TitanFall: Ports and hacks WIP thread [Standby For Titanfall!]
2,466 replies, posted
HA! IT BLOODY WORKED! but im have some problems with it: transparent eye and the top is going all weird
[editline]12th May 2014[/editline]
nvm i fixed those but i still have the transparent eye thing
[QUOTE=Atlas852;44787658]HA! IT BLOODY WORKED! but im have some problems with it: transparent eye and the top is going all weird
[editline]12th May 2014[/editline]
nvm i fixed those but i still have the transparent eye thing[/QUOTE]
Fuck around with the VMT's. It's got some weird shaders.
Hate to be that guy
Any word on the maps?
can't seem to get the titans to work in gmod (crashes the game) any info?
[QUOTE=Atlas852;44796359]can't seem to get the titans to work in gmod (crashes the game) any info?[/QUOTE]
They're not gonna happen in GMod. The models are just barely below SFM's capabilities. The Titans actually work in SFM without any recompiling, but I had to pretty much default all the shaders (as in like everything was vertexlitgeneric until I decided what would look better).
We've established they work in GMod without recompiling too way back in the Beta stage.
Icy Fire once again saying dumb shit that isn't true.
[QUOTE=lonefirewarrior;44799816]We've established they work in GMod without recompiling too way back in the Beta stage.[/QUOTE]
Who's we?
[QUOTE=lonefirewarrior;44799816]Icy Fire once again saying dumb shit that isn't true.[/QUOTE]
Ooookay. Assemble the fucking box army everyone, Lonefirewarrior is on his goddamned period again. I mean for fucks sake, I'm giving the chap my advice and actually posting content. My apologies if you've developed some sort of personal vendetta, but try to limit the petty arguements to valid subjects.
Anyways, on topic, I got an IK rig script working for the Spectres. It's a bit wonky, but it works.
[img_thumb]http://puu.sh/8Hdtz[/img_thumb]
[editline]
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Said script also works with the Titans, Pilots, grunts and anything else on a similar bone structure.
[QUOTE=Icy Fire;44800881]Who's we?
Ooookay. Assemble the fucking box army everyone, Lonefirewarrior is on his goddamned period again. I mean for fucks sake, I'm giving the chap my advice and actually posting content. My apologies if you've developed some sort of personal vendetta, but try to limit the petty arguements to valid subjects.
Anyways, on topic, I got an IK rig script working for the Spectres. It's a bit wonky, but it works.
[img_thumb]http://puu.sh/8Hdtz[/img_thumb]
[editline]
[/editline]
Said script also works with the Titans, Pilots, grunts and anything else on a similar bone structure.[/QUOTE]
lonefirewarrior is the guy who proved they worked in Gmod.
i think it could be a texture issue, when i compiled for SFM when it was loading the icon it crashed, but when i compiled for HL2 the icons loaded (but the ragdols still crashed) so i had a look with the icon changer and i couldn't find the titan, ill go change it all to 7.4 and report back
[editline]14th May 2014[/editline]
well that didn't work
[editline]14th May 2014[/editline]
BA more errors
ERROR: c:\program files (x86)\steam\steamapps\common\sourcefilmmaker\game\usermod\models\robots\spectre\decompiled 0.19\spectre_corporate.qc(17): - Unknown replace model 'spectre_corporate_'
ERROR: Aborted Processing on 'Robots/spectre/spectre_corporate.mdl'
still no public releases?
Still waiting for the actual titans, I wonder if you can ragdoll their hatches...
[QUOTE=Zachariah;44806390]still no public releases?[/QUOTE]
Nah man they're still being worked on, ignore those pictures of perfectly functioning titan models from every angle with good rigging and working textures those are just WIP
[QUOTE=mattpc;44013863]Took the liberty of doing a basic rig for the titans (Everything rigged pretty much, except for the wires/pistons/foot joints).
Made a render as well.
[IMG]http://fc03.deviantart.net/fs70/i/2014/053/5/2/kyojinfuri___titanfall_by_mattpc-d77md7f.png[/IMG]
If anyone would like to use it for something in GMOD, let me know!
-Matt[/QUOTE]
would love to use this to help add to my own gmod server
thanks
[QUOTE=Mr.95;44807522]Nah man they're still being worked on, ignore those pictures of perfectly functioning titan models from every angle with good rigging and working textures those are just WIP[/QUOTE]
The only thing I'm really waiting for is this guy:
[t]http://hydra-media.cursecdn.com/titanfall.gamepedia.com/thumb/6/6e/Pilot_male_cq_mcor.png/255px-Pilot_male_cq_mcor.png?version=827084bfa0c4b2d3cb2c9c4aafdc8459[/t]
Does anyone know how to extract the files (models, textures, etc.) from a .vpk file? I have a mac so I can't use many of the windows programs.
[QUOTE=zgeorge22;44812701]Does anyone know how to extract the files (models, textures, etc.) from a .vpk file? I have a mac so I can't use many of the windows programs.[/QUOTE]
Read. The fucking. OP.
[QUOTE=zgeorge22;44812701]Does anyone know how to extract the files (models, textures, etc.) from a .vpk file? I have a mac so I can't use many of the windows programs.[/QUOTE]
Ah I'll most likely write a java version some day but i suggest you run an emulator or bootcamp
[editline]15th May 2014[/editline]
[QUOTE=Icy Fire;44812860]Read. The fucking. OP.[/QUOTE]
I'm pretty sure he has
[QUOTE=Icy Fire;44812860]Read. The fucking. OP.[/QUOTE]
[QUOTE][B]I have a mac so I can't use many of the windows programs.[/B][/QUOTE]
[QUOTE=zgeorge22;44812701]I have a mac so I can't use many of the windows programs.[/QUOTE]
Now there's your problem.
[QUOTE=ViralHatred;44811259]The only thing I'm really waiting for is this guy:
[t]http://hydra-media.cursecdn.com/titanfall.gamepedia.com/thumb/6/6e/Pilot_male_cq_mcor.png/255px-Pilot_male_cq_mcor.png?version=827084bfa0c4b2d3cb2c9c4aafdc8459[/t][/QUOTE]
[img]http://puu.sh/8zxJ6[/img]
this lad?
[QUOTE=a-cookie;44814125]this lad?[/QUOTE]
Nah this lad.
[QUOTE=jediyoshi;44157044][t]http://i.imgur.com/ufSGQhC.png[/t]
[img]http://eaassets-a.akamaihd.net/prod.titanfall.com/sites/default/files/MCOR_CloseQuarters.png?v=190rc5[/img]
Manually recoloring the illumination layer since I can't get $detailtint working[/QUOTE]
Im pretty hyped for the Pilot can't wait for those
I'm more leaning towards this lady here.
[IMG]http://31.media.tumblr.com/5291c32b42cb8da037ba519a3e2f08c1/tumblr_n2kie63mp11r61mabo4_250.jpg[/IMG]
look at those plump juicy [I][B][setting details][/B][/I]
Whilst I do feel like this isn't exactly something that's very informative or smart to be said, but I feel it's better said than unsaid.
In the Original Post, the download links provided for the Titanfall .VPK Tool are still for the 3.0 version & not 3.2. Whilst I am fully aware the tool has an built-in update feature, doesn't it perhaps seem wise to update those links with the current version for maximum fool-proofing?
[QUOTE=Bizargh;44833784]In the Original Post, the download links provided for the Titanfall .VPK Tool are still for the 3.0 version & not 3.2. Whilst I am fully aware the tool has an built-in update feature, doesn't it perhaps seem wise to update those links with the current version for maximum fool-proofing?[/QUOTE]
It's not exactly necessary since the program will inform the user if there's an update for it, so updating the links isn't exactly needed.
[QUOTE=Katra804;44836287]It's not exactly necessary since the program will inform the user if there's an update for it, so updating the links isn't exactly needed.[/QUOTE]
Ah yes! That's right. Cheers for reminding me.
did some quick interior tests
[IMG]http://i.imgur.com/697XvFk.png[/IMG]
[IMG]http://i.imgur.com/igIuH4V.png[/IMG]
but i'm still getting stupid texture problems [IMG]http://i.imgur.com/REjE5I7.jpg[/IMG]
[QUOTE=Atlas852;44837780]did some quick interior tests
-images snipped-[/QUOTE]
MS paint much
I have a Mac, so I can't decompile .mdl files using Crowbar. So I was wondering if anyone could convert this .mdl file to something that Blender can import like .obj, .blend, etc. Or maybe just an .smd file and then I can use a blender plugin. Heres the link:
[URL="http://www.dropbox.com/s/pz8izyxp60b99ip/v_rifle.mdl"]https://www.dropbox.com/s/pz8izyxp60b99ip/v_rifle.mdl[/URL]
Thanks in advance for any help!
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