• TitanFall: Ports and hacks WIP thread [Standby For Titanfall!]
    2,466 replies, posted
[QUOTE=se7en2;44506767]Why are you even compiling lods for sfm? ...[/QUOTE] this is just coming from someone with no experience in SFM but i'd assume to save render time on objects that aren't in close up view.
[QUOTE=Dark One;44506812]this is just coming from someone with no experience in SFM but i'd assume to save render time on objects that aren't in close up view.[/QUOTE] It makes no sense to have lods in sfm, model popping is awful in a cutscene or small movie, now if you were to play and for some reason you had awful fps due to a 10000 polygon model (csgo has 26000 on viewmodels alone), I would recomment upgrading your rig/laptop
[QUOTE=se7en2;44506876]It makes no sense to have lods in sfm, model popping is awful in a cutscene or small movie, now if you were to play and for some reason you had awful fps due to a 10000 polygon model (csgo has 26000 on viewmodels alone), I would recomment upgrading your rig/laptop[/QUOTE] I guess it'd be another story if it was only used for the viewport or on inactive models but disabled on actual rendering. I'm assuming SFM doesn't do that though, does it?
[QUOTE=CaptainBigButt;44506956]I guess it'd be another story if it was only used for the viewport or on inactive models but disabled on actual rendering. I'm assuming SFM doesn't do that though, does it?[/QUOTE] Don't think so, no. Besides if people have bad fps on the viewport it's most likely not the model's fault. TF2 HWM models are as high quality as the each titan part (they have about 5 parts), which would be equal to having 5 player models, if a computer can't handle that I suggest animating in 3dsmax and exporting to sfm
Please give texture atlas for garry's mod please please please please please!!!!!!!!! I can `t find it (:suicide:
[QUOTE=CaptainBigButt;44506956]I guess it'd be another story if it was only used for the viewport or on inactive models but disabled on actual rendering. I'm assuming SFM doesn't do that though, does it?[/QUOTE] Usually turning off progressive refinement (SSAO/AA/MB) is all that really needs to be done.
[QUOTE=mattpc;44013863]Took the liberty of doing a basic rig for the titans (Everything rigged pretty much, except for the wires/pistons/foot joints). Made a render as well. [IMG]http://fc03.deviantart.net/fs70/i/2014/053/5/2/kyojinfuri___titanfall_by_mattpc-d77md7f.png[/IMG] If anyone would like to use it for something in GMOD, let me know! -Matt[/QUOTE] Hey Matt! OMG I love you so much for this! This is awesome... you saved me so much time from making it rigged!! But one question... can you just post a link to the skin for it? Again thank you so much, your a savor! -Andrew :dance:
Anyone repacked the files, and played a game? If so, are you having the same brightness issue with textures?
[QUOTE=colb;44513843]Anyone repacked the files, and played a game? If so, are you having the same brightness issue with textures?[/QUOTE] I would test and try but too worried about getting detected for cheats or something. Once we have confirmation that vpk repacking is a-okay by Respawn I'll be tearing into this.
[QUOTE=MugenOverlord;44514903]I would test and try but too worried about getting detected for cheats or something. Once we have confirmation that vpk repacking is a-okay by Respawn I'll be tearing into this.[/QUOTE] I don't think they really care as for the brightness issue I'm confused on why that is happening maybe when I add compression support it might fix it
[QUOTE=cra0kalo;44515156]I don't think they really care as for the brightness issue I'm confused on why that is happening maybe when I add compression support it should fix it[/QUOTE] I think they'll care when they see everybody running around as bags of Doritos in a futuristic chip warfare, but the only question is whether or not they'll approve of it. Come to think of it, if players are bags of doritos, should weapons be the mountain dew bottles? What would Titans be then? Large cyber-chip bags with mountain dew bottles taped to the sides?
[QUOTE=CaptainBigButt;44515976]I think they'll care when they see everybody running around as bags of Doritos in a futuristic chip warfare, but the only question is whether or not they'll approve of it. Come to think of it, if players are bags of doritos, should weapons be the mountain dew bottles? What would Titans be then? Large cyber-chip bags with mountain dew bottles taped to the sides?[/QUOTE] MLG controllers.
Sorry if dumb posting anyone have pilots rigged for sfm or gmod?
Please give texture atlas for garry's mod please please please please please!!!!!!!!! I can `t find it(
[QUOTE=hrep345;44517695]Please give texture atlas for garry's mod please please please please please!!!!!!!!! I can `t find it([/QUOTE] Saying please repeatedly doesn't really do anything, you know. There's a download for the Atlas models some pages back that come with the textures, so why not just download the pack and convert the textures yourself with VTFEdit?
Has anyone managed to get around the access violations when recompiling the Titan models? They are the only ones that I have this problem with.
[QUOTE=Katra804;44518685]Saying please repeatedly doesn't really do anything, you know. There's a download for the Atlas models some pages back that come with the textures, so why not just download the pack and convert the textures yourself with VTFEdit?[/QUOTE] and where can I get them ?
[QUOTE=hrep345;44523678]and where can I get them ?[/QUOTE] Like I said earlier, there's a download for the Atlas models some pages back that comes with the textures. Just search through the thread, dude.
Well I can 100% confirm mods DO work with the repacker better screen shots incoming later [IMG]https://dl.dropbox.com/u/10798900/staging/store/push/2014-04-13_04-14-09.gif[/IMG] [IMG]https://dl.dropbox.com/u/10798900/staging/store/push/2014-04-13_04-17-07.gif[/IMG]
You should replace the data knife world model with a crowbar so it just looks like he's just impaling the hell out of the computer.
[QUOTE=cra0kalo;44527738]Well I can 100% confirm mods DO work with the repacker better screen shots incoming later [IMG]https://dl.dropbox.com/u/10798900/staging/store/push/2014-04-13_04-14-09.gif[/IMG] [IMG]https://dl.dropbox.com/u/10798900/staging/store/push/2014-04-13_04-17-07.gif[/IMG][/QUOTE] Ok so I've been trying to figure this out but am a complete newb and have Zero experience with this but think it should be easy for someone on here to help me figure out. The idea I have is to replace the IMC and Militia Logo's that are on your bottom left of the screen inside the hexagon. I would like to either replace them with a Still frame of myself, a complete green or pink screen for chroma editing in post video capture, or if possible and the biggy (don't think possible) replace with a webcam feed or animated file. green screen may not work as intended, but if it could be made to be like the quick incoming transmissions simillar to what we see in the above video, and just a still frame picture would be better than nothing. I want it so i don't have to "necessarily" do an overly live while streaming. Any thoughts? Sorry first time posting, thanks for everything ya'll have come up with so far. Looks great!
[QUOTE=CaptainBigButt;44515976]I think they'll care when they see everybody running around as bags of Doritos in a futuristic chip warfare, but the only question is whether or not they'll approve of it. Come to think of it, if players are bags of doritos, should weapons be the mountain dew bottles? What would Titans be then? Large cyber-chip bags with mountain dew bottles taped to the sides?[/QUOTE] hue hehe point of concept complete and working. [video=youtube;L1pPMkOwu7M]http://www.youtube.com/watch?v=L1pPMkOwu7M&feature=youtu.be[/video]
Got gordon working. [IMG]http://i.imgur.com/902ShBv.jpg[/IMG]
[QUOTE=Stiffy360;44529174]Got gordon working. [IMG]http://i.imgur.com/902ShBv.jpg[/IMG][/QUOTE] what program did you use to compile him? cause i tried doing that to a IMC grunt but with a different model and it never worked crowbar always threw me out an error when it got to the .vtx.
[QUOTE=Stiffy360;44529174]Got gordon working. [IMG]http://i.imgur.com/902ShBv.jpg[/IMG][/QUOTE] When did gordon become a hunchback? Seriously, just noticed how hunched over some of the pilots look.
It's called keeping your head down.
[QUOTE=Corra_Ashu;44529276]what program did you use to compile him? cause i tried doing that to a IMC grunt but with a different model and it never worked crowbar always threw me out an error when it got to the .vtx.[/QUOTE] I used crowbar using CSS's compile tools. also, once it spits out your files, you'll need to rename the .dx90 to .dx11
[QUOTE=Stiffy360;44529174]Got gordon working. [IMG]http://i.imgur.com/902ShBv.jpg[/IMG][/QUOTE] Are you finding that the menus and scoreboard (as well as some textures) are discolored, after re-packing?
[QUOTE=colb;44529443]Are you finding that the menus and scoreboard (as well as some textures) are discolored, after re-packing?[/QUOTE] nope, I think you need to uncheck the "fix vtf on export" stuff in the settings of the titanfall vpk tool then reextract your materials.
Does anyone have download links to titanfall gun models, both pilot and titan guns. If so could you put them in .blend or .obj format and include the textures. Thanks.
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