TitanFall: Ports and hacks WIP thread [Standby For Titanfall!]
2,466 replies, posted
Be sure that you have installed the 3.4 portable properly. I was an idiot and just assumed that running it once from the ZIP archive updated my current installation.
Anyone wanna tell me which SMD plugin for 3ds max i need to use to open character animations?
I've been using wall worm and it keeps crashing the plugin with some weird error here.
[img]https://dl.dropboxusercontent.com/u/7035486/3ds%20max%20error.png[/img]
Anyone got BSP Inspector to work? Whenever I try to use it, dragging any BSP's or their bsp-lumps just doesn't do anything.
man it looks like where all having problems, i can't get the IMC carrier to properly recompile, when i do it comes out with a few missing textures and a lot of missing mesh
Atlas, try using StudioMDL from the Source SDK 2013 Multiplayer, it seems to work best with TitanFall.
Also try using Crowbar and set it to use the StudioMDL I mentioned.
[QUOTE=huntingrifle;47408180]Atlas, try using StudioMDL from the Source SDK 2013 Multiplayer, it seems to work best with TitanFall.
Also try using Crowbar and set it to use the StudioMDL I mentioned.[/QUOTE]
According to Crowbar, it's already set to compile using the Source SDK 2013 MP's studiomdl.exe by default for GMod.
Mind if I cut in?
[IMG]http://i.imgur.com/fyiXysa.png[/IMG]
EDIT: Released now!
[IMG]http://cloud-4.steamusercontent.com/ugc/46500877983315875/2A0934B664BEB4957FACF69B3871A051981AC80B/637x358.resizedimage[/IMG]
SFM: [URL]http://steamcommunity.com/workshop/filedetails/?id=418892092[/URL]
Gmod Workshop: [URL]http://steamcommunity.com/sharedfiles/filedetails/?id=418905838[/URL]
[URL="https://steamcommunity.com/linkfilter/?url=http://garrysmods.org"]garrysmods.org[/URL]: [URL="https://steamcommunity.com/linkfilter/?url=https://garrysmods.org/download/9000/titanfall-imc-spyglass-gmod"]https://garrysmods.org/download/9000/titanfall-imc-spyglass-gmod[/URL]
Dropbox (Direct Download):
[URL="https://steamcommunity.com/linkfilter/?url=https://dl.dropboxusercontent.com/u/81688479/model_ports/titanfall/titanfall_spyglass.zip"]https://dl.dropboxusercontent.com/u/81688479/model_ports/titanfall/titanfall_spyglass.zip[/URL]
Dropbox: [URL="https://steamcommunity.com/linkfilter/?url=https://www.dropbox.com/s/n67o7kwtddfywwo/titanfall_spyglass.zip?dl=0"]https://www.dropbox.com/s/n67o7kwtddfywwo/titanfall_spyglass.zip?dl=0[/URL]
Good job
Nice
The Scouts from Chappie reminded me a LOT of Spyglass. Specifically the two head antennas and design of the torso section.
;~;
I finally got the Titan fingers to work
with the most unfortunate side affect; the arms have very limited movement
[editline]8th April 2015[/editline]
[img]http://i.imgur.com/Ck5Upqd.jpg[/img] finally
this is the most the arms can do :(
[img]http://i.imgur.com/GUM60gQ.jpg[/img]
this could just be me but i swear that these things had more maneuverability in the arms
[editline]8th April 2015[/editline]
new thing to focus on: The Ogre
with the same continues ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)
the one i have been using has no bodygroups (i combined all of them in 3Ds MAX), when i compile the ogre with body groups comes out with this
Congrats, that issue has been there for a while right?
a whole year to be exact, iv also managed to get that little ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1) bug fixed ;)
T_T i can't get the stryder cockpit textures to work, no matter what i do (different texture locations, different versions of the smds, ect) it always comes out with that annoying purple and black checkers. all the textures are there but its not using them. for some reason the model wants to use the texture's file location as the file's name
[editline]9th April 2015[/editline]
wasn't there someone a few pages ago that said they had a working stryder?
[editline]9th April 2015[/editline]
why is i manage to fix an issue half an hour after i post it?
[IMG]http://cdn.makeagif.com/media/4-09-2015/zRVjrN.gif[/IMG]
ogre is done, imrpoved glow texture for the atlas's head and iv made a better enemy team color which looks orange in this picture for some reason
Hey Atlas, you need any model testers?
[QUOTE=Viper123_SWE;47496793]Hey Atlas, you need any model testers?[/QUOTE]
yes however not at the moment, as previously stated the arms still need to be fixed, something iv never said but their right leg bends the wrong way, im going to do some other stuff and need to give them finger posing. once that is done when i say so a random 6 people will be chosen for testing and will receive the atlas titan. ill rattle off more details when applying for the testing opens.
and i'm probably gonna need your help Bitl with the textures, u make them look so darn good
I know that the right leg issue was applied to the female Pilots, however, it fixed by itself for me (i don't know how, but it might be due the physics file).
I got lost a few pages ago, are thes for both Gmod and SFM or SFM only?
Those are clearly GMod pictures above.
so apparently if you give the titans the hand animations they get actual working animation
however the optical cameras, the lower hatch and the bone that the gun attaches to arn't affected for some reason
[img]http://i.imgur.com/7F8adEE.png[/img][img]http://i.imgur.com/W7u7YM9.png[/img]
Hey, quick question. Does anyone know if items such as boxes or the unusable vehicles are separate models or built into the maps they are on (seeing as they are static)?
They're separate models.
So we could get them as props...oh that would be good.
I have a pretty large pack of unusable vehicles (Tanks/Jeeps/Forklifts/Civilian Cars) That I will upload later if I don't actually forget
Cool, I love the visual style of Titanfall's universe and would love to be able to mess with it a bit.
[QUOTE=Atlas852;47510849]so apparently if you give the titans the hand animations they get actual working animation
however the optical cameras, the lower hatch and the bone that the gun attaches to arn't affected for some reason [/QUOTE]
Looks like he's making some selfie and is posting it on Instagram
[QUOTE=RenaFox;47545446]I have a pretty large pack of unusable vehicles (Tanks/Jeeps/Forklifts/Civilian Cars) That I will upload later if I don't actually forget[/QUOTE]
Including those IMC jeeps that looks like they came right out of District 9?
[QUOTE=Viper123_SWE;47547441]Including those IMC jeeps that looks like they came right out of District 9?[/QUOTE]
titanfall? I thought it was district 9 the vidya game
[QUOTE=Viper123_SWE;47547441]Including those IMC jeeps that looks like they came right out of District 9?[/QUOTE]
funny enough that you mention that, I'm pretty sure that Aaron Beck, one of the artists for D9, Elysium, Chappie influenced the art direction for Titanfall.
Just take a look at the Spectres and the bots from BLR's [i]Keloid.[/i]
[t]http://img1.wikia.nocookie.net/__cb20131208020403/titanfall/images/3/34/HammondMarvinTrainingStryder.png[/t]
[t]http://2.bp.blogspot.com/_fnHjiW4iJAg/TTPErPxUzQI/AAAAAAAAAWA/f6fPdgw7pvg/s1600/thugged_out_MINE.jpg[/t]
[editline]when[/editline]
WOO PAGEKING
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