• TitanFall: Ports and hacks WIP thread [Standby For Titanfall!]
    2,466 replies, posted
Here's a link to a folder with some of the guns: [url]https://www.dropbox.com/sh/fss2tm5qih1c694/gA2zIxEMzQ[/url] I would go about doing some of the pilots, but the problem with that is that the way they're split up straight out of the mdl files makes it really hard to texture them without going outside of Blender, and maya isn't as precise in terms of face selection as i'd like and modo doesnt work with fbx files. I'll try to find a workaround, but for now most likely the only other things i'd do would be more guns since most of them don't require more than a few steps to texture and export properly.
[QUOTE=LZTYBRN;44008936]Here's a link to a folder with some of the guns: [url]https://www.dropbox.com/sh/fss2tm5qih1c694/gA2zIxEMzQ[/url][/QUOTE] makes me wonder with this being on source if they add it to steam, do you think they will allow us to produce items? like TF2.
[QUOTE=Dark One;44009065]makes me wonder with this being on source if they add it to steam, do you think they will allow us to produce items? like TF2.[/QUOTE] they won't add it to steam. EA pretty much assured that the second respawn signed a publishing deal with them
[QUOTE=LZTYBRN;44009114]they won't add it to steam. EA pretty much assured that the second respawn signed a publishing deal with them[/QUOTE] lol, they get their developers to sell their soul as well as their users. [B]edited[/B] shame really, i'm sure i would of been able to put a strider mech together so it would be "[B]standby for striderfall[/B]"
Hmm, the normals export and work fine for Atlas for some reason... Anyway, fixed up the smoothing and imported it into Toolbag 2. Might try Source too, although I have no idea of how to get it pose-able. [img]http://puu.sh/76upe.jpg[/img] [img]http://puu.sh/76rZM.jpg[/img] Edit:// Just realized I need to split the model up to assign some other textures to parts of the chassi. Whoops. Edit2:// Separated the mesh to accommodate the different texture sheets and fixed the broken smoothing groups. Don't mind the normal maps on the rebel version, they wouldn't work, so I'll have to try the SFM trick mentioned above, although it's still downloading...
Fixed normalmaps, thanks to Korro. [img]http://cs537412.vk.me/u29222131/docs/844ce055f154/BrowserPreview_tmp.gif[/img]
[QUOTE=Dark One;44009065]makes me wonder with this being on source if they add it to steam, do you think they will allow us to produce items? like TF2.[/QUOTE] IMHO, being EA the publisher, i dont think they would pay someone for making items for one of their games. Even if its on steam, the EA dinasty wouldnt even consider it.
i guess if we partition? people would say hey this is a great game and we want items = mirco-transactions.. thats right, Standby for mircofall.
[QUOTE=Dark One;44009154]lol, they get their developers to sell their soul as well as their users. [B]edited[/B] shame really, i'm sure i would of been able to put a strider mech together so it would be "[B]standby for striderfall[/B]"[/QUOTE] [URL="http://bit.ly/1gY7wUL"]evidently EA made an exclusivity deal with microsoft behind their backs [/URL]
So i decided to put this together and upload it for you guys sadly only thing i don't have are the normal maps, when i get a chance to get them i'll upload them. Rigging works and everything. The way these models are setup model and texture wise remind me a lot of call of duty models. Thanks again cra0kalo for all your hard work. IMC BattleRifle Pilot [img]https://dl.dropboxusercontent.com/u/7035486/pilot%20br%201.jpg[/img] [url]https://www.mediafire.com/folder/99ad201qbmqm1/TitanFall[/url]
Anyone know how to rig? [img]http://puu.sh/76wJj.jpg[/img]
[QUOTE=Kosai106;44010065]Anyone know how to rig? [img]http://puu.sh/76wJj.jpg[/img][/QUOTE] i can name a few people that know how, thoses hands look like they could be used for a playermodel.
[QUOTE=Kosai106;44010065]Anyone know how to rig? [img]http://puu.sh/76wJj.jpg[/img][/QUOTE] The rigging should of imported with the models, most of the models i have imported have fully working bones so why would anyone wanna rig it when it has perfectly working bones from the game?
[QUOTE=Corra_Ashu;44010157]The rigging should of imported with the models, most of the models i have imported have fully working bones so why would anyone wanna rig it when it has perfectly working bones from the game?[/QUOTE] Oh right! I keep importing my models without bones... I'm an idiot.
[QUOTE=Corra_Ashu;44010003]So i decided to put this together and upload it for you guys sadly only thing i don't have are the normal maps, when i get a chance to get them i'll upload them.[/QUOTE] Thanks, I've been having trouble with the models. I converted the normals if anyone wants to mess around with them in the mean time [url]http://www.mediafire.com/download/o8bopm358hmpcgq/pilot_imc_m_nml.zip[/url] [img]http://i.imgur.com/AHba0x7.png[/img]
[QUOTE=jediyoshi;44010341]Thanks, I've been having trouble with the models. I converted the normals if anyone wants to mess around with them in the mean time [url]http://www.mediafire.com/download/o8bopm358hmpcgq/pilot_imc_m_nml.zip[/url] [img]http://i.imgur.com/AHba0x7.png[img][/QUOTE] Cool thanks,Any chance you could tell me what program you used to convert them and possible a link to it?
[QUOTE=LZTYBRN;44008653]I Can't Believe It's Not Nerf Maverick: [IMG]http://i.imgur.com/kE9cbUJ.png[/IMG][/QUOTE] This thing is AWESOME. Also reminds me of the Blade Runner pistol/That Gun.
[QUOTE=jediyoshi;44010341]Thanks, I've been having trouble with the models. I converted the normals if anyone wants to mess around with them in the mean time [url]http://www.mediafire.com/download/o8bopm358hmpcgq/pilot_imc_m_nml.zip[/url] [img]http://i.imgur.com/AHba0x7.png[/img][/QUOTE] For everyone who wants to know, just use vtf2tga (from sfm for example) and convert them, then they'll be yellow, just turn the blue channel into white, done!
[QUOTE=se7en2;44010502]For everyone who wants to know, just use vtf2tga (from sfm for example) and convert them, then they'll be yellow, just turn the blue channel into white, done![/QUOTE] Ah wait (this is coming from someone who hasn't used SFM) do i have to download SFM and get the file or can i just go download it someplace?
[QUOTE=Corra_Ashu;44010535]Ah wait (this is coming from someone who hasn't used SFM) do i have to download SFM and get the file or can i just go download it someplace?[/QUOTE] I think it's tied to sfm, but perhaps alien swarm has it too? [img]http://puu.sh/76B3x.jpg[/img] It's working! Incoming Gmod titanfall gamemode anyone?
[QUOTE=Corra_Ashu;44010535]Ah wait (this is coming from someone who hasn't used SFM) do i have to download SFM and get the file or can i just go download it someplace?[/QUOTE] You'll need SFM. I tried the version that comes with TF2 at least and it didn't work.
[QUOTE=se7en2;44010569]I think it's tied to sfm, but perhaps alien swarm has it too? [img]http://puu.sh/76B3x.jpg[/img] It's working! Incoming Gmod titanfall gamemode anyone?[/QUOTE] Alright thanks,I have to ask how did you get the animations i do see some files that i extract give a ref.smd and ragdoll.smd in a animation folder others like the IMC Battle rifle pilot don't come with one.
[QUOTE=Corra_Ashu;44010634]Alright thanks,I have to ask how did you get the animations i do see some files that i extract give a ref.smd and ragdoll.smd in a animation folder others like the IMC Battle rifle pilot don't come with one.[/QUOTE] I exported the mdls with both cannonfodder's studiocompiler to export the animations and crowbar to export the dmx's (models and such), animations that are less than 100 will come out perfectly, everything above that will break eventually, waiting for crowbar 0.13 :D
Corra - Thanks for your work on getting the pilot. Can I ask you to grab the first model in the OP? That outfit looks sick and I was unable to get the beta. Been crazy busy at work for about a month now.
[QUOTE=dragbody;44010796]Corra - Thanks for your work on getting the pilot. Can I ask you to grab the first model in the OP? That outfit looks sick and I was unable to get the beta. Been crazy busy at work for about a month now.[/QUOTE] Yep give me a minute or 2 and i will get it.i'll edit this post when i do. Edit:Here you go [img]https://dl.dropboxusercontent.com/u/7035486/macallan.jpg[/img] [url]http://www.mediafire.com/download/ki71ez9o984zaxv/macallan.rar[/url]
Where's the super friendly badass button for rating posts? I needed it for the OP too.
[QUOTE=se7en2;44010569]It's working! Incoming Gmod titanfall gamemode anyone?[/QUOTE] Going by current patterns, the only thing that'll actually end up happening is a Titanfall Roleplay server that somehow manages to get players.
[QUOTE=CaptainBigButt;44011523]Going by current patterns, the only thing that'll actually end up happening is a Titanfall Roleplay server that somehow manages to get players.[/QUOTE] Or someone will just port them to CS 1.6 as a mod.
[QUOTE=CaptainBigButt;44011523]Going by current patterns, the only thing that'll actually end up happening is a Titanfall Roleplay server that somehow manages to get players.[/QUOTE] well that and titanfall on steam.. [MODDED GMOD] and maybe added to TTT on some oddball sever.
[QUOTE=se7en2;44010569]It's working! Incoming Gmod titanfall gamemode anyone?[/QUOTE] I'd contribute to that. Also; [thumb]http://files.gamebanana.com/bitpit/screenshot009_2.png[/thumb] It's a non-rigged/animated Titan file, but it's pretty to look at at least. :v [url=http://gamebanana.com/models/3347]DOWNLOAD[/url]
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