• TitanFall: Ports and hacks WIP thread [Standby For Titanfall!]
    2,466 replies, posted
[QUOTE=Katra804;50122275]As far as I'm aware, the actual titans themselves were never released (at least not publicly, anyways). There were some titan weapons and some of the pilot weapons on the workshop before, but they seem to have been taken down like Devil Traitor stated.[/QUOTE] I swear I've seen them in SFM occasionally. I sware on me mum.
If you are looking for a download for the mechs I still have them on my dropbox. [url]https://dl.dropboxusercontent.com/u/16349584/Titanfall%20Titans.rar[/url] The weapons I have no idea.
[QUOTE=nomad1;50123489]If you are looking for a download for the mechs I still have them on my dropbox. [url]https://dl.dropboxusercontent.com/u/16349584/Titanfall%20Titans.rar[/url] The weapons I have no idea.[/QUOTE] The are titan weapon models on p3dm ru. shouldn't be hard to port them over.
[QUOTE=RAVENOV;50112800][video=youtube;BHt27l-hgVk]https://www.youtube.com/watch?v=BHt27l-hgVk[/video][/QUOTE] wonder if still source engine.
[QUOTE=cra0kalo;50134858]wonder if still source engine.[/QUOTE] If what I've read is true, then the sequel's going be using Unreal Engine 4 instead.
[QUOTE=Tiberiuss;50119008]And nobody still not port titans to gmod or sfm ):[/QUOTE] It's not like the Titans are really hard to work with in multiple ways, or anything (insert sarcasm here). Texture opacity, multiple meshes, animations, you name it. It's hard enough to work with a player model with a predefined skeleton, but working on something with a ton more bones for the cockpit, shoulder turrets, and a bunch of other things doesn't make it any easier. -Rant Incoming- [sp]Kind of annoyed recently for people constantly asking for Titans when those same people A: don't understand it takes a lot of work, B: Not everyone is free to work on porting (for free, mind you) especially if they're not invested in the project, and C: If it really bothers you, port them yourself. But now I hear you saying you don't know how to do that, then learn. Everyone else had to at some point.[/sp] -End Rant-
[QUOTE=huntingrifle;50141596]It's not like the Titans are really hard to work with in multiple ways, or anything (insert sarcasm here). Texture opacity, multiple meshes, animations, you name it. It's hard enough to work with a player model with a predefined skeleton, but working on something with a ton more bones for the cockpit, shoulder turrets, and a bunch of other things doesn't make it any easier. -Rant Incoming- [sp]Kind of annoyed recently for people constantly asking for Titans when those same people A: don't understand it takes a lot of work, B: Not everyone is free to work on porting (for free, mind you) especially if they're not invested in the project, and C: If it really bothers you, port them yourself. But now I hear you saying you don't know how to do that, then learn. Everyone else had to at some point.[/sp] -End Rant-[/QUOTE] I ask whenever the thread gets bumped since the titans are hard to find , or even get a straight answer about their existence, but I've seen em in the wild. the act of asking is harmless and free, nobody is obligated to produce them. Dont get so offended by people asking questions. You're right that theres alot of hard work that goes into these models, and I fully respect that, but at the same time, the norm in this community is that people DO end up releasing this stuff, so asking is a TOTALLY appropriate thing to do.its not as though anyone is being forced into anything. -if you werent addressing me , thats fine, I know I've been asking around for the titans for a while, so I figured I'd pipe up.
after a whole heap of nothing [img]http://i.imgur.com/tWjYslg.jpg[/img] i'm finally back on track! (yea the image isn't great, the point was to show the whole normal maps and glow maps working together)
Is that SFM or Gmod?
[QUOTE=rama2299;50147389]Is that SFM or Gmod?[/QUOTE] SFM, it would look a bit better but i couldn't get the right camera angle/settings and the titan models are refusing to cast shadows
[QUOTE=cra0kalo;50134858]Wonder if still Source engine.[/QUOTE] [QUOTE=benoski;50135724]If what I've read is true, then the sequel's going be using Unreal Engine 4 instead.[/QUOTE] As long as I can extract it's audio contents easy-peasy, I'll be happy whatever engine it utilises, even if Unreal 4 makes our Doritodew fantasies harder to achieve. As for the Titanfall Weapons, [URL="https://facepunch.com/showthread.php?t=1367767&p=45020682&viewfull=1#post45020682"]here's where they originated from[/URL], but naturally they're no longer up for download. The best you've currently got is either the SWeps on the Garry's Mod workshop or contacting the fella and see if he's still kept em somewhere. I've tried to see if I still had 'em (I was at the time a massive hoarder of Garry's Mod model ports & hexes at the time), but apparently I didn't download them. [b]EDIT:[/b] I completely forgot that another option was the [I]Left 4 Dead 2[/I] Weapon Ports in the Steam Workshop. Couldn't tell you how little or much they were altered to accommodate their porting: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=249485068[/url]
I've got the G2A4 rifle model on my computer, since no one else had done it, not sure if its uploaded though.
[QUOTE=liberalllama;50175716]I've got the G2A4 rifle model on my computer, since no one else had done it, not sure if its uploaded though.[/QUOTE] I've been working on it on and off, but haven't gotten around to uploading it yet. Considering the quality of the world model and some of the missing faces on the view model, I've kind of been working on merging the two together so that it doesn't having missing faces and isn't as low quality as the default world model.
Okay, I might upload what I have, especially since I got the fighter's textures working.
Can anyone get me the sound files for the Titan os voices?
[QUOTE=liberalllama;50207235]Can anyone get me the sound files for the Titan os voices?[/QUOTE] Did I not include those in the resource pack? I could have sworn that I did.
I think you did, sorry, but I deleted all the sound files because I didn't think I'd use them for anything, I'll just redownload it, sorry.
so apparently a lot of Titanfall 2 info got leaked, heres what was leaked: [IMG]http://oyster.ignimgs.com/wordpress/stg.ign.com/2016/05/FZduJPL.jpg[/IMG] a poster that was posted on the titanfall reddit but was quickly deleted, the image was saved however "The most significant piece of gameplay information revolves around a new grappling hook item: "They've added a ton of new pilot abilities," reads the post, "including the addition of a grappling hook. My source said you can use it quite extensively, for getting into your Titan, aiding free-running, or tactical plays such as pulling enemies while they're midair." ilovegoogleglass also said that "multiplayer maps are bigger", and that the game's pre-order bonus would be a handgun called the Violator." (text and image from the IGN post [url]http://au.ign.com/articles/2016/05/25/titanfall-2-leak-reveals-new-poster-and-gameplay-information[/url])
Sorry to interrupt everyone, but are the Goblin dropships still laying around somewhere? I know they were on mediafire at one point but the DL seems to have been removed. Anyone happen to still have them? If so I'd like to get my hands on them. :D ~Sir_Leaf
Hi :D Well I will definitely be playing TF2, until then I took some time to try and make my very first 3D model in Cinema 4D :P Here is how that went if you are interested :D [url]https://www.youtube.com/watch?v=26j4zpdKgM4[/url]
[url]https://www.youtube.com/watch?v=2ISYN1AshZY[/url]
Welp, we sort of tried cracking the code, but no word if it got anywhere other than the Spectre models. Think we could shift our development to Titanfall 2 once it releases this October?
with all this info going around for Titanfall 2 i looked at some articles and they said that the game still runs on the Source engine, so it should be easy, got a feeling that the vpk opener/extractor might need to be re done though
[QUOTE=nomad1;50123489]If you are looking for a download for the mechs I still have them on my dropbox. [url]https://dl.dropboxusercontent.com/u/16349584/Titanfall%20Titans.rar[/url] The weapons I have no idea.[/QUOTE] You are the real MVP
[QUOTE=Andres69com;50545853]You are the real MVP[/QUOTE] Don't count your chickens before they hatch. The titan models have materials missing regarding the hatch and you can see though the inside in the model viewer. Check to see if there's a fix for these things first. [IMG]http://i.imgur.com/r9Vq2ug.png[/IMG]
[QUOTE=maddogsamurai;50546806]Don't count your chickens before they hatch. The titan models have materials missing regarding the hatch and you can see though the inside in the model viewer. Check to see if there's a fix for these things first. [IMG]http://i.imgur.com/r9Vq2ug.png[/IMG][/QUOTE] meh,doesn't matter
Hi :D Does anyone here use Cinema 4D? I have extracted models from the game with the VPK tool, decompiled them with the Crowbar and with Blender exported them to be OBJs. The models and the textures work great in C4D but the skeletons, the rigs and animations do not work in C4D.... anyone know why or how to make them work?
OBJ files don't have bones or skeletons, so effectively you're removing them when you export to OBJ. Try other formats like FBX.
almost done regarding an SFM release [img]http://i.imgur.com/AXiY8WJ.jpg[/img] the atlas still needs a bit of work
[QUOTE=Atlas852;50597682]almost done regarding an SFM release [img]http://i.imgur.com/AXiY8WJ.jpg[/img] the atlas still needs a bit of work[/QUOTE] The Atlas model is out in the Workshop :/ [url]http://steamcommunity.com/sharedfiles/filedetails/?id=710825423&searchtext=[/url]
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