• TitanFall: Ports and hacks WIP thread [Standby For Titanfall!]
    2,466 replies, posted
[QUOTE=SMarioMan;49819808]Use [URL="http://steamcommunity.com/groups/CrowbarTool"]Crowbar[/URL] to decompile your weapon of choice and use [URL="https://developer.valvesoftware.com/wiki/Blender_Source_Tools"]Blender Source Tools[/URL] in Blender to import it. Then use Blender to export it in whatever format Cinema 4D accepts.[/QUOTE] EPIC!!! :D THX a lot I have managed to do it :D I have the Gun in OBJ and I can Open it in C4D :D Now could you tell me please how to get the textures? Crowbar does not see the texture files.......??? [editline]27th February 2016[/editline] [QUOTE=Iggorr25;49821681]EPIC!!! :D THX a lot I have managed to do it :D I have the Gun in OBJ and I can Open it in C4D :D Now could you tell me please how to get the textures? Crowbar does not see the texture files.......???[/QUOTE] Never mind, I was told to get the VTFEdit tool and it worked, here is the GUN :D I am so happy, still needs some texture work but it is great :D [url]http://imgur.com/dinrh7Q[/url]
[QUOTE=SMarioMan;49819808]Use [URL="http://steamcommunity.com/groups/CrowbarTool"]Crowbar[/URL] to decompile your weapon of choice and use [URL="https://developer.valvesoftware.com/wiki/Blender_Source_Tools"]Blender Source Tools[/URL] in Blender to import it. Then use Blender to export it in whatever format Cinema 4D accepts.[/QUOTE] So very cool I am Ripping stuff out of the game as I please THX a lot for this :D Can you maybe tell me if there is a way to use the games RIGS of the models and their animations in another program like Cinema 4D or 3DSmax.....?
[QUOTE=Iggorr25;49830636]So very cool I am Ripping stuff out of the game as I please THX a lot for this :D Can you maybe tell me if there is a way to use the games RIGS of the models and their animations in another program like Cinema 4D or 3DSmax.....?[/QUOTE] The rigs are present in the decompiled files. You just need to export them in a file format that supports rigs. Most animations don't work unfortunately, but the ones that do can be imported with Blender Source Tools, just like the models.
[QUOTE=SMarioMan;49830858]The rigs are present in the decompiled files. You just need to export them in a file format that supports rigs. Most animations don't work unfortunately, but the ones that do can be imported with Blender Source Tools, just like the models.[/QUOTE] Cool Blender is a BAD-ASS program reads all the animations with out a problem :D Just need to figure out how to export them for C4D, should be FBX but I get all messed up results....... :P
Hi :D Ok so Ripping stuff from the game has proved very interesting and in a strange way fun :D I am more confident that the Video I have in mind is gonna happen, check out this cool Gun I took out of the game the XO-16 Chaingun and textures, also ripped the Textures.... :P [url]https://www.youtube.com/watch?v=tUjysflcgo8&feature=youtu.be[/url] [editline]29th February 2016[/editline] [QUOTE=Corra_Ashu;44010157]The rigging should of imported with the models, most of the models i have imported have fully working bones so why would anyone wanna rig it when it has perfectly working bones from the game?[/QUOTE] The bones you are talking about, are you using them in Blender? I exported it all as an OBJ so I can use stuff in Cinema 4D because I want to make some kind of animation but the bones do not work in C4D.... maybe I am doing it wrong? [editline]29th February 2016[/editline] [QUOTE=mattpc;44013863]Took the liberty of doing a basic rig for the titans (Everything rigged pretty much, except for the wires/pistons/foot joints). Made a render as well. [IMG]http://fc03.deviantart.net/fs70/i/2014/053/5/2/kyojinfuri___titanfall_by_mattpc-d77md7f.png[/IMG] If anyone would like to use it for something in GMOD, let me know! -Matt[/QUOTE] Hi :D I would like to make some animation with these models, i know how to get them out from the game and all but having trouble with the rigs, I want to make the animation in Cinema 4D but the games rig does not work there, do you maybe know why?
[QUOTE=Iggorr25;49835923] The bones you are talking about, are you using them in Blender? I exported it all as an OBJ so I can use stuff in Cinema 4D because I want to make some kind of animation but the bones do not work in C4D.... maybe I am doing it wrong? [/QUOTE] OBJ doesn't support bones. Try another export format. Perhaps Collada would work for you.
[QUOTE=SMarioMan;49836550]OBJ doesn't support bones. Try another export format. Perhaps Collada would work for you.[/QUOTE] You Rock man :D now I have the bones in C4D :D how about the animations, they work in Blender....... could they work in C4D?
Hi :d Ok so I am trying to texture the POV of the Cockpit but I am having trouble, anyone know why I am getting these results? A few days ago when I did the same to test it out it was all fine........ [URL="http://imgur.com/3NpgEPm"]http://imgur.com/3NpgEPm[/URL]
[QUOTE=jediyoshi;44025338]Finally got Crowbar working [img]http://i.imgur.com/IDrqmhD.png[/img][/QUOTE] How did you get Sarah to look this good when i textured her her hair was a bit blocky/pixelated.....
How did you extract the models and textures? If you went through the normal process of decompiling the assets from the game and decompiling the models with crowbar, then the textures should be loaded fine. Her hair is spread out into three textures, all of which are 512^2 and the actual hair heavily relying on it's alpha channel for transparency.
So I was never able to figure out the giant railgun
[QUOTE=huntingrifle;49847160]How did you extract the models and textures? If you went through the normal process of decompiling the assets from the game and decompiling the models with crowbar, then the textures should be loaded fine. Her hair is spread out into three textures, all of which are 512^2 and the actual hair heavily relying on it's alpha channel for transparency.[/QUOTE] Yes after playing around with it a bit I got it to look good :D Now I am having trouble making the Cockpit door look good, I managed to make them open but the inner part of the doors is missing I only have the very outer part, When the doors open you should see them how Thick they are, I can not find them like that anywhere.... any suggestions? If you look at the picture you will see what i mean :D [url]http://imgur.com/03FWeLe[/url]
I believe you would need to decompile the first-person mesh for it, which would be located in models\weapons\arms\atlaspov and models\weapons\arms\atlaspov_cockpit2. OTherwise, all the correct mesh parts are in models\titans\atlas.
[QUOTE=huntingrifle;49863894]I believe you would need to decompile the first-person mesh for it, which would be located in models\weapons\arms\atlaspov and models\weapons\arms\atlaspov_cockpit2. OTherwise, all the correct mesh parts are in models\titans\atlas.[/QUOTE] Yes those are the ones I extracted..... I will try to re-extract them might work... :D THX
[QUOTE=huntingrifle;49863894]I believe you would need to decompile the first-person mesh for it, which would be located in models\weapons\arms\atlaspov and models\weapons\arms\atlaspov_cockpit2. OTherwise, all the correct mesh parts are in models\titans\atlas.[/QUOTE] Ok so I also wrote on your Steam in a comment about this but I really need to get this for a video I want to make, that is why I am writing you here also, I hope you do not mind.... :D I was wondering if you could help me with something, I want to convert some VMT textures from the game Titanfall into to TARGA or any other format usable by Cinema 4D, VTFEdit opens these files as some kind of code and I can't export them as anything, the VTF files are converted great :D ..... Maybe you can tell me what do to?
[QUOTE=Iggorr25;50020465]Ok so I also wrote on your Steam in a comment about this but I really need to get this for a video I want to make, that is why I am writing you here also, I hope you do not mind.... :D I was wondering if you could help me with something, I want to convert some VMT textures from the game Titanfall into to TARGA or any other format usable by Cinema 4D, VTFEdit opens these files as some kind of code and I can't export them as anything, the VTF files are converted great :D ..... Maybe you can tell me what do to?[/QUOTE] The .VMT files are only used for specifying what textures a model is supposed to use, as well as any information relating to shaders being applied to the model along with said textures; all you will ever see with a .VMT file is text, so opening it in VTFEdit or even Notepad will show the same information. As far as I'm aware, Cinema4D doesn't really require the .VMT files for the models, so you don't really need to convert the .VMT files at all.
[QUOTE=Katra804;50021032]The .VMT files are only used for specifying what textures a model is supposed to use, as well as any information relating to shaders being applied to the model along with said textures; all you will ever see with a .VMT file is text, so opening it in VTFEdit or even Notepad will show the same information. As far as I'm aware, Cinema4D doesn't really require the .VMT files for the models, so you don't really need to convert the .VMT files at all.[/QUOTE] Ok cool That is good to know :D The reason I wanted to get the VMT files is because when I import Cockpit from Titanfall into C4D all the textures are blank but they are named, one of the names of the textures is the same as a VMT file.... :P Did you maybe export this model? I tried to get the Cockpit FPV and use the doors for that because the doors I got from the Whole model of Atlas are textured kind of strange, and I do have the right textures on them, Also the Head of Atlas is maybe to big, but I can fix this by pulling it out a little, if you look at the picture you will see what I mean, pay attention to the INNER parts of the upper and lower door.... :D All the other textures are good. [url]http://imgur.com/aK8SFV8[/url]
I've personally only ever fiddled with the weapons and a few character models, so I haven't really done anything with the titans themselves. However, if the model is pointing to the .VMT file (which is a common thing), I'd advise examining the .VMT file and looking at the $basetexture line for it. That will usually point you to the actual texture file you're looking for (which is usually named similarly to the .VMT, but with _col added to the end of the name).
[QUOTE=Katra804;50021271]I've personally only ever fiddled with the weapons and a few character models, so I haven't really done anything with the titans themselves. However, if the model is pointing to the .VMT file (which is a common thing), I'd advise examining the .VMT file and looking at the $basetexture line for it. That will usually point you to the actual texture file you're looking for (which is usually named similarly to the .VMT, but with _col added to the end of the name).[/QUOTE] Oh cool THX!!! :D This is very helpful THX very much :D
Has anyone had any trouble Exporting the battle_rifle_mcor_male_pilot? I am having trouble with it. The problem is that in the textures folder there are textures for the FRINGE and the GEAR, but when I export the model, in no matter what format these parts are not a separate MESH so I can not apply the Textures to them, the Fringe and the Gear are part of the Body Mesh.........?
Finally I have managed to rip and texture the models I wanted :D The pilots FRINGE part is still strange, the normal map is not making it look like it is torn......? But overall I am happy :D Now to Rig and animate them :D [url]http://imgur.com/FcKEp1Q[/url]
You realize that they already have all their animations from the game itself? If you decompiled the models, you should have everything, so there's no need to animate them yourself.
[QUOTE=huntingrifle;50042810]You realize that they already have all their animations from the game itself? If you decompiled the models, you should have everything, so there's no need to animate them yourself.[/QUOTE] Yes I know that but The animations do not work in Cinema 4D, the program I am working with, I do not really know how to use Blender, Used it for the first time just for the purpose of getting the models......
YEEEEAAAAHHHH!!! :D I hope to be able to rip stuff out of this one also :D [url]https://www.youtube.com/watch?v=hJ1r2f1Jv0Y[/url]
[video=youtube;BHt27l-hgVk]https://www.youtube.com/watch?v=BHt27l-hgVk[/video]
[QUOTE=RAVENOV;50112800][video=youtube;BHt27l-hgVk]https://www.youtube.com/watch?v=BHt27l-hgVk[/video][/QUOTE] And nobody still not port titans to gmod or sfm ):
I'll be honest and say I got lazy with my porting and also school and work swallowed my free time so as a result I just ended up forgetting about this. I think there are rumours going around that it uses UE4 this time around based upon a job opening asking for UE4 experience.
since I can dodge guilt for bumping the thread. am I insane or are the titans really hard to find downloads of. did I miss them somewhere? did they not get released?
[QUOTE=Zachariah;50122138]since I can dodge guilt for bumping the thread. am I insane or are the titans really hard to find downloads of. did I miss them somewhere? did they not get released?[/QUOTE] I remember there was some weapons in steam workshop, but now they're gone.
[QUOTE=Zachariah;50122138]since I can dodge guilt for bumping the thread. am I insane or are the titans really hard to find downloads of. did I miss them somewhere? did they not get released?[/QUOTE] As far as I'm aware, the actual titans themselves were never released (at least not publicly, anyways). There were some titan weapons and some of the pilot weapons on the workshop before, but they seem to have been taken down like Devil Traitor stated.
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