) so it shouldn't be difficult to match textures and models.[/QUOTE] Thank you so much :)
[QUOTE=ELTitoPricus;44296826]I'm looking for the viewhands/arms of the players Cannot find them too, does anyone know ehere are located?[/QUOTE] models/weapons/arms?
Hey guys 1st of all i would like to say a big thank you to cra0kalo for the tool :) but unfortunately im having some trouble trying to open the exported files, can anyone tell me what program i need to open the exported weapons, files are in .mdl, vvc, vvd, vtx, formats (never heard of them), i would like to make them into 3ds, fbx, obj or any format that i know can be opened with in 3ds max 2011 kind of new to all this Thanks to anyone that can help :)
[QUOTE=TitanFall;44307365]Hey guys 1st of all i would like to say a big thank you to cra0kalo for the tool :) but unfortunately im having some trouble trying to open the exported files, can anyone tell me what program i need to open the exported weapons, files are in .mdl, vvc, vvd, vtx, formats (never heard of them), i would like to make them into 3ds, fbx, obj or any format that i know can be opened with in 3ds max 2011 kind of new to all this Thanks to anyone that can help :)[/QUOTE] You want this program to decompile the mdl files [url]https://sites.google.com/site/zeqmacaw/tools/crowbar[/url] Then this script to import the smd into max [url]http://dev.wallworm.com/topic/2/wall_worm_model_tools.html[/url]
[QUOTE=jediyoshi;44307483]You want this program to decompile the mdl files [url]https://sites.google.com/site/zeqmacaw/tools/crowbar[/url] Then this script to import the smd into max [url]http://dev.wallworm.com/topic/2/wall_worm_model_tools.html[/url][/QUOTE] You are the greatest!! Thank you so very very very much man :)
looks like the wrong titan has fallen [IMG][IMG]http://i.imgur.com/j7QR170.jpg[/IMG][/IMG] (why? because i could :3)
[url]http://puu.sh/7DLWA.wav[/url] i think most people will be happy my tool now cleans up that annoying twitch sound at the start and end of sound files [code] -Sound export improved actually reads wav.acache and extracts the wavs properly(thanks to Ogg Vorbis[JP] for his lookup table!!!) -Removed sharp sound at the beginning and end of each wav [/code] Still working on repacking support and some other things before 3.0 goes live. I'd appreciate it if people could report as many issues with the tool as they can find before i ship 3.0 because i will be taking a break from this to work on my previous project and updates won't be that frequent.
[QUOTE=cra0kalo;44308922][url]http://puu.sh/7DLWA.wav[/url] i think most people will be happy my tool now cleans up that annoying twitch sound at the start and end of sound files [code] -Sound export improved actually reads wav.acache and extracts the wavs properly(thanks to Ogg Vorbis[JP] for his lookup table!!!) -Removed sharp sound at the beginning and end of each wav [/code] Still working on repacking support and some other things before 3.0 goes live. I'd appreciate it if people could report as many issues with the tool as they can find before i ship 3.0 because i will be taking a break from this to work on my previous project and updates won't be that frequent.[/QUOTE] Could you grab the "prepare for titan fall" quote(s)? I would very much like to have them
[QUOTE=a1steaksa;44313493]Could you grab the "prepare for titan fall" quote(s)? I would very much like to have them[/QUOTE] Spyglass: [url]https://dl.dropboxusercontent.com/u/28949598/Titanfall%20Sounds/Spyglass_Titanfall.mp3[/url] Sarah: [url]https://dl.dropboxusercontent.com/u/28949598/Titanfall%20Sounds/Sarah_Titanfall1.mp3[/url]
I haven't played Titanfall, but, do these Spectres show up at all? [IMG]http://mp1st.com/wp-content/uploads/2014/03/Titanfall-Hackers-MP1st.png[/IMG] Oh, wow, is this a painting? Never mind.
They are probably using body groups on the models to have different heads. I noticed that they do this for the pilots of different factions.
not a clue, i'll have to get my hands on the game and extract [B]everything[/B] at a later point really to find out..
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