TitanFall: Ports and hacks WIP thread [Standby For Titanfall!]
2,466 replies, posted
[QUOTE=DP Films;51259633]VPKs have a lot of missing vtf's and vmt's. A lot of assets are placed in archives from Titanfall2\r2\paks\Win64. As if respawn put minimum files in VPKs and hid everything else in those packs.
Edit: Also there no vvd's nor .vtx, I doubt your tools would be able to process single mdl files.[/QUOTE]
T1 had dx11 vtxs which leads me to believe that those exist for T2 aswell. If I can get my hands on those I can rip them.
[QUOTE=shad0w440;51260636]T1 had dx11 vtxs which leads me to believe that those exist for T2 aswell. If I can get my hands on those I can rip them.[/QUOTE]
They might exist in those packages, nothing in the VPKs though.
A tad late on my part, but if it's just the pre-loaded files that are available for now, then they may have left out some of the content in order to prevent people from getting into the files before the game's release. It's supposed to be some sort of safeguard to prevent people from finding a way to get around their pseudo-lock on the game in order to play the game before its official release, which is actually a slightly common practice for some companies to take before the official release date.
now that the game is released after playing a bit of Multiplayer i decided to have another look at the files, but nothing has changed, everything that was there before is still there, nothing new.
[B]EDIT[/B] did a bit more digging around until i found something that may be interesting, located in "Titanfall2\r2\paks\Win64" i found a TON of .rpak and .starpak files all with the same names as the .vpks along with a ton of camo files. i did a bit of research on .rpaks and i think its some type of storage file containing lots of files to help loading times go quicker
Atlas852 mentioned, whats needed is a model 53 decompiler for crowbar etc, any news/info on that?
Hi everyone. I new here and don't know anything about source engine.
I tried to apply the FOV Mod that is post by the OP in this thread to TF2. I edited all the files in the players/MP folder. repacked and dropped back in. Unfortunately it didn't work. Can you guys help point me in the right direction. the file structure is different then TF1 but I didn't get any errors or crashes after repacking and running the game.
thanks!
id say the first thing we should attend to is figuring out how to open these .rpak files. my guess is the VPKs may have been there as a distraction/decoy to stop us from spoiling anything. however the internet seems to know absolutely nothing about .rpak files, from what i could dig up it was only ever used in 2(?) other games, dead island and COJ(?) there was an extractor for it but it was deleted nearly 5 years ago
I did notice that the game crashes when trying to go into the MP lobby after editing the player/mp files but campaign world fine just that the fov doesn't change. Maybe these .rpak files are a redundancy of the vpak
Hopefully we can find a away around this, though it seems like Respawn knew people would be digging around the files.
I hope so. I cannot play the game like it is now. their 90 feels like 50hor. to me. I get headaches.
So many games allow higher FOV. Even COD finally got on board with their last few games....
[QUOTE=Atlas852;51277630]id say the first thing we should attend to is figuring out how to open these .rpak files. my guess is the VPKs may have been there as a distraction/decoy to stop us from spoiling anything. however the internet seems to know absolutely nothing about .rpak files, from what i could dig up it was only ever used in 2(?) other games, dead island and COJ(?) there was an extractor for it but it was deleted nearly 5 years ago[/QUOTE]
yeah i'm going to look into it when i get the game.
[QUOTE=cra0kalo;51285825]yeah i'm going to look into it when i get the game.[/QUOTE]
if it helps, i could upload some .rpak files for you to work with
[B]EDIT:[/B] download for "common.rpak" [url]http://www.mediafire.com/file/dd2unigpaedgq58/common.rpak[/url]
presumably this is the .rpak version of "englishclient_mp_common.bsp.pak000_dir.vpk"
[QUOTE=Atlas852;51286277]if it helps, i could upload some .rpak files for you to work with
[B]EDIT:[/B] download for "common.rpak" [url]http://www.mediafire.com/file/dd2unigpaedgq58/common.rpak[/url]
presumably this is the .rpak version of "englishclient_mp_common.bsp.pak000_dir.vpk"[/QUOTE]
I will take a look however nothing can really be done staticly without looking at the game executable in memory. Should have the game downloaded some time soon.
fov please
Just Curious, does anyone know where I can find the Marvin models for gmod? The guy took down the workshop link.
soon...
[IMG]http://puu.sh/s4QrE.jpg[/IMG]
I found the function which decodes their rpak files so the easiest thing i can do is probably make a DLL which you inject into the game and it dumps the files till I figure out what exactly they do and emulate it externally with a tool.
Any of the Titanfall weapons uploaded by any chance? I found Titans and Pilots, but no weapons
Wizard!!!! Thank you cra0kalo
[QUOTE=_MissingTxtur;51300286]Any of the Titanfall weapons uploaded by any chance? I found Titans and Pilots, but no weapons[/QUOTE]
I haven't gotten around to it quite yet since the weapons have spots that needs to be patched (using the G2A4 as an example, the first-person model is missing a lot of faces and had to be re-worked with the third-person model to patch the opened segments) and I'm just being hit by a wave of lacking willpower lately, but I've got a pack of Titanfall pilot/grunt weapons that's been in the works for a while.
[QUOTE=Katra804;51303686]I haven't gotten around to it quite yet since the weapons have spots that needs to be patched (using the G2A4 as an example, the first-person model is missing a lot of faces and had to be re-worked with the third-person model to patch the opened segments) and I'm just being hit by a wave of lacking willpower lately, but I've got a pack of Titanfall pilot/grunt weapons that's been in the works for a while.[/QUOTE]
Haha that's alright, it happenjs to everyone xD I look forward to the release!
do these colors look right for the glowy bits on the pilot's helm and Spectre lights?
[t]http://puu.sh/s7bZM/f27a034cc4.jpeg[/t]
[t]http://puu.sh/s7c8b/6922ca2d58.jpeg[/t]
Any interest in some proper weapon and titan ports from the first game once I finish up some other stuff?
[QUOTE=Icy Fire;51311893]do these colors look right for the glowy bits on the pilot's helm and Spectre lights?
[t]http://puu.sh/s7bZM/f27a034cc4.jpeg[/t]
[t]http://puu.sh/s7c8b/6922ca2d58.jpeg[/t][/QUOTE]
were you able to unpack the Rpak files?
if so please share the tool. thanks
Those are Titanfall 1 models.
[QUOTE=Icy Fire;51311893]do these colors look right for the glowy bits on the pilot's helm and Spectre lights?
[t]http://puu.sh/s7bZM/f27a034cc4.jpeg[/t]
[t]http://puu.sh/s7c8b/6922ca2d58.jpeg[/t][/QUOTE]
I believe enemy lights are more orange than red
[QUOTE=liberalllama;51312923]I believe enemy lights are more orange than red[/QUOTE]
Orange is more of a neutral color, which does seem to be used by enemies and teammates alike. Having the red and blue lights included as alternatives is actually a nice touch.
[QUOTE=Soul_;51312666]Any interest in some proper weapon and titan ports from the first game once I finish up some other stuff?[/QUOTE]
I'm actually still working on a pack for the weapons right now. There's a couple that have to basically be modified to accept parts from the third-person model since there are a bunch of open faces on the first-person model that can't be properly fixed (the G2A4 being an immediate example), but the .VMT files should only need some minor adjustment to look proper in GMod/SFM.
Some new weapon models would be fantastic.
Playing Titanfall 2 makes me miss Atlas.
[t]https://my.mixtape.moe/rcccdb.jpg[/t]
Big WIP, but it's going.
Some more FOV would get me in the game. Havent been able to play for more then 5 mintues before getting a headache from this <90
[QUOTE=Soul_;51313378]Playing Titanfall 2 makes me miss Atlas.
[t]https://my.mixtape.moe/rcccdb.jpg[/t]
Big WIP, but it's going.[/QUOTE]
How many Polys is this model? I have two different ones, 34k and 68k :/
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