• TitanFall: Ports and hacks WIP thread [Standby For Titanfall!]
    2,466 replies, posted
[QUOTE=mattpc;44014053]Here you go: [url]http://www.mediafire.com/download/5xr34vch976sqo7/Titan.blend[/url] Now, it's in .blend format, so it needs to be opened in blender. But blender can export to every other 3D program (Including GMOD I think (May need a plugin))[/QUOTE] How exactly do I get this into gmod? I made it the correct file type thing and now what?
[QUOTE=Marty106;44578007]How exactly do I get this into gmod? I made it the correct file type thing and now what?[/QUOTE] Rig up a valve compatible skeleton then make a physmodel and then compile a QC Recompile model test, make finishing changes then upload to workshop with workshopper, lot of work but if your dedicated it'll be a piece of cake, Best advice find Marios ragdoll tutorial
[QUOTE=IAMSIAO;44579764]Rig up a valve compatible skeleton then make a physmodel and then compile a QC Recompile model test, make finishing changes then upload to workshop with workshopper, lot of work but if your dedicated it'll be a piece of cake, Best advice find Marios ragdoll tutorial[/QUOTE] I will try that.... I don't think I can do it but it would be nice if someone uploaded a titan or something to the workshop for gmod and sfm or just a file to put straight into the addons folder.
so i was poking around the files again, i pulled up the C.A.R. model and i found this cute little easter egg :v: [t]http://i.imgur.com/kaxurwU.png[/t]
I'm new to all these .mdl files and the like for Source, but is there an easier way to import these to 3DS Max instead of using command-line exporters that don't work and are 6+ years old? Given Source's popularity, I thought decompiling .mdl files would be a [I]hell[/I] of a lot easier. This is ridiculous.
[QUOTE=Kalthramis;44592218]I'm new to all these .mdl files and the like for Source, but is there an easier way to import these to 3DS Max instead of using command-line exporters that don't work and are 6+ years old? Given Source's popularity, I thought decompiling .mdl files would be a [I]hell[/I] of a lot easier. This is ridiculous.[/QUOTE] Crowbar.
Hi guys, I've been having a lot of problems with animations. I tried Studio Compiler, but every time I download it, it disappears. Does anyone have a diffrent program that can extract animations? Thanks!
[QUOTE=Kalthramis;44592218]I'm new to all these .mdl files and the like for Source, but is there an easier way to import these to 3DS Max instead of using command-line exporters that don't work and are 6+ years old? Given Source's popularity, I thought decompiling .mdl files would be a [I]hell[/I] of a lot easier. This is ridiculous.[/QUOTE] As pepsiguy said, use crowbar. It basically converts the .mdl files into a .smd file, and from there you can open it in blender using the[URL="https://developer.valvesoftware.com/wiki/Blender_Source_Tools"] .smd plugin for blender[/URL], and from blender you can export it to be a filetype usable in 3ds max. There's also a smd importer plugin for 3ds max, but I dont use 3ds max so i just wrote the way i know how to do it.
You could also use Noesis to convert the mdl files.
[QUOTE=TGE;44595197]You could also use Noesis to convert the mdl files.[/QUOTE] Which no one with five braincells would do for anything beyond a static prop. Your bodygroups get messed up, physics get messed up. I think also texture names and texture groups create big issues
Crowbar is excellent, but it seems to not be importing all the animations. I exported the strider, and all it had was Ref and Rag doll. I'm looking for basic "running forward, backward, etc" animatons. When I tries the weapons directories, it was the same. It's strange, because some models like Blisk come with all their Animations. Am I just not looking in the right directories, or is it Crowbar?
[QUOTE=ZeroNRG;44596012]Crowbar is excellent, but it seems to not be importing all the animations. I exported the strider, and all it had was Ref and Rag doll. I'm looking for basic "running forward, backward, etc" animatons. When I tries the weapons directories, it was the same. It's strange, because some models like Blisk come with all their Animations. Am I just not looking in the right directories, or is it Crowbar?[/QUOTE] Maybe the anims are on a separate .mdl file, like the Player & NPC models. I dont know how its called, i never tried decompiling the strider. In the ref´s .qc, there´s a line called "$includemodel"?
[QUOTE=AdrianTheShep;44597828]Maybe the anims are on a separate .mdl file, like the Player & NPC models. I dont know how its called, i never tried decompiling the strider. In the ref´s .qc, there´s a line called "$includemodel"?[/QUOTE] The titans use .ani files, so good luck extracting the animations..
[QUOTE=se7en2;44598368]The titans use .ani files, so good luck extracting the animations..[/QUOTE] I thought we could now extract the animations from the .ani files?
[QUOTE=nomad1;44599497]I thought we could now extract the animations from the .ani files?[/QUOTE] where did you get that info? zeq told me ani files were changed since css/tf2 (source mp update) and they are mostly hard coded
Well, the Stryder was just an example. I'm also having problems with humans as well. I found some animations with the weapon files, but still no luck with standard movement. I haven't seen any .ani files either. Has anyone found standard anims for human characters?
[QUOTE=se7en2;44599818]where did you get that info? zeq told me ani files were changed since css/tf2 (source mp update) and they are mostly hard coded[/QUOTE] My work around to this problem is to import the model into sfm then apply the sequence then file export dmx animation.
[QUOTE=cra0kalo;44599925]My work around to this problem is to import the model into sfm then apply the sequence then file export dmx animation.[/QUOTE] Oh yea that works, but it's also quite painful to go through every sequence, export, import into maya and export as smd. idk maybe that's just me, i really didn't think about it that way, clever
can someone do the railgun on OUTPOST 207?
In fear of being screamed at, Im just gonna ask politely, are models even being put up for download yet?
[QUOTE=Acidicpone;44601505]In fear of being screamed at, Im just gonna ask politely, are models even being put up for download yet?[/QUOTE] No. I'm pretty sure everyone here [del]just suddenly decided that Garry's Mod no longer exists[/del] got caught up with other stuff, like extracting a bunch of super neat fucking cubemaps or something.
No sorry, I've been busy with my new job. I'll see if I have time to get the other models I promised into source.
[QUOTE=Icy Fire;44602761]No. I'm pretty sure everyone here [del]just suddenly decided that Garry's Mod no longer exists[/del] got caught up with other stuff, like extracting a bunch of super neat fucking cubemaps or something.[/QUOTE] i understand. is it REALLY that hard to put up a download? thats the problem iv been seeing with this; people who can get working titanfall models can't get a working download BUT the people who can't get working titanfall models CAN get working titanfall models. if my compiler would COMPILE the dam models i would be uploading requested models all day long. so far all iv got working is a MRVN (which ill have a download up for that soon) most of them keep on getting Errors (with the DUMBEST excuses, one of the guns said ERROR: bad command. it doesn't know how to compile models (stupid program)) all the rest there textures don't compile (data knife, arc rifle, ect) when there all there [QUOTE=krailyx;44251261] [t]http://puu.sh/7x8Aq.png[/t][/QUOTE] u seem to have working titanfall models, possible download? u get what i'm saying?
[QUOTE=Atlas852;44612146]i understand. is it REALLY that hard to put up a download? thats the problem iv been seeing with this; people who can get working titanfall models can't get a working download BUT the people who can't get working titanfall models CAN get working titanfall models. if my compiler would COMPILE the dam models i would be uploading requested models all day long. so far all iv got working is a MRVN (which ill have a download up for that soon) most of them keep on getting Errors (with the DUMBEST excuses, one of the guns said ERROR: bad command. it doesn't know how to compile models (stupid program)) all the rest there textures don't compile (data knife, arc rifle, ect) when there all there u seem to have working titanfall models, possible download? u get what i'm saying?[/QUOTE] If people are posting updates and screenshots of the models but no download links, they're probably still performing experiments or working on the model to fix up whatever else they need before trying to slam a rushed port out on the workshop. No release doesn't have to mean someone is being selfish; it can also mean people are simply busy at the moment and still working. Some people prefer to take their time on stuff they do.
[QUOTE=Atlas852;44612146]is it REALLY that hard to put up a download? thats the problem iv been seeing with this; people who can get working titanfall models can't get a working download BUT the people who can't get working titanfall models CAN get working titanfall models.[/QUOTE] this is the most bewildering sentence i've ever read
[QUOTE=Atlas852;44612146]i understand. is it REALLY that hard to put up a download? thats the problem iv been seeing with this; people who can get working titanfall models can't get a working download BUT the people who can't get working titanfall models CAN get working titanfall models. if my compiler would COMPILE the dam models i would be uploading requested models all day long. so far all iv got working is a MRVN (which ill have a download up for that soon) most of them keep on getting Errors (with the DUMBEST excuses, one of the guns said ERROR: bad command. it doesn't know how to compile models (stupid program)) all the rest there textures don't compile (data knife, arc rifle, ect) when there all there u seem to have working titanfall models, possible download? u get what i'm saying?[/QUOTE] People make things because they want to and they do not have to release it. They do this on their own free time and do not get paid to do this. If they want to release it, fine. If they don't, fine. [editline]22nd April 2014[/editline] Like me, I want the models too, but I'm not begging for them and harrasing the people all the time. I'm just waiting patiently.
i still have no idea what to do about these weird ass hands. i dont want to release titanfall marines with lego-hands that pop out when they're rotated.
[QUOTE=krailyx;44618872]i still have no idea what to do about these weird ass hands. i dont want to release titanfall marines with lego-hands that pop out when they're rotated.[/QUOTE] Have you tryed weighing the mesh of the hands to the bones of the hand, might make the lego pilot into a real boy.
[QUOTE=IAMSIAO;44618939]Have you tryed weighing the mesh of the hands to the bones of the hand, might make the lego pilot into a real boy.[/QUOTE] they are weighted like that, but i can't re-weight to save my life and getting rid of the little hand nub that pokes out and getting the weights to make it bend/look like normal is not something i can easily do
I guess I'm just frustrated because of my stupid compiler which no one knows why it dose this <(
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