• TitanFall: Ports and hacks WIP thread [Standby For Titanfall!]
    2,466 replies, posted
[QUOTE=Katra804;45770820]It's only temporary, don't worry. EA decided to throw Titanfall onto their 'Game Time' thing for Origin, so it's only capable of being played for up to 48 hours before the player has to buy a copy of the game. Think of it as a limited-time demo of the full game. I still think it's bullshit that the game requires a 64-bit OS, though. I heard there was more content added to the game recently (not sure if that's true), so I would've installed it and taken the time to update that content pack I released a while ago. It's like there's no love for 32-bit anymore. :v:[/QUOTE] They added a new map DLC recently, and a while before that there was Titan insignias and voices.
[QUOTE=Katra804;45770820]It's only temporary, don't worry. EA decided to throw Titanfall onto their 'Game Time' thing for Origin, so it's only capable of being played for up to 48 hours before the player has to buy a copy of the game. Think of it as a limited-time demo of the full game. I still think it's bullshit that the game requires a 64-bit OS, though. I heard there was more content added to the game recently (not sure if that's true), so I would've installed it and taken the time to update that content pack I released a while ago. It's like there's no love for 32-bit anymore. :v:[/QUOTE] Well, in that case i fortunatelly bought it for the X360, but i wish my computer could handle it, and that they could do something about the damn size, 52GB's is too damn much, pure size is almost for all the textures...
[QUOTE=rama2299;45772035]Well, in that case i fortunatelly bought it for the X360, but i wish my computer could handle it, and that they could do something about the damn size, 52GB's is too damn much, pure size is almost for all the textures...[/QUOTE] I thought the size was mostly due to the uncompressed sound files. I remember extracting about 30 GB of data from the game, and it was literally just the uncompressed sound files. I still don't understand why they weren't compressed, either.
[QUOTE=Katra804;45772413]I thought the size was mostly due to the uncompressed sound files. I remember extracting about 30 GB of data from the game, and it was literally just the uncompressed sound files. I still don't understand why they weren't compressed, either.[/QUOTE] A while back the devs said that it was so the game could use CPU and memory power to actually playing the game instead of decompressing the sound files in-game. Granted, they could have compressed even a little bit to save space, but they decided against that, too. EDIT: Apparently it was so lower-end PC's could play the game more smoothly, and having uncompressed sound files gives unnoticeable performance improvement on mid or high-end PC's.
[QUOTE=Katra804;45772413]I thought the size was mostly due to the uncompressed sound files. I remember extracting about 30 GB of data from the game, and it was literally just the uncompressed sound files. I still don't understand why they weren't compressed, either.[/QUOTE] Yeah it was the sound files not the textures. The audio files for 4-5 other languages being included also made things worse.
[QUOTE=lonefirewarrior;45772667]Yeah it was the sound files not the textures. The audio files for 4-5 other languages being included also made things worse.[/QUOTE] That seems to be the reason for why is going to kill my hard drive...
[QUOTE=huntingrifle;45772480]A while back the devs said that it was so the game could use CPU and memory power to actually playing the game instead of decompressing the sound files in-game. Granted, they could have compressed even a little bit to save space, but they decided against that, too. EDIT: Apparently it was so lower-end PC's could play the game more smoothly, and having uncompressed sound files gives unnoticeable performance improvement on mid or high-end PC's.[/QUOTE] That's honestly the stupidest reason I've ever heard for not compressing the sound files. Someone correct me if I'm wrong, but wouldn't leaving the sound files uncompressed and therefore several times larger in file size than necessary actually lead to a [I]decrease[/I] in performance? I don't know about anyone else, but I've always noticed that the larger something is in overall file size, the more strain it seems to put on the system.
[QUOTE=Katra804;45773653]That's honestly the stupidest reason I've ever heard for not compressing the sound files. Someone correct me if I'm wrong, but wouldn't leaving the sound files uncompressed and therefore several times larger in file size than necessary actually lead to a [I]decrease[/I] in performance? I don't know about anyone else, but I've always noticed that the larger something is in overall file size, the more strain it seems to put on the system.[/QUOTE] If you're talking about other games or programs that do use compression on their files, but the compressed packages are still huge is because the PC has to decompress ALL of the sounds at a certain point. Otherwise, large files just take up space and make your computer have to preload certain files if it thinks you're going to open them. But I do agree, it's a dumb idea. Only lower-end computers got any real benefit, and even then it wasn't good enough to make up for the extra 35Gb of computer space.
[QUOTE=rama2299;45772035]Well, in that case i fortunatelly bought it for the X360, but i wish my computer could handle it, and that they could do something about the damn size, 52GB's is too damn much, pure size is almost for all the textures...[/QUOTE] I'm going to add support for the 360 version .bpks so you'll be able to play around with that [editline]23rd August 2014[/editline] [QUOTE=Katra804;45773653]That's honestly the stupidest reason I've ever heard for not compressing the sound files. Someone correct me if I'm wrong, but wouldn't leaving the sound files uncompressed and therefore several times larger in file size than necessary actually lead to a [I]decrease[/I] in performance? I don't know about anyone else, but I've always noticed that the larger something is in overall file size, the more strain it seems to put on the system.[/QUOTE] Size doesn't matter it gets streamed in blocks anyway, but I agree they could of added any of the common compression methods they really don't have that big of a performance hit.
T/\T my titanfall won't connect to the servers
Implemented [B]crude[/B] unpacking of xbox bpks [IMG]http://puu.sh/b60fP.png[/IMG] still no idea where the filenames are they might be hashed i dunno lets see how similar these bsps are to Portal2 maybe they will load
There is something seriously wrong with my titanfall, I can't do the training because when I have to sprint through the tunnel, I sprint and don't make it, I had to sprint through the walk tunnel and just made it, and the animations have just gone fuck it (there acting as if there not compiled)
I always wondered why grunts and the CQB pilots have facebones if they'r expresion in-game is practictly always a blank one... However, that's going to be a butthurt when i'll try to make 'em more flexible and also give them faceposing compatibility...
Or you could just put them in SFM and not have to worry about the ragdoll nonsense.
[QUOTE=Icy Fire;45830858]Or you could just put them in SFM and not have to worry about the ragdoll nonsense.[/QUOTE] Not everyone is capable of using SFM for varying reasons, dude. If they happen to be unable to use SFM, then a GMod ragdoll would be the only other option.
That and there are those of us who tried both successfully and still prefer GMod.
I love it when those who aren't even that good with SFM talk a big game. Unless you're one of the more popular SFM users such as Cpt., Norpo, Urbanator or any of the other greats I may of missed, it's kind of hard to take your word.
Holy fucking shit you people are impossible. Do you really have to disagree with every bit of input I have to say and derail the thread by stating how low I am? Jesus Christ. I won't post here anymore if I'm just that fucking insufferable.
[QUOTE=Icy Fire;45831731]Do you really have to disagree with every bit of input I have to say[/QUOTE] When you're telling people to not bother with making ragdolls and just stick to SFM models, yes. Like I stated before, not everyone is capable of using SFM, so the only other alternative for those who can't use SFM to work with the models is to use a GMod ragdoll instead. And like lonefirewarrior stated, some people still prefer GMod over SFM, so that's another reason to still make ragdolls with these models. [QUOTE=Icy Fire;45831731]and derail the thread by stating how low I am?[/QUOTE] One person made that statement, nobody else. Not that hard to ignore the post, really.
[QUOTE=cra0kalo;44003582][/QUOTE] Yeah, uh, pardon my french, but you're a fucking asshole. Your little Titanfall unpacker thing attempted to install a Trojan THREE times. Tried four different antiviruses on it, came up a Trojan every time.
[QUOTE=Exoquatic;45868204]Yeah, uh, pardon my french, but you're a fucking asshole. Your little Titanfall unpacker thing attempted to install a Trojan THREE times. Tried four different antiviruses on it, came up a Trojan every time.[/QUOTE] Because calling someone a fucking asshole always solves the problem. :v: In any case, are you sure they aren't just false flags? There have been several other people in this thread (myself included) who have used that program, and there aren't any viruses in the program. [B]Edit:[/B] In fact, it would probably be ideal for you to take screenshots of the warnings you get when trying to use the program. I actually just got done scanning the program over a few times with a few different scanning programs, and nothing came up at all.
[QUOTE=Exoquatic;45868204]Yeah, uh, pardon my french, but you're a fucking asshole. Your little Titanfall unpacker thing attempted to install a Trojan THREE times. Tried four different antiviruses on it, came up a Trojan every time.[/QUOTE] Whoa there, Cra0 is a respected developer and have made tons custom-tailored of programs and not once have i had a problem with any of them. Only reason that you have these Trojan warnings would either be because your AV-program is over-sensitive or because you downloaded the program from another site rather than Cra0's official site/link for it.
[QUOTE=Katra804;45868297]Because calling someone a fucking asshole always solves the problem. :v: In any case, are you sure they aren't just false flags? There have been several other people in this thread (myself included) who have used that program, and there aren't any viruses in the program. [B]Edit:[/B] In fact, it would probably be ideal for you to take screenshots of the warnings you get when trying to use the program. I actually just got done scanning the program over a few times with a few different scanning programs, and nothing came up at all.[/QUOTE] Pretty sure it's not "false flags" if 4 different antiviruses all come up with trojans.
[QUOTE=Exoquatic;45876614]Pretty sure it's not "false flags" if 4 different antiviruses all come up with trojans.[/QUOTE] Well, considering that you're literally the only person that's coming across trojans when using the program, I'd have to assume that either you downloaded it from somewhere else or you are using anti-virus programs that are well known for throwing false flags/being garbage in general. What anti-virus programs did you use to scan the program?
[QUOTE=Exoquatic;45868204]Yeah, uh, pardon my french, but you're a fucking asshole. Your little Titanfall unpacker thing attempted to install a Trojan THREE times. Tried four different antiviruses on it, came up a Trojan every time.[/QUOTE] I call bullshit till I see some proof or screenshots of your anti-virus or whatever you're using with the flagged file. [url]https://www.virustotal.com/en/file/d9004ef56a160fef8275a3a7edefda6c8bff2b97b721b0bd7ef4f7f60f184da0/analysis/1409720724/[/url]
[QUOTE=Exoquatic;45868204]Yeah, uh, pardon my french, but you're a fucking asshole. Your little Titanfall unpacker thing attempted to install a Trojan THREE times. Tried four different antiviruses on it, came up a Trojan every time.[/QUOTE] As far as i know, i checked several times on different virus-scan pages and none of them have found any single malicious software on it, so you might be using a potato of A.V because you are wrong as hell dude. Also, just run it and try it by yourself to proove it...
[QUOTE=rama2299;45880356]As far as i know, i checked several times on different virus-scan pages and none of them have found any single malicious software on it, so you might be using a potato of A.V because you are wrong as hell dude. Also, just run it and try it by yourself to proove it...[/QUOTE] Yes, I should just run it again and get another virus! Here's a video. [url]https://vid.me/wPh[/url]
That video is showing exactly what was stated before; your anti-virus is throwing a false flag. And like most anti-virus programs that detect anything, it usually deletes/quarantines the file in question before any action can be taken by the user. You need to either make an exception for the program in your anti-virus before you have it update or make adjustments to Avast so that it isn't being so anal about letting the program connect to the internet to update itself. I can guarantee you from personal experience with the program that there are no viruses whatsoever for the Titanfall unpacker. I even uploaded a pack of content a few pages back that involved using the very same program you're claiming is a trojan, but the video you provided is simply showing that Avast is blocking the unpacker from connecting to the internet and updating itself to the latest version.
[QUOTE=Exoquatic;45893407]Yes, I should just run it again and get another virus! Here's a video. [url]https://vid.me/wPh[/url][/QUOTE] Just turn it off whenever you are going to use the tool, i have AVG wich detects HL2.exe; csgo.exe; codmw2mp.exe and many other .EXE files, but they aren't viruses... You will see it, that's a false flag man
[QUOTE=rama2299;45894218]Just turn it off whenever you are going to use the tool, i have AVG wich detects HL2.exe; csgo.exe; codmw2mp.exe and many other .EXE files, but they aren't viruses... You will see it, that's a false flag man[/QUOTE] I very highly doubt that. Also, it's AVG. Still, no antivirus is stupid enough to think a game is a virus, you're probably exaggerating. Also, why would it have to update when the OP can just change the link to download the newest version? Why is the updater a completely different style from the program itself? Why does the updater have flashy graphics flying all around to distract you? Because it's a virus. It was tacked on as an afterthought, probably isn't downloading an update at all. Just a Trojan called "update.exe". The funny thing is, I actually DID make an exception for that folder. You can see the Avast window in the background, but it's covered up by the Facepunch thread. EDIT: Yeah, you are exaggerating. [url]https://www.virustotal.com/en/file/092bd99134a1a891d318048826079222af98de51d8c360dc613acfbf2042855d/analysis/[/url] [url]https://www.virustotal.com/en/file/2f4eb9c9d9dffc05bddde94ec57c9c9b07e5586ba7f7b32eb5d966bd8a334558/analysis/[/url]
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