TitanFall: Ports and hacks WIP thread [Standby For Titanfall!]
2,466 replies, posted
[QUOTE=se7en2;44010502]For everyone who wants to know, just use vtf2tga (from sfm for example) and convert them, then they'll be yellow, just turn the blue channel into white, done![/QUOTE]
Why would you turn them white when you can just generate the blue channel and in turn reduce artifacts?
[QUOTE=Kosai106;44011631]I'd contribute to that.
Also;
[thumb]http://files.gamebanana.com/bitpit/screenshot009_2.png[/thumb]
It's a non-rigged/animated Titan file, but it's pretty to look at at least. :v
[url=http://files.gamebanana.com/bitpit/TitanFall%20Static%20Atlas.zip]DOWNLOAD[/url][/QUOTE]
your file has already 404
[QUOTE=Dark One;44012292]your file has already 404[/QUOTE]
Fixed it.
So I'm a bit behind unfortunately, can the models be used directly from VPK into Garrysmod?
[QUOTE=a1steaksa;44013638]So I'm a bit behind unfortunately, can the models be used directly from VPK into Garrysmod?[/QUOTE]
They can, but they are broken,
[QUOTE=lonefirewarrior;44008108]Wow I didn't even have to decompile them.
[t]https://dl.dropboxusercontent.com/u/27247686/well%20that%20was%20easy.jpg[/t]
Needs some shoulder, neck and maybe an extra collision for the torso but they work.
[editline]22nd February 2014[/editline]
Kind of.[/QUOTE]
Took the liberty of doing a basic rig for the titans (Everything rigged pretty much, except for the wires/pistons/foot joints).
Made a render as well.
[IMG]http://fc03.deviantart.net/fs70/i/2014/053/5/2/kyojinfuri___titanfall_by_mattpc-d77md7f.png[/IMG]
If anyone would like to use it for something in GMOD, let me know!
-Matt
Are those renders done in SFM or in some other program. I've been trying to get the models to shine with no luck so far.
They're done in the free 3D program Blender, using it's Cycles Render engine.
[QUOTE=mattpc;44013863]Took the liberty of doing a basic rig for the titans (Everything rigged pretty much, except for the wires/pistons/foot joints).
Made a render as well.
[IMG]http://fc03.deviantart.net/fs70/i/2014/053/5/2/kyojinfuri___titanfall_by_mattpc-d77md7f.png[/IMG]
If anyone would like to use it for something in GMOD, let me know!
-Matt[/QUOTE]
I would like very much to have that, Matt.
[QUOTE=a1steaksa;44014002]I would like very much to have that, Matt.[/QUOTE]
Here you go: [url]http://www.mediafire.com/download/5xr34vch976sqo7/Titan.blend[/url]
Now, it's in .blend format, so it needs to be opened in blender.
But blender can export to every other 3D program (Including GMOD I think (May need a plugin))
[QUOTE=mattpc;44013863]Took the liberty of doing a basic rig for the titans (Everything rigged pretty much, except for the wires/pistons/foot joints).
Made a render as well.
[IMG]http://fc03.deviantart.net/fs70/i/2014/053/5/2/kyojinfuri___titanfall_by_mattpc-d77md7f.png[/IMG]
If anyone would like to use it for something in GMOD, let me know!
-Matt[/QUOTE] could i have the Atlas titans for GMOD?
So this is Marvin the sad Fire Fighter, he comes in many different emotions and 2 other body skins and 1 different head, i will also upload the spectre models in a bit
[img]https://dl.dropboxusercontent.com/u/7035486/Marvin.jpg[/img]
[url]http://www.mediafire.com/download/7238ifg6h9jeaa0/Marvin.rar[/url]
New update to fix those broken normals
[IMG]https://dl.dropboxusercontent.com/u/10798900/staging/store/push/2014-02-23_17-05-24.gif[/IMG]
On next launch it should ask if you want to update if that doesn't come up just
[IMG]http://puu.sh/779UF.png[/IMG]
WinCat (Tom) made a dds>tga tool if you guys don't have the DDS Photoshop plugin
[url]https://dl.dropboxusercontent.com/u/10798900/Software/dds2tga.rar[/url]
Keep me posted if you run into issues
OK here is one of the Spectre models i didn't have time to convert and apply the textures to the other one.
[img]https://dl.dropboxusercontent.com/u/7035486/spectre1.jpg[/img]
[url]http://www.mediafire.com/download/zo4iqf9zk5a7yi2/Spectre.rar[/url]
Those look like the blacklight things
[QUOTE=Prototype556;44014955]Those look like the blacklight things[/QUOTE]
i thought that about some of the pilot helmets and these spectre's back when i seen the E3 demo, some people say the spectre's look like the district 9 robot but idk.
There's no robots in D9, they do look alot like the Homeland Security robots from Elysium.
[QUOTE=Viper123_SWE;44015008]There's no robots in D9, they do look alot like the Homeland Security robots from Elysium.[/QUOTE]
Ah well idk, now that i think of it i heard one of the guys from IGN say it in one of their rewind videos, they were probably talking about one of the titans since there is a mech in D9 but idk.
But yeah they do look a lot like the robots from elysium.
Mr. Graves, anyone?
[thumb]http://files.gamebanana.com/bitpit/screenshot011.png[/thumb]
Once again, it's not rigged because Wall Worm for Max 2014 can't import the bones.. :(
could i have all the titanfall models as .mdl if there not already? (i say this seeing the game is being made in portal 2's source ( also i was a DAY late for the beta))
[QUOTE=Atlas852;44015931]could i have all the titanfall models as .mdl if there not already? (i say this seeing the game is being made in portal 2's source ( also i was a DAY late for the beta))[/QUOTE]
Good luck finding someone willing to upload 9GBs of files...
Updated the Atlas Titan files to include the "Redeye" textures too.
(Yes I know the cameras are green in the render... It would look bad with 2 titans with red eyes imo.)
[thumb]http://files.gamebanana.com/bitpit/render_53.jpg[/thumb]
[b][u][url=https://dl.dropboxusercontent.com/u/1842174/The%20Atlas%20Trio%20-%20Titanfall.7z]DOWNLOAD[/url][/u][/b]
[QUOTE=cra0kalo;44014657]On next launch it should ask if you want to update if that doesn't come up just
[IMG]http://puu.sh/779UF.png[/IMG]
WinCat (Tom) made a dds>tga tool if you guys don't have the DDS Photoshop plugin
[url]https://dl.dropboxusercontent.com/u/10798900/Software/dds2tga.rar[/url]
Keep me posted if you run into issues[/QUOTE]
Great update. The program was crashing right before downloading the update until I ran it as administrator though
[QUOTE=cra0kalo;44014657]New update to fix those broken normals
[IMG]https://dl.dropboxusercontent.com/u/10798900/staging/store/push/2014-02-23_17-05-24.gif[/IMG]
On next launch it should ask if you want to update if that doesn't come up just
[IMG]http://puu.sh/779UF.png[/IMG]
WinCat (Tom) made a dds>tga tool if you guys don't have the DDS Photoshop plugin
[url]https://dl.dropboxusercontent.com/u/10798900/Software/dds2tga.rar[/url]
Keep me posted if you run into issues[/QUOTE]
Any chance to make it throw it into a lossless format actually. Going lossy>lossy just seems meh
Can someone post a .blend file of the Battlerifle IMC pilot? I'm having trouble importing the fbk file into blender.
Tried to add animations from game but something is really wrong.
[img]http://puu.sh/77DZL.jpg[/img]
[QUOTE=Norpo;44018564]Tried to add animations from game but something is really wrong.
[img]http://puu.sh/77DZL.jpg[/img][/QUOTE]
I believe in you
[QUOTE=Norpo;44018564]Tried to add animations from game but something is really wrong.
[img]http://puu.sh/77DZL.jpg[/img][/QUOTE]
That's probably what someone else in the thread was talking about if the animation goes over 100 then it will most likely break.
[QUOTE=Norpo;44018564]Tried to add animations from game but something is really wrong.
[img]http://puu.sh/77DZL.jpg[/img][/QUOTE]
I tried the same thing...
[img]http://puu.sh/7763I[/img]
What a shame...
They're all reaching enlightenment before we can properly use them.
[QUOTE=wraithcat;44017074]Any chance to make it throw it into a lossless format actually. Going lossy>lossy just seems meh[/QUOTE]
You wouldn't gain any quality if you went from lossy > lossless right? That seems kinda backwards.
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