TitanFall: Ports and hacks WIP thread [Standby For Titanfall!]
2,466 replies, posted
[QUOTE=Unique_mask;45177693]I'm having some problems with the textures on the model, yes I have put all files into the document, can you by any chance help me?
Image related.
[IMG]http://i.imgur.com/ZGItosW.jpg[/IMG][/QUOTE]
He didn't change a whole lot. The damage models don't work. The hitpoints bodygroup fixes the top/back thing.
[QUOTE=Unique_mask;45177693]I'm having some problems with the textures on the model, yes I have put all files into the document, can you by any chance help me?
Image related.
[IMG]http://i.imgur.com/ZGItosW.jpg[/IMG][/QUOTE]
whoops I forgot a texture, as of I have gotten the Titan to work in GMOD (YAY) I'll release it soon and it shall contain the missing texture. I also take this opportunity to remind u all that if u want I have made a custom skin that adds the lights to the Titan
Can the atlases cockpit open?
[QUOTE=RustledJimmys;45191491]Can the atlases cockpit open?[/QUOTE]
Yes but it doesn't have the monitor in it.
[QUOTE=Atlas852;45190949]I also take this opportunity to remind u all that if u want I have made a custom skin that adds the lights to the Titan[/QUOTE]
can't speak for everyone, but I'd personally prefer the original glow maps from the game that don't look like they were made in MS Paint.
[t]http://puu.sh/9Hzaq/d93257c791.png[/t]
glow maps work in SFM? (I'm not an SFM person)
As long as $detail works in SFM then you should be perfectly fine. If not, you can always overlay it in Photoshop.
Just a nitpicking error report.
When extracting the sounds from the latest version of Titanfall (as of 24/06/2014), two sounds failed to extract:
Titanfall VPK Tool 3.2
Loaded:
C:\Program Files (x86)\Origin Games\Titanfall\vpk\englishclient_mp_common.bsp.pak000_dir.vpk
Viewing folder: RootDir
Viewing folder: sound
Failed extracting: imp_rocket_titan_explo_3p_vs_1p_1ch_v1_04.wav
Failed extracting: popspark_long2.wav
Just to be precise as to where they're located:
sound > scripted > popspark02.wav
sound > impact > rocket > imp_rocket_titan_explo_3p_vs_1p_1ch_v1_04.wav
Although these sounds are very insignificant & negligible and I still have them myself from the previous extraction I carried out (14/04/2014), I just thought it was at least worth mentioning.
[B][B]Edit:[/B][/B] -Snip-
Well, since nobody else has done so yet, I am gonna do up the titanfall pilots properly, with pose phys and SFM compatibility, got all of the males prepped, just need to export, compile, and hook up shaders (and perhaps make face flexes, but the joint tool works...)
[t]http://puu.sh/9N7IJ/3cc0f1dcd7.jpg[/t]
OoO major titanfall update including: new menu screen, symbols to put on your Titan by completing challenges like finish the imc campaing, new Titan ai's such as Jeevus (the original one was called Betty), a new limited time game mode: marked for death; where one person on each team is marked and has to be killed by the other team and new backgrounds (hinting to new titanfall campaing?)
[editline]28th June 2014[/editline]
oh and titanfall 2 has been announced! playstation exclusive
[QUOTE=Atlas852;45232886]OoO major titanfall update including: new menu screen, symbols to put on your Titan by completing challenges like finish the imc campaing, new Titan ai's such as Jeevus (the original one was called Betty), a new limited time game mode: marked for death; where one person on each team is marked and has to be killed by the other team and new backgrounds (hinting to new titanfall campaing?)
[editline]28th June 2014[/editline]
oh and titanfall 2 has been announced! playstation exclusive[/QUOTE]
Hopefully they compress the audio this time. 50gb for 1024x1024 textures is entirely unreasonable.
[QUOTE=Atlas852;45232886]OoO major titanfall update[/QUOTE]
and yet they still have yet to fix the Intel graphics glitches.
Fuck EA and their money-making terrorism. Fuckers wouldn't even give me a refund.
[editline]
[/editline]
[QUOTE=Korro Bravin;45232733]Well, since nobody else has done so yet, I am gonna do up the titanfall pilots properly, with pose phys and SFM compatibility, got all of the males prepped, just need to export, compile, and hook up shaders (and perhaps make face flexes, but the joint tool works...)
[t]http://puu.sh/9N7IJ/3cc0f1dcd7.jpg[/t][/QUOTE]
You should paste the Halo: Reach Marine Helmets on there just for shits and giggles.
[QUOTE=Icy Fire;45233023]and yet they still have yet to fix the Intel graphics glitches.
Fuck EA and their money-making terrorism. Fuckers wouldn't even give me a refund.
[editline]
[/editline]
You should paste the Halo: Reach Marine Helmets on there just for shits and giggles.[/QUOTE]
Perhaps later, also got the Marksman in just now...
[t]http://puu.sh/9NcvW/a2d86bb32e.jpg[/t]
and yet! more ERRORS
Compiling...
WARNING: Environment Variable VMOD usermod and -game C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\hl2 do not end with the same valueqdir: "c:\program files (x86)\steam\steamapps\common\sourcefilmmaker\game\usermod\models\titans\ogre\decompiled 0.19\"
gamedir: "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\hl2\"
g_path: "ogre_titan.qc"
Building binary model files...
Working on "ogre_titan.qc"
SMD MODEL ogre_titan_l_arm_lod0.smd
SMD MODEL ogre_titan_l_arm_d_lod0.smd
SMD MODEL ogre_titan_r_arm_lod0.smd
SMD MODEL ogre_titan_r_arm_d_lod0.smd
SMD MODEL ogre_titan_l_leg_lod0.smd
SMD MODEL ogre_titan_l_leg_d_lod0.smd
SMD MODEL ogre_titan_r_leg_lod0.smd
SMD MODEL ogre_titan_r_leg_d_lod0.smd
SMD MODEL ogre_titan_front_lod0.smd
SMD MODEL ogre_titan_front_d_lod0.smd
SMD MODEL ogre_titan_hirez_back.smd
SMD MODEL ogre_titan_back_d_lod0.smd
SMD MODEL ogre_titan_hatch_lod0.smd
SMD MODEL ogre_titan_hatch_d_lod0.smd
SMD MODEL ogre_titan_hitpoints.smd
SMD MODEL ogre_titan_hip_lod0.smd
SMD MODEL ogre_titan_hip_d_lod0.smd
SMD MODEL ogre_titan_l_arm_lod0_lod1.smd
SMD MODEL ogre_titan_l_arm_lod0_lod2.smd
SMD MODEL ogre_titan_l_arm_lod0_lod3.smd
SMD MODEL ogre_titan_l_arm_lod0_lod4.smd
SMD MODEL ogre_titan_anims\ragdoll.smd
SMD MODEL ogre_titan_anims\ref.smd
SMD MODEL ogre_titan_physics.smd
Marking bone def_l_calfJiggle as a jiggle bone
Marking bone def_l_kneeJiggle as a jiggle bone
Marking bone def_l_thighFrontJiggle as a jiggle bone
Marking bone def_l_thighBackJiggle as a jiggle bone
Marking bone def_r_calfJiggle as a jiggle bone
Marking bone def_r_kneeJiggle as a jiggle bone
Marking bone def_r_thighFrontJiggle as a jiggle bone
Marking bone def_r_thighBackJiggle as a jiggle bone
Marking bone def_l_bodyJiggle as a jiggle bone
Marking bone def_r_bodyJiggle as a jiggle bone
Marking bone def_c_bodyBackJiggle as a jiggle bone
Marking bone def_c_hipFrontJiggle as a jiggle bone
WARNING: model has too many verts, cutting into multiple models
Processing LOD for material: titan_imc_ogre_armor
Lod 2: vertexes: 760 (241 new)
Lod 3: vertexes: 960 (200 new)
Lod 4: vertexes: 1022 (62 new)
Processing LOD for material: titan_imc_ogre_chassi_a_urb
Lod 2: vertexes: 5651 (1473 new)
Lod 3: vertexes: 6379 (728 new)
Lod 4: vertexes: 6802 (423 new)
Processing LOD for material: titan_imc_ogre_chassi_b_urb
Lod 2: vertexes: 7210 (185 new)
Lod 3: vertexes: 7250 (40 new)
Lod 4: vertexes: 7256 (6 new)
Processing LOD for material: titan_imc_ogre_decals_a_urb
Processing LOD for material: titan_damaged_ogre_chassi_a_urb
Processing LOD for material: titan_damaged_ogre_chassi_b_urb
Processing LOD for material: titan_destruction_c
Processing LOD for material: titan_damage_a
Processing LOD for material: titan_imc_ogre_armor
Processing LOD for material: titan_imc_ogre_chassi_a_urb
Processing LOD for material: titan_imc_ogre_chassi_b_urb
Processing LOD for material: titan_damaged_ogre_chassi_a_urb
Processing LOD for material: titan_damaged_ogre_chassi_b_urb
Processing LOD for material: titan_destruction_c
Processing LOD for material: titan_damage_a
Processing LOD for material: titan_imc_ogre_armor
Processing LOD for material: titan_imc_ogre_chassi_a_urb
Processing LOD for material: titan_imc_ogre_chassi_b_urb
Processing LOD for material: titan_imc_ogre_chassi_b_urb
Processing LOD for material: titan_damaged_ogre_chassi_b_urb
Processing LOD for material: titan_destruction_c
Processing LOD for material: titan_damage_a
Processing LOD for material: titan_imc_ogre_armor
Processing LOD for material: titan_imc_ogre_chassi_a_urb
Processing LOD for material: titan_imc_ogre_chassi_b_urb
Processing LOD for material: titan_damaged_ogre_chassi_b_urb
Processing LOD for material: titan_destruction_c
Processing LOD for material: titan_damage_a
Processing LOD for material: debugempty
Processing LOD for material: titan_imc_ogre_armor
Processing LOD for material: titan_imc_ogre_chassi_a_urb
Processing LOD for material: titan_imc_ogre_chassi_b_urb
Processing LOD for material: titan_imc_ogre_chassi_a_urb
Processing LOD for material: titan_damaged_ogre_chassi_a_urb
Processing LOD for material: titan_damaged_ogre_chassi_b_urb
Processing LOD for material: titan_destruction_c
Processing LOD for material: titan_damage_a
Processing LOD for material: titan_imc_ogre_chassi_a_urb
Processing LOD for material: titan_imc_ogre_chassi_b_urb
Processing LOD for material: titan_cockpit
ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)
ERROR: Aborted Processing on 'Titans/ogre/ogre_titan.mdl'
...Compiling finished. Check above for any errors.
i here its something to do with the .qc so......
-cut do to being so god dam big
iv tried pretty much everything :(
[QUOTE=Icy Fire;45233023]and yet they still have yet to fix the Intel graphics glitches.
Fuck EA and their money-making terrorism. Fuckers wouldn't even give me a refund.
[editline]
[/editline]
You should paste the Halo: Reach Marine Helmets on there just for shits and giggles.[/QUOTE]
I think they have you need to update your intel drivers
[QUOTE=Atlas852;45234589]and yet! more ERRORS
Compiling...
[B]ENDLESS :words:[/B]
iv tried pretty much everything :([/QUOTE]Jesus christ, dude. Learn to Pastebin.
[QUOTE=cra0kalo;45235238]I think they have you need to update your intel drivers[/QUOTE]
The newest driver updates don't support my particular card. Fucking craptop, it's becoming a mistake to have even bought the game in the first place.
after AGES of hard work.....its finally all OGRE
[IMG]http://i.imgur.com/N7ZIJeo.png[/IMG][IMG]http://i.imgur.com/jUNBi5M.png[/IMG]
*Note! after some editing and tests with the stryder resulted into NO Gmod compatibility, like Blisk the IMC leader and the flying things from boneyard. some things just weren't meant to be :(
Aw yiss, I've been waiting for the Ogre for a bit.
[QUOTE=Atlas852;45299429]after AGES of hard work.....its finally all OGRE
[IMG]http://i.imgur.com/N7ZIJeo.png[/IMG][IMG]http://i.imgur.com/jUNBi5M.png[/IMG]
*Note! after some editing and tests with the stryder resulted into NO Gmod compatibility, like Blisk the IMC leader and the flying things from boneyard. some things just weren't meant to be :([/QUOTE]
Is there a reason you are using ms paint to show the titan in the first image? Just curious.
[QUOTE=nomad1;45304955]Is there a reason you are using ms paint to show the titan in the first image? Just curious.[/QUOTE]
To show off his t0ta11y r4d p41Nt skillz
that's just me being lazy, couldn't be bothered to fix it up for Gmod to use your fixed cockpit model. ( I did get it working in Gmod and know how the fix the titans fingers, I'll let u all know when I'm done
fixing them) and the ogre probably won't be released for a while
I've been trying to get the ogre "clientside" cockpit into sfm but i've been really busy with staples back to school stuff and that the president himself is coming to our store, so basically I don't have much time to do much and when I get back home i'm always really tired. Otherwise I have the models in 3ds max.
[QUOTE=Icy Fire;45235515]The newest driver updates don't support my particular card. Fucking craptop, it's becoming a mistake to have even bought the game in the first place.[/QUOTE]
if your laptop is so old that it doesnt even support the newest drivers, it might be time to get a new laptop.
[QUOTE=LZTYBRN;45331224]if your laptop is so old that it doesnt even support the newest drivers, it might be time to get a new laptop.[/QUOTE]
2013 isn't very old, in my opinion. It's a Satellite C55-A.
[QUOTE=Icy Fire;45332421]2013 isn't very old, in my opinion. It's a Satellite C55-A.[/QUOTE]
oh, i assumed it was older :v: that's weird though, a friend of mine has the same / a similar laptop model and he's able to run titanfall fine
[url=https://github.com/ata4/bspsrc/releases]The latest version of BSPSource[/url] adds "very basic (BSPInfo only)" support for Titanfall maps. Anyone who owns the game able to poke at it and see what that means?
bspinfo is that other executable file bundled with bspsource that lets you see what stuff does the bsp file contain
like, list of lumps ect
it doesn't decompile anything though
Ahh, right, derp. Well, at least it's a start.
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