TitanFall: Ports and hacks WIP thread [Standby For Titanfall!]
2,466 replies, posted
[QUOTE=liberalllama;49077750]I can understand not wanting to look through the entire thread but can people not look at the newest page?[/QUOTE]
I do not see any articles about this
I am a new person, without sufficient data to perform as guide articles
Looking forward to you my sympathy and detailed instructions
[URL="https://facepunch.com/showthread.php?t=1367767&p=47810330&viewfull=1#post47810330"]Atlas wasn't the only one to post links, dude.[/URL]
Sorry, I was in a bad mood.
[QUOTE=Katra804;49080203][URL="https://facepunch.com/showthread.php?t=1367767&p=47810330&viewfull=1#post47810330"]Atlas wasn't the only one to post links, dude.[/URL][/QUOTE]
thanks, as you see the beginning I knew about SFM and one few other software related to source engine
I was unable to get treatment as well as major software space like that, you can post a single partial data is not currently now I need models titanium
thank you for your interest in new people like me
....................link dowload fail :v
[QUOTE=Atlas852;45005604]but anyway
an atlas titanforall <-----(lul joke)
PICTURES!
[IMG]http://i.imgur.com/TWW2GrB.png[/IMG]
[IMG]http://i.imgur.com/VEklxha.png[/IMG]
[IMG]http://i.imgur.com/TyQmCwg.jpg[/IMG]
[IMG]http://i.imgur.com/kqLjp3I.jpg[/IMG]
includes: an Atlas Titan and a XO-16 chaingun
atlas: 3 skins & 8 bodygroups
XO-16 chaingun: 3 skins (idk why)
bugs!:
atlas: Garry's Mod:
dosn't work (crashes game (idk why (your more than welcome to try what u can)))
SFM: because its defult animation is: ragdoll and its a death animation so it comes out funny when u spawn it
XO-16 chaingun: Garry's Mod:
glitchy physics
SFM: its SFM; there are no bugs
[url]http://www.mediafire.com/download/sqs82ebak6evxn4/Atlas+titan.rar[/url]
[editline]5th June 2014[/editline]
NOTE!:
the colors on the titans in the pictures don't come with it, there something i whipped up in my own time but if anyone wants ill release them[/QUOTE]
Link die :( You can post new path
[QUOTE=shinkune50;49080474]....................link dowload fail :v[/QUOTE]
The download link is in the post that I linked you to, as well as the password for the archive. The link is also still active, so I don't exactly see how that's a fail.
[QUOTE=Katra804;49089183]The download link is in the post that I linked you to, as well as the password for the archive. The link is also still active, so I don't exactly see how that's a fail.[/QUOTE]
I download the data by software MEGAsync but when running a data error while I can not be loaded
Where data capacity available to download lots
Just download it again normally like everyone else from the web browser
[editline]10th November 2015[/editline]
You aren't trying to get that into Gmod, aren't you?
[QUOTE=rama2299;49090127]Just download it again normally like everyone else from the web browser
[editline]10th November 2015[/editline]
You aren't trying to get that into Gmod, aren't you?[/QUOTE]
yes :3 Gmod and SFM
[QUOTE=shinkune50;49090214]yes :3 Gmod and SFM[/QUOTE]
If it works in gmod it works in sfm, but if it works in sfm it may not work in gmod.
[QUOTE=Katra804;49080203][URL="https://facepunch.com/showthread.php?t=1367767&p=47810330&viewfull=1#post47810330"]Atlas wasn't the only one to post links, dude.[/URL][/QUOTE]
Not work with SFM vs Gmod
WHY WHY WHY.....................T^T
Well you see, there are certain things required for something to work properly in gmod that aren't needed to use it in sfm.
He clearly stated that they don't work on Gmod because they crash the game for unknown reasons
[QUOTE=shinkune50;49095711]Not work with SFM vs Gmod
WHY WHY WHY.....................T^T[/QUOTE]
It's not working because it's a resource pack. None of the Titan models are currently available for GMod or SFM at this time from what I've been able to find, so you'll probably need to port them yourself. Just dragging and dropping the files into your GMod/SFM directories won't work, so trying to load them as-is without editing or recompiling them will either cause the models to bug out when in use or cause the program (usually GMod in this case) to crash.
[QUOTE=Katra804;49097548]It's not working because it's a resource pack. None of the Titan models are currently available for GMod or SFM at this time from what I've been able to find, so you'll probably need to port them yourself. Just dragging and dropping the files into your GMod/SFM directories won't work, so trying to load them as-is without editing or recompiling them will either cause the models to bug out when in use or cause the program (usually GMod in this case) to crash.[/QUOTE]
Finally also works with SFM
Who can explain why certain errors of the model transparent parts, how to fix
[IMG]http://i.imgur.com/oG21jNZ.jpg[/IMG]
Can someone upload a 3ds model of the IMC CQB pilot please? This guy: [IMG]http://i.imgur.com/FdXjAuJ.jpg[/IMG]
[URL="https://facepunch.com/showthread.php?t=1367767&p=47810330&viewfull=1#post47810330"]That character should be in the resource pack.[/URL] All of the models and textures are available in the pack, as well as some of the sounds, so you should be able to find the model you're looking for.
Please note that the resource pack is somewhat large and does have a password; make sure to read the post to make sure you don't miss the password.
[QUOTE=Katra804;49686472][URL="https://facepunch.com/showthread.php?t=1367767&p=47810330&viewfull=1#post47810330"]That character should be in the resource pack.[/URL] All of the models and textures are available in the pack, as well as some of the sounds, so you should be able to find the model you're looking for.
Please note that the resource pack is somewhat large and does have a password; make sure to read the post to make sure you don't miss the password.[/QUOTE]If they are still in MDL format, I am absolutely lost. I tried downloading the resource pack but unfortunately, I need it to be in 3ds, fbx or obj format with the uv's and textures already set :\
[QUOTE=thespaceman;49687023]If they are still in MDL format, I am absolutely lost. I tried downloading the resource pack but unfortunately, I need it to be in 3ds, fbx or obj format with the uv's and textures already set :\[/QUOTE]
Use a program called Crowbar to decompile the .MDL files (this will create several .SMD files). Afterwards, depending on which version of 3DS Max you are using, you can either use the old Source tools (if I recall correctly, they're made by Wunderboy and are available for 3DS Max 2012 and back) or the new tools (which are made by WallWorm) to import the .SMD files. From there, simply export to your desired format(s).
[QUOTE=Katra804;49687176]Use a program called Crowbar to decompile the .MDL files (this will create several .SMD files). Afterwards, depending on which version of 3DS Max you are using, you can either use the old Source tools (if I recall correctly, they're made by Wunderboy and are available for 3DS Max 2012 and back) or the new tools (which are made by WallWorm) to import the .SMD files. From there, simply export to your desired format(s).[/QUOTE] The thing I probably should have mentioned is that I'm using blender and it won't load the model with the textures.
[QUOTE=thespaceman;49687312]The thing I probably should have mentioned is that I'm using blender and it won't load the model with the textures.[/QUOTE]
As far as I'm aware, there are tools/plug-ins for Blender that allow you to import .SMD files as well. I don't use Blender myself, but it should be rather easy to find Source-related tools/plug-ins for Blender.
[QUOTE=Katra804;49687340]As far as I'm aware, there are tools/plug-ins for Blender that allow you to import .SMD files as well. I don't use Blender myself, but it should be rather easy to find Source-related tools/plug-ins for Blender.[/QUOTE] The plugins work to import the model, it just imports the model only. No textures are mapped at all. That is where my issue lies.
Well, as I said before, I don't use Blender myself, so I'm afraid I can't help you on that part. The only other thing I could suggest is maybe using Noesis to convert the files, but that's usually not suggested from what I can recall.
[QUOTE=Katra804;49687376]Well, as I said before, I don't use Blender myself, so I'm afraid I can't help you on that part. The only other thing I could suggest is maybe using Noesis to convert the files, but that's usually not suggested from what I can recall.[/QUOTE] If I sent you the one model and texture files, would you be able to convert it over to fbx for me?
Sending the files wouldn't be necessary since I still have all of the files on my hard drive, so just giving me the file name would be enough to work with.
[QUOTE=Katra804;49687453]Sending the files wouldn't be necessary since I still have all of the files on my hard drive, so just giving me the file name would be enough to work with.[/QUOTE]You're awesome! the file for the model is pilot_male_cq_imc.mdl
[URL="https://www.mediafire.com/?ua69sy76wfns33l"]Here's the .FBX file.[/URL]
[QUOTE=Katra804;49687890][URL="https://www.mediafire.com/?ua69sy76wfns33l"]Here's the .FBX file.[/URL][/QUOTE]
Thanks a ton!
[QUOTE=Norpo;44005636]I started working on titans but faced some troubles. Main and huge problem - normal maps are not working. Photoshop can't open them and vmt doesn't "read" them. And also I can't find texture for weak spots anywhere.
I guess we have to wait for full release of the game.
[img]http://puu.sh/75RBG.jpg[/img][/QUOTE]
Hi :D I am totally new at this ripping models from a game but I really need one of the weapons from Titanfall, I used the VPK tool to extract all the VPK files, and no matter how much I google I just can't find out how to use these files in Cinema 4D. I found a very good Model of the Titan Atlas online and I want to make some animation with him, but I need to get a gun for him, Can you tell me how to use these files in Cinema 4D. THX very much in advance :D
[QUOTE=Iggorr25;49819719]Hi :D I am totally new at this ripping models from a game but I really need one of the weapons from Titanfall, I used the VPK tool to extract all the VPK files, and no matter how much I google I just can't find out how to use these files in Cinema 4D. I found a very good Model of the Titan Atlas online and I want to make some animation with him, but I need to get a gun for him, Can you tell me how to use these files in Cinema 4D. THX very much in advance :D[/QUOTE]
Use [URL="http://steamcommunity.com/groups/CrowbarTool"]Crowbar[/URL] to decompile your weapon of choice and use [URL="https://developer.valvesoftware.com/wiki/Blender_Source_Tools"]Blender Source Tools[/URL] in Blender to import it. Then use Blender to export it in whatever format Cinema 4D accepts.
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